CLASS djy net/minecraft/client/render/block/BlockModelRenderer CLASS djy$a NeighborData FIELD a DOWN Ldjy$a; FIELD b UP Ldjy$a; FIELD c NORTH Ldjy$a; FIELD d SOUTH Ldjy$a; FIELD e WEST Ldjy$a; FIELD f EAST Ldjy$a; FIELD g faces [Lez; FIELD h nonCubicWeight Z METHOD a getData (Lez;)Ldjy$a; CLASS djy$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lbfg;Lbtw;Leu;Lez;[FLjava/util/BitSet;)V CLASS djy$c Translation FIELD a DOWN Ldjy$c; FIELD b UP Ldjy$c; FIELD c NORTH Ldjy$c; FIELD d SOUTH Ldjy$c; FIELD e WEST Ldjy$c; FIELD f EAST Ldjy$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Ldjy$c; METHOD a getTranslations (Lez;)Ldjy$c; CLASS djy$d NeighborOrientation FIELD a DOWN Ldjy$d; FIELD b UP Ldjy$d; FIELD c NORTH Ldjy$d; FIELD d SOUTH Ldjy$d; FIELD e WEST Ldjy$d; FIELD f EAST Ldjy$d; FIELD g FLIP_DOWN Ldjy$d; FIELD h FLIP_UP Ldjy$d; FIELD i FLIP_NORTH Ldjy$d; FIELD j FLIP_SOUTH Ldjy$d; FIELD k FLIP_WEST Ldjy$d; FIELD l FLIP_EAST Ldjy$d; FIELD m shape I FIELD a colorMap Lcuc; FIELD b brightnessCache Ljava/lang/ThreadLocal; FIELD c brightnessCacheEnabled Ljava/lang/ThreadLocal; METHOD a enableBrightnessCache ()V METHOD a renderQuad (FFFFLjava/util/List;)V ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a tesselateQuadsFlat (Lbfg;Lbtw;Leu;IZLcsr;Ljava/util/List;Ljava/util/BitSet;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 brightness ARG 5 checkBrightness ARG 6 buffer ARG 7 quads METHOD a tesselateQuadsSmooth (Lbfg;Lbtw;Leu;Lcsr;Ljava/util/List;[FLjava/util/BitSet;Ldjy$b;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 quads ARG 6 faceShape ARG 7 shapeState METHOD a updateShape (Lbfg;Lbtw;Leu;[ILez;[FLjava/util/BitSet;)V ARG 3 state ARG 4 vertexData ARG 5 facing ARG 6 faceShape METHOD a tesselate (Lbfg;Ldup;Lbtw;Leu;Lcsr;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD a render (Lbtw;Ldup;FFFF)V ARG 1 state ARG 2 model ARG 3 colorMultiplier ARG 4 red ARG 5 green METHOD a render (Ldup;FFFF)V ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green METHOD a render (Ldup;Lbtw;FZ)V ARG 1 model ARG 2 state ARG 3 colorMultiplier METHOD b disableBrightnessCache ()V METHOD b tesselateSmooth (Lbfg;Ldup;Lbtw;Leu;Lcsr;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD c tesselateFlat (Lbfg;Ldup;Lbtw;Leu;Lcsr;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides ARG 8 seed