CLASS pc net/minecraft/reference/Sounds FIELD A ENTITY_BAT_LOOP Lpb; FIELD B ENTITY_BAT_TAKEOFF Lpb; FIELD C ENTITY_BLAZE_AMBIENT Lpb; FIELD D ENTITY_BLAZE_BURN Lpb; FIELD E ENTITY_BLAZE_DEATH Lpb; FIELD F ENTITY_BLAZE_HURT Lpb; FIELD G ENTITY_BLAZE_SHOOT Lpb; FIELD H ENTITY_BOBBER_SPLASH Lpb; FIELD I ENTITY_BOBBER_THROW Lpb; FIELD J ITEM_BOTTLE_EMPTY Lpb; FIELD K ITEM_BOTTLE_FILL Lpb; FIELD L ITEM_BOTTLE_FILL_DRAGONBREATH Lpb; FIELD M BLOCK_BREWING_STAND_BREW Lpb; FIELD N ITEM_BUCKET_EMPTY Lpb; FIELD O ITEM_BUCKET_EMPTY_LAVA Lpb; FIELD P ITEM_BUCKET_FILL Lpb; FIELD Q ITEM_BUCKET_FILL_LAVA Lpb; FIELD R ENTITY_CAT_AMBIENT Lpb; FIELD S ENTITY_CAT_DEATH Lpb; FIELD T ENTITY_CAT_HISS Lpb; FIELD U ENTITY_CAT_HURT Lpb; FIELD V ENTITY_CAT_PURR Lpb; FIELD W ENTITY_CAT_PURREOW Lpb; FIELD X BLOCK_CHEST_CLOSE Lpb; FIELD Y BLOCK_CHEST_LOCKED Lpb; FIELD Z BLOCK_CHEST_OPEN Lpb; FIELD aA ENTITY_DONKEY_ANGRY Lpb; FIELD aB ENTITY_DONKEY_CHEST Lpb; FIELD aC ENTITY_DONKEY_DEATH Lpb; FIELD aD ENTITY_DONKEY_HURT Lpb; FIELD aE ENTITY_EGG_THROW Lpb; FIELD aF ENTITY_ELDER_GUARDIAN_AMBIENT Lpb; FIELD aG ENTITY_ELDER_GUARDIAN_AMBIENT_LAND Lpb; FIELD aH ENTITY_ELDER_GUARDIAN_CURSE Lpb; FIELD aI ENTITY_ELDER_GUARDIAN_DEATH Lpb; FIELD aJ ENTITY_ELDER_GUARDIAN_DEATH_LAND Lpb; FIELD aK ENTITY_ELDER_GUARDIAN_FLOP Lpb; FIELD aL ENTITY_ELDER_GUARDIAN_HURT Lpb; FIELD a AMBIENT_CAVE Lpb; FIELD aM ENTITY_ELDER_GUARDIAN_HURT_LAND Lpb; FIELD aN ITEM_ELYTRA_FLYING Lpb; FIELD aO BLOCK_ENCHANTMENT_TABLE_USE Lpb; FIELD aP BLOCK_ENDERCHEST_CLOSE Lpb; FIELD aQ BLOCK_ENDERCHEST_OPEN Lpb; FIELD aR ENTITY_ENDERDRAGON_AMBIENT Lpb; FIELD aS ENTITY_ENDERDRAGON_DEATH Lpb; FIELD aT ENTITY_ENDERDRAGON_FIREBALL_EXPLODE Lpb; FIELD aU ENTITY_ENDERDRAGON_FLAP Lpb; FIELD aV ENTITY_ENDERDRAGON_GROWL Lpb; FIELD aW ENTITY_ENDERDRAGON_HURT Lpb; FIELD aX ENTITY_ENDERDRAGON_SHOOT Lpb; FIELD aY ENTITY_ENDEREYE_LAUNCH Lpb; FIELD aZ ENTITY_ENDERMEN_AMBIENT Lpb; FIELD aa ENTITY_CHICKEN_AMBIENT Lpb; FIELD ab ENTITY_CHICKEN_DEATH Lpb; FIELD