CLASS nl net/minecraft/reference/Sounds FIELD A ENTITY_BAT_TAKEOFF Lnk; FIELD B ENTITY_BLAZE_AMBIENT Lnk; FIELD C ENTITY_BLAZE_BURN Lnk; FIELD D ENTITY_BLAZE_DEATH Lnk; FIELD E ENTITY_BLAZE_HURT Lnk; FIELD F ENTITY_BLAZE_SHOOT Lnk; FIELD G ENTITY_BOBBER_SPLASH Lnk; FIELD H ENTITY_BOBBER_THROW Lnk; FIELD I ITEM_BOTTLE_EMPTY Lnk; FIELD J ITEM_BOTTLE_FILL Lnk; FIELD K ITEM_BOTTLE_FILL_DRAGONBREATH Lnk; FIELD L BLOCK_BREWING_STAND_BREW Lnk; FIELD M ITEM_BUCKET_EMPTY Lnk; FIELD N ITEM_BUCKET_EMPTY_LAVA Lnk; FIELD O ITEM_BUCKET_FILL Lnk; FIELD P ITEM_BUCKET_FILL_LAVA Lnk; FIELD Q ENTITY_CAT_AMBIENT Lnk; FIELD R ENTITY_CAT_DEATH Lnk; FIELD S ENTITY_CAT_HISS Lnk; FIELD T ENTITY_CAT_HURT Lnk; FIELD U ENTITY_CAT_PURR Lnk; FIELD V ENTITY_CAT_PURREOW Lnk; FIELD W BLOCK_CHEST_CLOSE Lnk; FIELD X BLOCK_CHEST_LOCKED Lnk; FIELD Y BLOCK_CHEST_OPEN Lnk; FIELD Z ENTITY_CHICKEN_AMBIENT Lnk; FIELD aA ENTITY_DONKEY_CHEST Lnk; FIELD aB ENTITY_DONKEY_DEATH Lnk; FIELD aC ENTITY_DONKEY_HURT Lnk; FIELD aD ENTITY_EGG_THROW Lnk; FIELD aE ENTITY_ELDER_GUARDIAN_AMBIENT Lnk; FIELD aF ENTITY_ELDER_GUARDIAN_AMBIENT_LAND Lnk; FIELD aG ENTITY_ELDER_GUARDIAN_CURSE Lnk; FIELD aH ENTITY_ELDER_GUARDIAN_DEATH Lnk; FIELD aI ENTITY_ELDER_GUARDIAN_DEATH_LAND Lnk; FIELD aJ ENTITY_ELDER_GUARDIAN_HURT Lnk; FIELD aK ENTITY_ELDER_GUARDIAN_HURT_LAND Lnk; FIELD aL ITEM_ELYTRA_FLYING Lnk; FIELD a AMBIENT_CAVE Lnk; FIELD aM BLOCK_ENCHANTMENT_TABLE_USE Lnk; FIELD aN BLOCK_ENDERCHEST_CLOSE Lnk; FIELD aO BLOCK_ENDERCHEST_OPEN Lnk; FIELD aP ENTITY_ENDERDRAGON_AMBIENT Lnk; FIELD aQ ENTITY_ENDERDRAGON_DEATH Lnk; FIELD aR ENTITY_ENDERDRAGON_FIREBALL_EXPLODE Lnk; FIELD aS ENTITY_ENDERDRAGON_FLAP Lnk; FIELD aT ENTITY_ENDERDRAGON_GROWL Lnk; FIELD aU ENTITY_ENDERDRAGON_HURT Lnk; FIELD aV ENTITY_ENDERDRAGON_SHOOT Lnk; FIELD aW ENTITY_ENDEREYE_LAUNCH Lnk; FIELD aX ENTITY_ENDERMEN_AMBIENT Lnk; FIELD aY ENTITY_ENDERMEN_DEATH Lnk; FIELD aZ ENTITY_ENDERMEN_HURT Lnk; FIELD aa ENTITY_CHICKEN_DEATH Lnk; FIELD ab ENTITY_CHICKEN_EGG Lnk; FIELD ac ENTITY_CHICKEN_HURT Lnk; FIELD ad