CLASS apc net/minecraft/block/BlockFence FIELD B BOX_WEST Lbfm; FIELD C BOX_NORTH Lbfm; FIELD D BOX_EAST Lbfm; FIELD a NORTH Lavq; FIELD b EAST Lavq; FIELD c SOUTH Lavq; FIELD d WEST Lavq; FIELD e COLLISION_BOXES [Lbfm; FIELD f BOX_CENTER Lbfm; FIELD g BOX_SOUTH Lbfm; METHOD a activate (Lali;Ldx;Lave;Lacu;Lsw;Lee;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a addBoundingBoxes (Lave;Lali;Ldx;Lbfm;Ljava/util/List;Lub;Z)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 bounds ARG 4 list ARG 5 entity METHOD a shouldRenderSide (Lave;Lalm;Ldx;Lee;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD a applyMirror (Lave;Laqm;)Lave; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lave;Lasa;)Lave; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lavf; METHOD b isNotSolid (Lalm;Ldx;)Z ARG 0 view ARG 1 pos METHOD b isFullBoundsCubeForCulling (Lave;)Z ARG 0 state METHOD b getBoundingBox (Lave;Lalm;Ldx;)Lbfm; ARG 0 state ARG 1 view ARG 2 pos METHOD c isFullBoundsCubeForConnection (Lave;)Z ARG 0 state METHOD c getRenderingState (Lave;Lalm;Ldx;)Lave; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lave;)I ARG 0 state METHOD i getCollisionBoxId (Lave;)I