ac ENTITY_CHICKEN_EGG Lpb; FIELD ad ENTITY_CHICKEN_HURT Lpb; FIELD ae ENTITY_CHICKEN_STEP Lpb; FIELD af BLOCK_CHORUS_FLOWER_DEATH Lpb; FIELD ag BLOCK_CHORUS_FLOWER_GROW Lpb; FIELD ah ITEM_CHORUS_FRUIT_TELEPORT Lpb; FIELD ai BLOCK_CLOTH_BREAK Lpb; FIELD aj BLOCK_CLOTH_FALL Lpb; FIELD ak BLOCK_CLOTH_HIT Lpb; FIELD al BLOCK_CLOTH_PLACE Lpb; FIELD am BLOCK_CLOTH_STEP Lpb; FIELD an BLOCK_COMPARATOR_CLICK Lpb; FIELD ao ENTITY_COW_AMBIENT Lpb; FIELD ap ENTITY_COW_DEATH Lpb; FIELD aq ENTITY_COW_HURT Lpb; FIELD ar ENTITY_COW_MILK Lpb; FIELD as ENTITY_COW_STEP Lpb; FIELD at ENTITY_CREEPER_DEATH Lpb; FIELD au ENTITY_CREEPER_HURT Lpb; FIELD av ENTITY_CREEPER_PRIMED Lpb; FIELD aw BLOCK_DISPENSER_DISPENSE Lpb; FIELD ax BLOCK_DISPENSER_FAIL Lpb; FIELD ay BLOCK_DISPENSER_LAUNCH Lpb; FIELD az ENTITY_DONKEY_AMBIENT Lpb; FIELD bA ENTITY_FIREWORK_LARGE_BLAST Lpb; FIELD bB ENTITY_FIREWORK_LARGE_BLAST_FAR Lpb; FIELD bC ENTITY_FIREWORK_LAUNCH Lpb; FIELD bD ENTITY_FIREWORK_SHOOT Lpb; FIELD bE ENTITY_FIREWORK_TWINKLE Lpb; FIELD bF ENTITY_FIREWORK_TWINKLE_FAR Lpb; FIELD bG BLOCK_FIRE_AMBIENT Lpb; FIELD bH BLOCK_FIRE_EXTINGUISH Lpb; FIELD bI ITEM_FLINTANDSTEEL_USE Lpb; FIELD bJ BLOCK_FURNACE_FIRE_CRACKLE Lpb; FIELD bK ENTITY_GENERIC_BIG_FALL Lpb; FIELD bL ENTITY_GENERIC_BURN Lpb; FIELD b BLOCK_ANVIL_BREAK Lpb; FIELD bM ENTITY_GENERIC_DEATH Lpb; FIELD bN ENTITY_GENERIC_DRINK Lpb; FIELD bO ENTITY_GENERIC_EAT Lpb; FIELD bP ENTITY_GENERIC_EXPLODE Lpb; FIELD bQ ENTITY_GENERIC_EXTINGUISH_FIRE Lpb; FIELD bR ENTITY_GENERIC_HURT Lpb; FIELD bS ENTITY_GENERIC_SMALL_FALL Lpb; FIELD bT ENTITY_GENERIC_SPLASH Lpb; FIELD bU ENTITY_GENERIC_SWIM Lpb; FIELD bV ENTITY_GHAST_AMBIENT Lpb; FIELD bW ENTITY_GHAST_DEATH Lpb; FIELD bX ENTITY_GHAST_HURT Lpb; FIELD bY ENTITY_GHAST_SCREAM Lpb; FIELD bZ ENTITY_GHAST_SHOOT Lpb; FIELD ba ENTITY_ENDERMEN_DEATH Lpb; FIELD bb ENTITY_ENDERMEN_HURT Lpb; FIELD bc ENTITY_ENDERMEN_SCREAM Lpb; FIELD bd ENTITY_ENDERMEN_STARE Lpb; FIELD be ENTITY_ENDERMEN_TELEPORT Lpb; FIELD bf