ENTITY_CHICKEN_STEP Lnk; FIELD ae BLOCK_CHORUS_FLOWER_DEATH Lnk; FIELD af BLOCK_CHORUS_FLOWER_GROW Lnk; FIELD ag ITEM_CHORUS_FRUIT_TELEPORT Lnk; FIELD ah BLOCK_CLOTH_BREAK Lnk; FIELD ai BLOCK_CLOTH_FALL Lnk; FIELD aj BLOCK_CLOTH_HIT Lnk; FIELD ak BLOCK_CLOTH_PLACE Lnk; FIELD al BLOCK_CLOTH_STEP Lnk; FIELD am BLOCK_COMPARATOR_CLICK Lnk; FIELD an ENTITY_COW_AMBIENT Lnk; FIELD ao ENTITY_COW_DEATH Lnk; FIELD ap ENTITY_COW_HURT Lnk; FIELD aq ENTITY_COW_MILK Lnk; FIELD ar ENTITY_COW_STEP Lnk; FIELD as ENTITY_CREEPER_DEATH Lnk; FIELD at ENTITY_CREEPER_HURT Lnk; FIELD au ENTITY_CREEPER_PRIMED Lnk; FIELD av BLOCK_DISPENSER_DISPENSE Lnk; FIELD aw BLOCK_DISPENSER_FAIL Lnk; FIELD ax BLOCK_DISPENSER_LAUNCH Lnk; FIELD ay ENTITY_DONKEY_AMBIENT Lnk; FIELD az ENTITY_DONKEY_ANGRY Lnk; FIELD bA BLOCK_FURNACE_FIRE_CRACKLE Lnk; FIELD bB ENTITY_GENERIC_BIG_FALL Lnk; FIELD bC ENTITY_GENERIC_BURN Lnk; FIELD bD ENTITY_GENERIC_DEATH Lnk; FIELD bE ENTITY_GENERIC_DRINK Lnk; FIELD bF ENTITY_GENERIC_EAT Lnk; FIELD bG ENTITY_GENERIC_EXPLODE Lnk; FIELD bH ENTITY_GENERIC_EXTINGUISH_FIRE Lnk; FIELD bI ENTITY_GENERIC_HURT Lnk; FIELD bJ ENTITY_GENERIC_SMALL_FALL Lnk; FIELD bK ENTITY_GENERIC_SPLASH Lnk; FIELD bL ENTITY_GENERIC_SWIM Lnk; FIELD b BLOCK_ANVIL_BREAK Lnk; FIELD bM ENTITY_GHAST_AMBIENT Lnk; FIELD bN ENTITY_GHAST_DEATH Lnk; FIELD bO ENTITY_GHAST_HURT Lnk; FIELD bP ENTITY_GHAST_SCREAM Lnk; FIELD bQ ENTITY_GHAST_SHOOT Lnk; FIELD bR ENTITY_GHAST_WARN Lnk; FIELD bS BLOCK_GLASS_BREAK Lnk; FIELD bT BLOCK_GLASS_FALL Lnk; FIELD bU BLOCK_GLASS_HIT Lnk; FIELD bV BLOCK_GLASS_PLACE Lnk; FIELD bW BLOCK_GLASS_STEP Lnk; FIELD bX BLOCK_GRASS_BREAK Lnk; FIELD bY BLOCK_GRASS_FALL Lnk; FIELD bZ BLOCK_GRASS_HIT Lnk; FIELD ba ENTITY_ENDERMEN_SCREAM Lnk; FIELD bb ENTITY_ENDERMEN_STARE Lnk; FIELD bc ENTITY_ENDERMEN_TELEPORT Lnk; FIELD bd ENTITY_ENDERMITE_AMBIENT Lnk; FIELD be ENTITY_ENDERMITE_DEATH Lnk; FIELD bf ENTITY_ENDERMITE_HURT Lnk; FIELD bg ENTITY_ENDERMITE_STEP Lnk; FIELD bh ENTITY_ENDERPEARL_THROW Lnk; FIELD bi BLOCK_END_GATEWAY_SPAWN Lnk; FIELD bj