CLASS cgn net/minecraft/structure/generator/OceanTempleGenerator CLASS cgn$a Piece FIELD d biomeType Lcgm$b; FIELD e integrity F FIELD f template Lqp; FIELD g rotation Lbpj; FIELD h large Z METHOD (Lchp;Lqp;Leu;Lbpj;FLcgm$b;Z)V ARG 1 structureManager ARG 2 template ARG 3 pos ARG 4 rotation ARG 5 integrity ARG 6 biomeType ARG 7 large METHOD a initialize (Lchp;)V ARG 1 structureManager FIELD a WARM_RUINS [Lqp; FIELD b BRICK_RUINS [Lqp; FIELD c CRACKED_RUINS [Lqp; FIELD d MOSSY_RUINS [Lqp; FIELD e BIG_BRICK_RUINS [Lqp; FIELD f BIG_MOSSY_RUINS [Lqp; FIELD g BIG_CRACKED_RUINS [Lqp; FIELD h BIG_WARM_RUINS [Lqp; METHOD a (Lchp;Leu;Lbpj;Ljava/util/List;Ljava/util/Random;Lcbf;ZF)V ARG 1 pos ARG 2 rotation ARG 5 config ARG 6 large ARG 7 integrity METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqp; ARG 0 random METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqp; ARG 0 random