CLASS bue net/minecraft/world/gen/feature/Feature FIELD F DEFAULT_FLOWER Lbuh; FIELD G FOREST_FLOWER Lbuh; FIELD H PLAIN_FLOWER Lbuh; FIELD I SWAMP_FLOWER Lbuh; FIELD J GENERAL_FOREST_FLOWER Lbuh; FIELD a factory Ljava/util/function/Function; FIELD aN BONUS_CHEST Lbsv; FIELD aO STRUCTURES Lcom/google/common/collect/BiMap; FIELD aQ emitNeighborBlockUpdates Z FIELD b VILLAGE Lbxk; FIELD c PILLAGER_OUTPOST Lbxk; FIELD d MINESHAFT Lbxk; FIELD e WOODLAND_MANSION Lbxk; FIELD f JUNGLE_TEMPLE Lbxk; FIELD g DESERT_PYRAMID Lbxk; FIELD h IGLOO Lbxk; FIELD i SHIPWRECK Lbxk; FIELD j SWAMP_HUT Lbxo; FIELD k STRONGHOLD Lbxk; FIELD l OCEAN_MONUMENT Lbxk; FIELD m OCEAN_RUIN Lbxk; FIELD n NETHER_BRIDGE Lbxk; FIELD o END_CITY Lbxk; FIELD p BURIED_TREASURE Lbxk; FIELD q NEW_VILLAGE Lbxk; METHOD ()V METHOD a generate (Lbat;Lbqa;Ljava/util/Random;Let;Lbuf;)Z ARG 1 world ARG 3 random METHOD a deserialize (Lcom/mojang/datafixers/Dynamic;)Lbuf; METHOD a register (Ljava/lang/String;Lbue;)Lbue;