ENTITY_EXPERIENCE_BOTTLE_THROW Lnk; FIELD bk ENTITY_EXPERIENCE_ORB_PICKUP Lnk; FIELD bl ENTITY_EXPERIENCE_ORB_TOUCH Lnk; FIELD bm BLOCK_FENCE_GATE_CLOSE Lnk; FIELD bn BLOCK_FENCE_GATE_OPEN Lnk; FIELD bo ITEM_FIRECHARGE_USE Lnk; FIELD bp ENTITY_FIREWORK_BLAST Lnk; FIELD bq ENTITY_FIREWORK_BLAST_FAR Lnk; FIELD br ENTITY_FIREWORK_LARGE_BLAST Lnk; FIELD bs ENTITY_FIREWORK_LARGE_BLAST_FAR Lnk; FIELD bt ENTITY_FIREWORK_LAUNCH Lnk; FIELD bu ENTITY_FIREWORK_SHOOT Lnk; FIELD bv ENTITY_FIREWORK_TWINKLE Lnk; FIELD bw ENTITY_FIREWORK_TWINKLE_FAR Lnk; FIELD bx BLOCK_FIRE_AMBIENT Lnk; FIELD by BLOCK_FIRE_EXTINGUISH Lnk; FIELD bz ITEM_FLINTANDSTEEL_USE Lnk; FIELD cA ENTITY_HORSE_SADDLE Lnk; FIELD cB ENTITY_HORSE_STEP Lnk; FIELD cC ENTITY_HORSE_STEP_WOOD Lnk; FIELD cD ENTITY_HOSTILE_BIG_FALL Lnk; FIELD cE ENTITY_HOSTILE_DEATH Lnk; FIELD cF ENTITY_HOSTILE_HURT Lnk; FIELD cG ENTITY_HOSTILE_SMALL_FALL Lnk; FIELD cH ENTITY_HOSTILE_SPLASH Lnk; FIELD cI ENTITY_HOSTILE_SWIM Lnk; FIELD cJ ENTITY_HUSK_AMBIENT Lnk; FIELD cK ENTITY_HUSK_DEATH Lnk; FIELD cL ENTITY_HUSK_HURT Lnk; FIELD c BLOCK_ANVIL_DESTROY Lnk; FIELD cM ENTITY_HUSK_STEP Lnk; FIELD cN ENTITY_IRONGOLEM_ATTACK Lnk; FIELD cO ENTITY_IRONGOLEM_DEATH Lnk; FIELD cP ENTITY_IRONGOLEM_HURT Lnk; FIELD cQ ENTITY_IRONGOLEM_STEP Lnk; FIELD cR BLOCK_IRON_DOOR_CLOSE Lnk; FIELD cS BLOCK_IRON_DOOR_OPEN Lnk; FIELD cT BLOCK_IRON_TRAPDOOR_CLOSE Lnk; FIELD cU BLOCK_IRON_TRAPDOOR_OPEN Lnk; FIELD cV ENTITY_ITEMFRAME_ADD_ITEM Lnk; FIELD cW ENTITY_ITEMFRAME_BREAK Lnk; FIELD cX ENTITY_ITEMFRAME_PLACE Lnk; FIELD cY ENTITY_ITEMFRAME_REMOVE_ITEM Lnk; FIELD cZ ENTITY_ITEMFRAME_ROTATE_ITEM Lnk; FIELD ca BLOCK_GRASS_PLACE Lnk; FIELD cb BLOCK_GRASS_STEP Lnk; FIELD cc BLOCK_GRAVEL_BREAK Lnk; FIELD cd BLOCK_GRAVEL_FALL Lnk; FIELD ce BLOCK_GRAVEL_HIT Lnk; FIELD cf BLOCK_GRAVEL_PLACE Lnk; FIELD cg BLOCK_GRAVEL_STEP Lnk; FIELD ch ENTITY_GUARDIAN_AMBIENT Lnk; FIELD ci ENTITY_GUARDIAN_AMBIENT_LAND Lnk; FIELD cj ENTITY_GUARDIAN_ATTACK Lnk; FIELD ck ENTITY_GUARDIAN_DEATH Lnk; FIELD cl ENTITY_GUARDIAN_DEATH_LAND Lnk; FIELD cm