CLASS cdh net/minecraft/structure/generator/OceanTempleGenerator CLASS cdh$a Piece FIELD d biomeType Lcdg$b; FIELD e integrity F FIELD f template Lqd; FIELD g rotation Lbmg; FIELD h large Z METHOD (Lcej;Lqd;Let;Lbmg;FLcdg$b;Z)V ARG 1 structureManager ARG 2 template ARG 3 pos ARG 4 rotation ARG 5 integrity ARG 6 biomeType ARG 7 large METHOD a (Lbcv;Ljava/util/Random;Lccw;Lbch;)Z ARG 2 random METHOD a initialize (Lcej;)V ARG 1 structureManager FIELD a WARM_RUINS [Lqd; FIELD b BRICK_RUINS [Lqd; FIELD c CRACKED_RUINS [Lqd; FIELD d MOSSY_RUINS [Lqd; FIELD e BIG_BRICK_RUINS [Lqd; FIELD f BIG_MOSSY_RUINS [Lqd; FIELD g BIG_CRACKED_RUINS [Lqd; FIELD h BIG_WARM_RUINS [Lqd; METHOD a (Lcej;Let;Lbmg;Ljava/util/List;Ljava/util/Random;Lbya;ZF)V ARG 1 pos ARG 2 rotation ARG 5 config ARG 6 large ARG 7 integrity METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqd; ARG 0 random METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqd; ARG 0 random