CLASS aqr net/minecraft/block/BlockVine FIELD B WEST_BLOCK_BOX Lbcs; FIELD C EAST_BLOCK_BOX Lbcs; FIELD D NORTH_BLOCK_BOX Lbcs; FIELD E SOUTH_BLOCK_BOX Lbcs; FIELD a UP Lasy; FIELD b NORTH Lasy; FIELD c EAST Lasy; FIELD d SOUTH Lasy; FIELD e WEST Lasy; FIELD f PROPERTIES [Lasy; FIELD g UP_BLOCK_BOX Lbcs; METHOD a deserializeState (I)Lasm; ARG 0 meta METHOD a afterBreak (Laiw;Laam;Lcn;Lasm;Lare;Laes;)V ARG 0 world ARG 1 player ARG 2 pos ARG 3 state ARG 4 blockEntity ARG 5 stack METHOD a getStateForPlacement (Laiw;Lcn;Lcu;FFFILsp;)Lasm; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a isAir (Laja;Lcn;)Z ARG 0 view ARG 1 pos METHOD a update (Lasm;Laiw;Lcn;Laky;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 changedBlock METHOD a getCollisionBox (Lasm;Laja;Lcn;)Lbcs; ARG 0 state ARG 1 view ARG 2 pos METHOD a applyMirror (Lasm;Lany;)Lasm; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lasm;Lapl;)Lasm; ARG 0 state ARG 1 rotation METHOD a getDropItem (Lasm;Ljava/util/Random;I)Laeq; ARG 0 state ARG 1 random ARG 2 fortune METHOD a getDropAmount (Ljava/util/Random;)I ARG 0 random METHOD b createStateFactory ()Lasn; METHOD b randomTick (Laiw;Lcn;Lasm;Ljava/util/Random;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 random METHOD b (Laiw;Lcn;Lcu;)Z ARG 0 world ARG 1 pos ARG 2 facing METHOD b isFullBoundsCubeForCulling (Lasm;)Z ARG 0 state METHOD b getBoundingBox (Lasm;Laja;Lcn;)Lbcs; ARG 0 state ARG 1 view ARG 2 pos METHOD c (Lasm;)Z ARG 0 state METHOD c getRenderingState (Lasm;Laja;Lcn;)Lasm; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lasm;)I ARG 0 state METHOD f getRenderLayer ()Laio;