ENTITY_GUARDIAN_FLOP Lnk; FIELD cn ENTITY_GUARDIAN_HURT Lnk; FIELD co ENTITY_GUARDIAN_HURT_LAND Lnk; FIELD cp ITEM_HOE_TILL Lnk; FIELD cq ENTITY_HORSE_AMBIENT Lnk; FIELD cr ENTITY_HORSE_ANGRY Lnk; FIELD cs ENTITY_HORSE_ARMOR Lnk; FIELD ct ENTITY_HORSE_BREATHE Lnk; FIELD cu ENTITY_HORSE_DEATH Lnk; FIELD cv ENTITY_HORSE_EAT Lnk; FIELD cw ENTITY_HORSE_GALLOP Lnk; FIELD cx ENTITY_HORSE_HURT Lnk; FIELD cy ENTITY_HORSE_JUMP Lnk; FIELD cz ENTITY_HORSE_LAND Lnk; FIELD dA BLOCK_METAL_STEP Lnk; FIELD dB ENTITY_MINECART_INSIDE Lnk; FIELD dC ENTITY_MINECART_RIDING Lnk; FIELD dD ENTITY_MOOSHROOM_SHEAR Lnk; FIELD dE ENTITY_MULE_AMBIENT Lnk; FIELD dF ENTITY_MULE_DEATH Lnk; FIELD dG ENTITY_MULE_HURT Lnk; FIELD dH MUSIC_CREATIVE Lnk; FIELD dI MUSIC_CREDITS Lnk; FIELD dJ MUSIC_DRAGON Lnk; FIELD dK MUSIC_END Lnk; FIELD dL MUSIC_GAME Lnk; FIELD d BLOCK_ANVIL_FALL Lnk; FIELD dM MUSIC_MENU Lnk; FIELD dN MUSIC_NETHER Lnk; FIELD dO BLOCK_NOTE_BASEDRUM Lnk; FIELD dP BLOCK_NOTE_BASS Lnk; FIELD dQ BLOCK_NOTE_HARP Lnk; FIELD dR BLOCK_NOTE_HAT Lnk; FIELD dS BLOCK_NOTE_PLING Lnk; FIELD dT BLOCK_NOTE_SNARE Lnk; FIELD dU ENTITY_PAINTING_BREAK Lnk; FIELD dV ENTITY_PAINTING_PLACE Lnk; FIELD dW ENTITY_PIG_AMBIENT Lnk; FIELD dX ENTITY_PIG_DEATH Lnk; FIELD dY ENTITY_PIG_HURT Lnk; FIELD dZ ENTITY_PIG_SADDLE Lnk; FIELD da ENTITY_ITEM_BREAK Lnk; FIELD db ENTITY_ITEM_PICKUP Lnk; FIELD dc BLOCK_LADDER_BREAK Lnk; FIELD dd BLOCK_LADDER_FALL Lnk; FIELD de BLOCK_LADDER_HIT Lnk; FIELD df BLOCK_LADDER_PLACE Lnk; FIELD dg BLOCK_LADDER_STEP Lnk; FIELD dh BLOCK_LAVA_AMBIENT Lnk; FIELD di BLOCK_LAVA_EXTINGUISH Lnk; FIELD dj BLOCK_LAVA_POP Lnk; FIELD dk ENTITY_LEASHKNOT_BREAK Lnk; FIELD dl ENTITY_LEASHKNOT_PLACE Lnk; FIELD dm BLOCK_LEVER_CLICK Lnk; FIELD dn ENTITY_LIGHTNING_IMPACT Lnk; FIELD dp ENTITY_LINGERINGPOTION_THROW Lnk; FIELD dq ENTITY_MAGMACUBE_DEATH Lnk; FIELD dr ENTITY_MAGMACUBE_HURT Lnk; FIELD ds ENTITY_MAGMACUBE_JUMP Lnk; FIELD dt ENTITY_MAGMACUBE_SQUISH Lnk; FIELD du BLOCK_METAL_BREAK Lnk; FIELD dv BLOCK_METAL_FALL Lnk; FIELD dw BLOCK_METAL_HIT Lnk; FIELD