CLASS none/amb net/minecraft/block/BlockDoor CLASS none/amb$a Half FIELD a UPPER Lnone/amb$a; FIELD b LOWER Lnone/amb$a; METHOD m asString ()Ljava/lang/String; CLASS none/amb$b Hinge FIELD a LEFT Lnone/amb$b; FIELD b RIGHT Lnone/amb$b; METHOD m asString ()Ljava/lang/String; FIELD B BOX_EAST Lnone/bcs; FIELD C BOX_WEST Lnone/bcs; FIELD a FACING Lnone/asz; FIELD b OPEN Lnone/asy; FIELD c HINGE Lnone/ata; FIELD d POWERED Lnone/asy; FIELD e HALF Lnone/ata; FIELD f BOX_NORTH Lnone/bcs; FIELD g BOX_SOUTH Lnone/bcs; METHOD a deserializeState (I)Lnone/asm; ARG 0 meta METHOD a canPlaceAt (Lnone/aiw;Lnone/cn;)Z ARG 0 world ARG 1 pos METHOD a getPickStack (Lnone/aiw;Lnone/cn;Lnone/asm;)Lnone/aes; ARG 0 world ARG 1 pos ARG 2 state METHOD a (Lnone/aiw;Lnone/cn;Lnone/asm;Lnone/aam;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player METHOD a activate (Lnone/aiw;Lnone/cn;Lnone/asm;Lnone/aam;Lnone/rb;Lnone/cu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getDropItem (Lnone/asm;Ljava/util/Random;I)Lnone/aeq; ARG 0 state ARG 1 random ARG 2 fortune METHOD a update (Lnone/asm;Lnone/aiw;Lnone/cn;Lnone/aky;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 changedBlock METHOD a applyMirror (Lnone/asm;Lnone/any;)Lnone/asm; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lnone/asm;Lnone/apl;)Lnone/asm; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lnone/asn; METHOD b (Lnone/aja;Lnone/cn;)Z ARG 0 view ARG 1 pos METHOD b (Lnone/asm;)Z ARG 0 state METHOD b getBoundingBox (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/bcs; ARG 0 state ARG 1 view ARG 2 pos METHOD c getTranslatedName ()Ljava/lang/String; METHOD c (Lnone/asm;)Z ARG 0 state METHOD c getRenderingState (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/asm; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lnone/asm;)I ARG 0 state METHOD f getRenderLayer ()Lnone/aio; METHOD h getDropItemInternal ()Lnone/aeq; METHOD h getPistonBehavior (Lnone/asm;)Lnone/ayu; ARG 0 state METHOD r getMapColor (Lnone/asm;)Lnone/ays; ARG 0 state