CLASS uq net/minecraft/server/world/ChunkHolder CLASS uq$a Unloaded FIELD b INSTANCE Luq$a; CLASS uq$b LevelType FIELD a BORDER Luq$b; FIELD b TICKING Luq$b; FIELD c ENTITY_TICKING Luq$b; METHOD a isAfter (Luq$b;)Z ARG 1 levelType CLASS uq$c LevelUpdateListener METHOD a updateLevel (Lbgj;Ljava/util/function/IntSupplier;ILjava/util/function/IntConsumer;)V ARG 1 pos ARG 2 levelGetter ARG 3 targetLevel ARG 4 levelSetter CLASS uq$d PlayersWatchingChunkProvider METHOD a getPlayersWatchingChunk (Lbgj;Z)Ljava/util/stream/Stream; ARG 1 chunkPos ARG 2 onlyOnWatchDistanceEdge FIELD a UNLOADED_CHUNK Lcom/mojang/datafixers/util/Either; FIELD b UNLOADED_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture; FIELD c UNLOADED_WORLD_CHUNK Lcom/mojang/datafixers/util/Either; FIELD d UNLOADED_WORLD_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture; FIELD e CHUNK_STATUSES Ljava/util/List; FIELD f LEVEL_TYPES [Luq$b; FIELD g futuresByStatus Ljava/util/concurrent/atomic/AtomicReferenceArray; FIELD h tickingFuture Ljava/util/concurrent/CompletableFuture; FIELD i entityTickingFuture Ljava/util/concurrent/CompletableFuture; FIELD j future Ljava/util/concurrent/CompletableFuture; FIELD k lastTickLevel I FIELD l level I FIELD m completedLevel I FIELD n pos Lbgj; FIELD o blockUpdatePositions [S FIELD p blockUpdateCount I FIELD q sectionsNeedingUpdateMask I FIELD r lightSentWithBlocksBits I FIELD s blockLightUpdateBits I FIELD t skyLightUpdateBits I FIELD u lightingProvider Lckd; FIELD v levelUpdateListener Luq$c; FIELD w playersWatchingChunkProvider Luq$d; METHOD (Lbgj;ILckd;Luq$c;Luq$d;)V ARG 1 pos ARG 2 level ARG 5 playersWatchingChunkProvider METHOD a getTickingFuture ()Ljava/util/concurrent/CompletableFuture; METHOD a setLevel (I)V ARG 1 level METHOD a markForBlockUpdate (III)V ARG 1 x ARG 2 y ARG 3 z METHOD a sendBlockEntityUpdatePacket (Lbgw;Lev;)V ARG 1 world ARG 2 pos METHOD a markForLightUpdate (Lbhf;I)V ARG 1 type ARG 2 y METHOD a getFuture (Lbwr;)Ljava/util/concurrent/CompletableFuture; ARG 1 status METHOD a createFuture (Lbwr;Lur;)Ljava/util/concurrent/CompletableFuture; ARG 1 targetStatus ARG 2 chunkStorage METHOD a flushUpdates (Lbwy;)V ARG 1 chunk METHOD a updateFuture (Ljava/util/concurrent/CompletableFuture;)V ARG 1 newChunkFuture METHOD a sendPacketToPlayersWatching (Lka;Z)V ARG 2 onlyOnWatchDistanceEdge METHOD a tick (Lur;)V ARG 1 chunkStorage METHOD b getEntityTickingFuture ()Ljava/util/concurrent/CompletableFuture; METHOD b getTargetGenerationStatus (I)Lbwr; ARG 0 level METHOD b getFutureChecked (Lbwr;)Ljava/util/concurrent/CompletableFuture; ARG 1 status METHOD c getWorldChunk ()Lbwy; METHOD c getLevelType (I)Luq$b; ARG 0 distance METHOD d getCompletedStatus ()Lbwr; METHOD d setCompletedLevel (I)V ARG 1 level METHOD e getCompletedChunk ()Lbwm; METHOD f getFuture ()Ljava/util/concurrent/CompletableFuture; METHOD g getLevelType ()Luq$b; METHOD h getPos ()Lbgj; METHOD i getLevel ()I METHOD j getCompletedLevel ()I