dx BLOCK_METAL_PLACE Lnk; FIELD dy BLOCK_METAL_PRESSUREPLATE_CLICK_OFF Lnk; FIELD dz BLOCK_METAL_PRESSUREPLATE_CLICK_ON Lnk; FIELD eA BLOCK_PORTAL_TRIGGER Lnk; FIELD eB ENTITY_RABBIT_AMBIENT Lnk; FIELD eC ENTITY_RABBIT_ATTACK Lnk; FIELD eD ENTITY_RABBIT_DEATH Lnk; FIELD eE ENTITY_RABBIT_HURT Lnk; FIELD eF ENTITY_RABBIT_JUMP Lnk; FIELD eG RECORD_11 Lnk; FIELD eH RECORD_13 Lnk; FIELD eI RECORD_BLOCKS Lnk; FIELD eJ RECORD_CAT Lnk; FIELD eK RECORD_CHIRP Lnk; FIELD eL RECORD_FAR Lnk; FIELD e BLOCK_ANVIL_HIT Lnk; FIELD eM RECORD_MALL Lnk; FIELD eN RECORD_MELLOHI Lnk; FIELD eO RECORD_STAL Lnk; FIELD eP RECORD_STRAD Lnk; FIELD eQ RECORD_WAIT Lnk; FIELD eR RECORD_WARD Lnk; FIELD eS BLOCK_REDSTONE_TORCH_BURNOUT Lnk; FIELD eT BLOCK_SAND_BREAK Lnk; FIELD eU BLOCK_SAND_FALL Lnk; FIELD eV BLOCK_SAND_HIT Lnk; FIELD eW BLOCK_SAND_PLACE Lnk; FIELD eX BLOCK_SAND_STEP Lnk; FIELD eY ENTITY_SHEEP_AMBIENT Lnk; FIELD eZ ENTITY_SHEEP_DEATH Lnk; FIELD ea ENTITY_PIG_STEP Lnk; FIELD eb BLOCK_PISTON_CONTRACT Lnk; FIELD ec BLOCK_PISTON_EXTEND Lnk; FIELD ed ENTITY_PLAYER_ATTACK_CRIT Lnk; FIELD ee ENTITY_PLAYER_ATTACK_KNOCKBACK Lnk; FIELD ef ENTITY_PLAYER_ATTACK_NODAMAGE Lnk; FIELD eg ENTITY_PLAYER_ATTACK_STRONG Lnk; FIELD eh ENTITY_PLAYER_ATTACK_SWEEP Lnk; FIELD ei ENTITY_PLAYER_ATTACK_WEAK Lnk; FIELD ej ENTITY_PLAYER_BIG_FALL Lnk; FIELD ek ENTITY_PLAYER_BREATH Lnk; FIELD el ENTITY_PLAYER_BURP Lnk; FIELD em ENTITY_PLAYER_DEATH Lnk; FIELD en ENTITY_PLAYER_HURT Lnk; FIELD eo ENTITY_PLAYER_LEVELUP Lnk; FIELD ep ENTITY_PLAYER_SMALL_FALL Lnk; FIELD eq ENTITY_PLAYER_SPLASH Lnk; FIELD er ENTITY_PLAYER_SWIM Lnk; FIELD es ENTITY_POLAR_BEAR_AMBIENT Lnk; FIELD et ENTITY_POLAR_BEAR_BABY_AMBIENT Lnk; FIELD eu ENTITY_POLAR_BEAR_DEATH Lnk; FIELD ev ENTITY_POLAR_BEAR_HURT Lnk; FIELD ew ENTITY_POLAR_BEAR_STEP Lnk; FIELD ex ENTITY_POLAR_BEAR_WARNING Lnk; FIELD ey BLOCK_PORTAL_AMBIENT Lnk; FIELD ez BLOCK_PORTAL_TRAVEL Lnk; FIELD fA ENTITY_SKELETON_SHOOT Lnk; FIELD fB ENTITY_SKELETON_STEP Lnk; FIELD fC ENTITY_SLIME_ATTACK Lnk; FIELD fD BLOCK_SLIME_BREAK Lnk; FIELD