CLASS ani net/minecraft/block/BlockBed CLASS ani$a Part FIELD a HEAD Lani$a; FIELD b FOOT Lani$a; FIELD c name Ljava/lang/String; METHOD m asString ()Ljava/lang/String; FIELD a PART Lavs; FIELD b OCCUPIED Lavq; FIELD c BOX Lbfm; METHOD a deserializeState (I)Lave; ARG 0 meta METHOD a getPickStack (Lali;Ldx;Lave;)Lahf; ARG 0 world ARG 1 pos ARG 2 state METHOD a dropItems (Lali;Ldx;Lave;FI)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 dropChance ARG 4 fortune METHOD a onBreak (Lali;Ldx;Lave;Lacu;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player METHOD a activate (Lali;Ldx;Lave;Lacu;Lsw;Lee;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a update (Lave;Lali;Ldx;Lank;Ldx;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 block ARG 4 updatePos METHOD a applyMirror (Lave;Laqm;)Lave; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lave;Lasa;)Lave; ARG 0 state ARG 1 rotation METHOD a getDropItem (Lave;Ljava/util/Random;I)Lahd; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Lavf; METHOD b isFullBoundsCubeForCulling (Lave;)Z ARG 0 state METHOD b getBoundingBox (Lave;Lalm;Ldx;)Lbfm; ARG 0 state ARG 1 view ARG 2 pos METHOD c isFullBoundsCubeForConnection (Lave;)Z ARG 0 state METHOD c getRenderingState (Lave;Lalm;Ldx;)Lave; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lave;)I ARG 0 state METHOD f getRenderLayer ()Lala; METHOD h getPistonBehavior (Lave;)Lbbn; ARG 0 state