CLASS none/amq net/minecraft/block/BlockFenceGate FIELD a OPEN Lnone/asy; FIELD b POWERED Lnone/asy; FIELD c IN_WALL Lnone/asy; METHOD (Lnone/aoq$a;)V ARG 0 type METHOD a deserializeState (I)Lnone/asm; ARG 0 meta METHOD a canPlaceAt (Lnone/aiw;Lnone/cn;)Z ARG 0 world ARG 1 pos METHOD a activate (Lnone/aiw;Lnone/cn;Lnone/asm;Lnone/aam;Lnone/rb;Lnone/cu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getStateForPlacement (Lnone/aiw;Lnone/cn;Lnone/cu;FFFILnone/sp;)Lnone/asm; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a update (Lnone/asm;Lnone/aiw;Lnone/cn;Lnone/aky;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 changedBlock METHOD a getCollisionBox (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/bcs; ARG 0 state ARG 1 view ARG 2 pos METHOD a shouldRenderSide (Lnone/asm;Lnone/aja;Lnone/cn;Lnone/cu;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD a applyMirror (Lnone/asm;Lnone/any;)Lnone/asm; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lnone/asm;Lnone/apl;)Lnone/asm; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lnone/asn; METHOD b (Lnone/aja;Lnone/cn;)Z ARG 0 view ARG 1 pos METHOD b (Lnone/asm;)Z ARG 0 state METHOD b getBoundingBox (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/bcs; ARG 0 state ARG 1 view ARG 2 pos METHOD c (Lnone/asm;)Z ARG 0 state METHOD c getRenderingState (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/asm; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lnone/asm;)I ARG 0 state