fE ENTITY_SLIME_DEATH Lnk; FIELD fF BLOCK_SLIME_FALL Lnk; FIELD fG BLOCK_SLIME_HIT Lnk; FIELD fH ENTITY_SLIME_HURT Lnk; FIELD fI ENTITY_SLIME_JUMP Lnk; FIELD fJ BLOCK_SLIME_PLACE Lnk; FIELD fK ENTITY_SLIME_SQUISH Lnk; FIELD fL BLOCK_SLIME_STEP Lnk; FIELD f BLOCK_ANVIL_LAND Lnk; FIELD fM ENTITY_SMALL_MAGMACUBE_DEATH Lnk; FIELD fN ENTITY_SMALL_MAGMACUBE_HURT Lnk; FIELD fO ENTITY_SMALL_MAGMACUBE_SQUISH Lnk; FIELD fP ENTITY_SMALL_SLIME_DEATH Lnk; FIELD fQ ENTITY_SMALL_SLIME_HURT Lnk; FIELD fR ENTITY_SMALL_SLIME_JUMP Lnk; FIELD fS ENTITY_SMALL_SLIME_SQUISH Lnk; FIELD fT ENTITY_SNOWBALL_THROW Lnk; FIELD fU ENTITY_SNOWMAN_AMBIENT Lnk; FIELD fV ENTITY_SNOWMAN_DEATH Lnk; FIELD fW ENTITY_SNOWMAN_HURT Lnk; FIELD fX ENTITY_SNOWMAN_SHOOT Lnk; FIELD fY BLOCK_SNOW_BREAK Lnk; FIELD fZ BLOCK_SNOW_FALL Lnk; FIELD fa ENTITY_SHEEP_HURT Lnk; FIELD fb ENTITY_SHEEP_SHEAR Lnk; FIELD fc ENTITY_SHEEP_STEP Lnk; FIELD fd ITEM_SHIELD_BLOCK Lnk; FIELD fe ITEM_SHIELD_BREAK Lnk; FIELD ff ITEM_SHOVEL_FLATTEN Lnk; FIELD fg ENTITY_SHULKER_AMBIENT Lnk; FIELD fh ENTITY_SHULKER_BULLET_HIT Lnk; FIELD fi ENTITY_SHULKER_BULLET_HURT Lnk; FIELD fj ENTITY_SHULKER_CLOSE Lnk; FIELD fk ENTITY_SHULKER_DEATH Lnk; FIELD fl ENTITY_SHULKER_HURT Lnk; FIELD fm ENTITY_SHULKER_HURT_CLOSED Lnk; FIELD fn ENTITY_SHULKER_OPEN Lnk; FIELD fo ENTITY_SHULKER_SHOOT Lnk; FIELD fp ENTITY_SHULKER_TELEPORT Lnk; FIELD fq ENTITY_SILVERFISH_AMBIENT Lnk; FIELD fr ENTITY_SILVERFISH_DEATH Lnk; FIELD fs ENTITY_SILVERFISH_HURT Lnk; FIELD ft ENTITY_SILVERFISH_STEP Lnk; FIELD fu ENTITY_SKELETON_AMBIENT Lnk; FIELD fv ENTITY_SKELETON_DEATH Lnk; FIELD fw ENTITY_SKELETON_HORSE_AMBIENT Lnk; FIELD fx ENTITY_SKELETON_HORSE_DEATH Lnk; FIELD fy ENTITY_SKELETON_HORSE_HURT Lnk; FIELD fz ENTITY_SKELETON_HURT Lnk; FIELD gA ENTITY_TNT_PRIMED Lnk; FIELD gB BLOCK_TRIPWIRE_ATTACH Lnk; FIELD gC BLOCK_TRIPWIRE_CLICK_OFF Lnk; FIELD gD BLOCK_TRIPWIRE_CLICK_ON Lnk; FIELD gE BLOCK_TRIPWIRE_DETACH Lnk; FIELD gF UI_BUTTON_CLICK Lnk; FIELD gG ENTITY_VILLAGER_AMBIENT Lnk; FIELD gH ENTITY_VILLAGER_DEATH Lnk; FIELD