CLASS net/minecraft/class_922 net/minecraft/client/render/entity/LivingEntityRenderer FIELD field_21011 LOGGER Lorg/apache/logging/log4j/Logger; FIELD field_4737 model Lnet/minecraft/class_583; FIELD field_4738 features Ljava/util/List; METHOD (Lnet/minecraft/class_5617$class_5618;Lnet/minecraft/class_583;F)V ARG 1 ctx ARG 2 model ARG 3 shadowRadius METHOD method_18656 getYaw (Lnet/minecraft/class_2350;)F ARG 0 direction METHOD method_23185 getAnimationCounter (Lnet/minecraft/class_1309;F)F ARG 1 entity ARG 2 tickDelta METHOD method_23622 getOverlay (Lnet/minecraft/class_1309;F)I COMMENT {@return the packed overlay color for an entity} It is determined by the entity's death progress and whether the entity is flashing. ARG 0 entity ARG 1 whiteOverlayProgress METHOD method_24302 getRenderLayer (Lnet/minecraft/class_1309;ZZZ)Lnet/minecraft/class_1921; COMMENT Gets the render layer appropriate for rendering the passed entity. Returns null if the entity should not be rendered. ARG 1 entity ARG 2 showBody ARG 3 translucent ARG 4 showOutline METHOD method_25450 isShaking (Lnet/minecraft/class_1309;)Z COMMENT {@return if this entity is shaking} Specifically, in the way a zombie villager, COMMENT zombie, husk, or piglin undergoing conversion shakes. ARG 1 entity METHOD method_4039 getLyingAngle (Lnet/minecraft/class_1309;)F ARG 1 entity METHOD method_4042 scale (Lnet/minecraft/class_1309;Lnet/minecraft/class_4587;F)V ARG 1 entity ARG 2 matrices ARG 3 amount METHOD method_4044 getHandSwingProgress (Lnet/minecraft/class_1309;F)F ARG 1 entity ARG 2 tickDelta METHOD method_4045 getAnimationProgress (Lnet/minecraft/class_1309;F)F COMMENT This value is passed to other methods when calculating angles for animation. COMMENT It's typically just the sum of the entity's age (in ticks) and the passed in tickDelta. ARG 1 entity ARG 2 tickDelta METHOD method_4046 addFeature (Lnet/minecraft/class_3887;)Z ARG 1 feature METHOD method_4056 isVisible (Lnet/minecraft/class_1309;)Z ARG 1 entity METHOD method_4058 setupTransforms (Lnet/minecraft/class_1309;Lnet/minecraft/class_4587;FFF)V ARG 1 entity ARG 2 matrices ARG 3 animationProgress ARG 4 bodyYaw ARG 5 tickDelta