gI ENTITY_VILLAGER_HURT Lnk; FIELD gJ ENTITY_VILLAGER_NO Lnk; FIELD gK ENTITY_VILLAGER_TRADING Lnk; FIELD gL ENTITY_VILLAGER_YES Lnk; FIELD g BLOCK_ANVIL_PLACE Lnk; FIELD gM BLOCK_WATERLILY_PLACE Lnk; FIELD gN BLOCK_WATER_AMBIENT Lnk; FIELD gO WEATHER_RAIN Lnk; FIELD gP WEATHER_RAIN_ABOVE Lnk; FIELD gQ ENTITY_WITCH_AMBIENT Lnk; FIELD gR ENTITY_WITCH_DEATH Lnk; FIELD gS ENTITY_WITCH_DRINK Lnk; FIELD gT ENTITY_WITCH_HURT Lnk; FIELD gU ENTITY_WITCH_THROW Lnk; FIELD gV ENTITY_WITHER_AMBIENT Lnk; FIELD gW ENTITY_WITHER_BREAK_BLOCK Lnk; FIELD gX ENTITY_WITHER_DEATH Lnk; FIELD gY ENTITY_WITHER_HURT Lnk; FIELD gZ ENTITY_WITHER_SHOOT Lnk; FIELD ga BLOCK_SNOW_HIT Lnk; FIELD gb BLOCK_SNOW_PLACE Lnk; FIELD gc BLOCK_SNOW_STEP Lnk; FIELD gd ENTITY_SPIDER_AMBIENT Lnk; FIELD ge ENTITY_SPIDER_DEATH Lnk; FIELD gf ENTITY_SPIDER_HURT Lnk; FIELD gg ENTITY_SPIDER_STEP Lnk; FIELD gh ENTITY_SPLASH_POTION_BREAK Lnk; FIELD gi ENTITY_SPLASH_POTION_THROW Lnk; FIELD gj ENTITY_SQUID_AMBIENT Lnk; FIELD gk ENTITY_SQUID_DEATH Lnk; FIELD gl ENTITY_SQUID_HURT Lnk; FIELD gm BLOCK_STONE_BREAK Lnk; FIELD gn BLOCK_STONE_BUTTON_CLICK_OFF Lnk; FIELD go BLOCK_STONE_BUTTON_CLICK_ON Lnk; FIELD gp BLOCK_STONE_FALL Lnk; FIELD gq BLOCK_STONE_HIT Lnk; FIELD gr BLOCK_STONE_PLACE Lnk; FIELD gs BLOCK_STONE_PRESSUREPLATE_CLICK_OFF Lnk; FIELD gt BLOCK_STONE_PRESSUREPLATE_CLICK_ON Lnk; FIELD gu BLOCK_STONE_STEP Lnk; FIELD gv ENTITY_STRAY_AMBIENT Lnk; FIELD gw ENTITY_STRAY_DEATH Lnk; FIELD gx ENTITY_STRAY_HURT Lnk; FIELD gy ENTITY_STRAY_STEP Lnk; FIELD gz ENCHANT_THORNS_HIT Lnk; FIELD hA BLOCK_WOOD_STEP Lnk; FIELD hB ENTITY_ZOMBIE_AMBIENT Lnk; FIELD hC ENTITY_ZOMBIE_ATTACK_DOOR_WOOD Lnk; FIELD hD ENTITY_ZOMBIE_ATTACK_IRON_DOOR Lnk; FIELD hE ENTITY_ZOMBIE_BREAK_DOOR_WOOD Lnk; FIELD hF ENTITY_ZOMBIE_DEATH Lnk; FIELD hG ENTITY_ZOMBIE_HORSE_AMBIENT Lnk; FIELD hH ENTITY_ZOMBIE_HORSE_DEATH Lnk; FIELD hI ENTITY_ZOMBIE_HORSE_HURT Lnk; FIELD hJ ENTITY_ZOMBIE_HURT Lnk; FIELD hK ENTITY_ZOMBIE_INFECT Lnk; FIELD hL ENTITY_ZOMBIE_PIG_AMBIENT Lnk; FIELD h BLOCK_ANVIL_STEP Lnk; FIELD hM ENTITY_ZOMBIE_PIG_ANGRY Lnk; FIELD hN ENTITY_ZOMBIE_PIG_DEATH Lnk; FIELD hO ENTITY_ZOMBIE_PIG_HURT Lnk; FIELD hP ENTITY_ZOMBIE_STEP Lnk; FIELD hQ ENTITY_ZOMBIE_VILLAGER_AMBIENT Lnk; FIELD hR ENTITY_ZOMBIE_VILLAGER_CONVERTED Lnk; FIELD hS ENTITY_ZOMBIE_VILLAGER_CURE Lnk; FIELD hT ENTITY_ZOMBIE_VILLAGER_DEATH Lnk; FIELD hU ENTITY_ZOMBIE_VILLAGER_HURT Lnk; FIELD hV ENTITY_ZOMBIE_VILLAGER_STEP Lnk; FIELD ha ENTITY_WITHER_SPAWN Lnk; FIELD hb ENTITY_WITHER_SKELETON_AMBIENT Lnk; FIELD hc ENTITY_WITHER_SKELETON_DEATH Lnk; FIELD hd ENTITY_WITHER_SKELETON_HURT Lnk; FIELD he ENTITY_WITHER_SKELETON_STEP Lnk; FIELD hf ENTITY_WOLF_AMBIENT Lnk; FIELD hg ENTITY_WOLF_DEATH Lnk; FIELD hh ENTITY_WOLF_GROWL Lnk; FIELD hi ENTITY_WOLF_HOWL Lnk; FIELD hj ENTITY_WOLF_HURT Lnk; FIELD hk ENTITY_WOLF_PANT Lnk; FIELD hl ENTITY_WOLF_SHAKE Lnk; FIELD hm ENTITY_WOLF_STEP Lnk; FIELD hn ENTITY_WOLF_WHINE Lnk; FIELD ho BLOCK_WOODEN_DOOR_CLOSE Lnk; FIELD hp BLOCK_WOODEN_DOOR_OPEN Lnk; FIELD hq BLOCK_WOODEN_TRAPDOOR_CLOSE Lnk; FIELD hr BLOCK_WOODEN_TRAPDOOR_OPEN Lnk; FIELD hs BLOCK_WOOD_BREAK Lnk; FIELD ht BLOCK_WOOD_BUTTON_CLICK_OFF Lnk; FIELD hu BLOCK_WOOD_BUTTON_CLICK_ON Lnk; FIELD hv BLOCK_WOOD_FALL Lnk; FIELD hw BLOCK_WOOD_HIT Lnk; FIELD hx BLOCK_WOOD_PLACE Lnk; FIELD hy BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF Lnk; FIELD hz BLOCK_WOOD_PRESSUREPLATE_CLICK_ON Lnk; FIELD i BLOCK_ANVIL_USE Lnk; FIELD j ENTITY_ARMORSTAND_BREAK Lnk; FIELD k ENTITY_ARMORSTAND_FALL Lnk; FIELD l ENTITY_ARMORSTAND_HIT Lnk; FIELD m ENTITY_ARMORSTAND_PLACE Lnk; FIELD n ITEM_ARMOR_EQUIP_CHAIN Lnk; FIELD o ITEM_ARMOR_EQUIP_DIAMOND Lnk; FIELD p ITEM_ARMOR_EQUIP_GENERIC Lnk; FIELD q ITEM_ARMOR_EQUIP_GOLD Lnk; FIELD r ITEM_ARMOR_EQUIP_IRON Lnk; FIELD s ITEM_ARMOR_EQUIP_LEATHER Lnk; FIELD t ENTITY_ARROW_HIT Lnk; FIELD u ENTITY_ARROW_HIT_PLAYER Lnk; FIELD v ENTITY_ARROW_SHOOT Lnk; FIELD w ENTITY_BAT_AMBIENT Lnk; FIELD x ENTITY_BAT_DEATH Lnk; FIELD y ENTITY_BAT_HURT Lnk; FIELD z ENTITY_BAT_LOOP Lnk; METHOD a getSoundFromRegistry (Ljava/lang/String;)Lnk; ARG 0 id