ENTITY_ENDERMITE_AMBIENT Lpb; FIELD bg ENTITY_ENDERMITE_DEATH Lpb; FIELD bh ENTITY_ENDERMITE_HURT Lpb; FIELD bi ENTITY_ENDERMITE_STEP Lpb; FIELD bj ENTITY_ENDERPEARL_THROW Lpb; FIELD bk BLOCK_END_GATEWAY_SPAWN Lpb; FIELD bl ENTITY_EVOCATION_FANGS_ATTACK Lpb; FIELD bm ENTITY_EVOCATION_ILLAGER_AMBIENT Lpb; FIELD bn ENTITY_EVOCATION_ILLAGER_CAST_SPELL Lpb; FIELD bo ENTITY_EVOCATION_ILLAGER_DEATH Lpb; FIELD bp ENTITY_EVOCATION_ILLAGER_HURT Lpb; FIELD bq ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK Lpb; FIELD br ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON Lpb; FIELD bs ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO Lpb; FIELD bt ENTITY_EXPERIENCE_BOTTLE_THROW Lpb; FIELD bu ENTITY_EXPERIENCE_ORB_PICKUP Lpb; FIELD bv BLOCK_FENCE_GATE_CLOSE Lpb; FIELD bw BLOCK_FENCE_GATE_OPEN Lpb; FIELD bx ITEM_FIRECHARGE_USE Lpb; FIELD by ENTITY_FIREWORK_BLAST Lpb; FIELD bz ENTITY_FIREWORK_BLAST_FAR Lpb; FIELD cA ENTITY_HORSE_ANGRY Lpb; FIELD cB ENTITY_HORSE_ARMOR Lpb; FIELD cC ENTITY_HORSE_BREATHE Lpb; FIELD cD ENTITY_HORSE_DEATH Lpb; FIELD cE ENTITY_HORSE_EAT Lpb; FIELD cF ENTITY_HORSE_GALLOP Lpb; FIELD cG ENTITY_HORSE_HURT Lpb; FIELD cH ENTITY_HORSE_JUMP Lpb; FIELD cI ENTITY_HORSE_LAND Lpb; FIELD cJ ENTITY_HORSE_SADDLE Lpb; FIELD cK ENTITY_HORSE_STEP Lpb; FIELD cL ENTITY_HORSE_STEP_WOOD Lpb; FIELD c BLOCK_ANVIL_DESTROY Lpb; FIELD cM ENTITY_HOSTILE_BIG_FALL Lpb; FIELD cN ENTITY_HOSTILE_DEATH Lpb; FIELD cO ENTITY_HOSTILE_HURT Lpb; FIELD cP ENTITY_HOSTILE_SMALL_FALL Lpb; FIELD cQ ENTITY_HOSTILE_SPLASH Lpb; FIELD cR ENTITY_HOSTILE_SWIM Lpb; FIELD cS ENTITY_HUSK_AMBIENT Lpb; FIELD cT ENTITY_HUSK_DEATH Lpb; FIELD cU ENTITY_HUSK_HURT Lpb; FIELD cV ENTITY_HUSK_STEP Lpb; FIELD cW ENTITY_IRONGOLEM_ATTACK Lpb; FIELD cX ENTITY_IRONGOLEM_DEATH Lpb; FIELD cY ENTITY_IRONGOLEM_HURT Lpb; FIELD cZ ENTITY_IRONGOLEM_STEP Lpb; FIELD ca ENTITY_GHAST_WARN Lpb; FIELD cb BLOCK_GLASS_BREAK Lpb; FIELD cc BLOCK_GLASS_FALL Lpb; FIELD cd BLOCK_GLASS_HIT Lpb; FIELD ce BLOCK_GLASS_PLACE Lpb; FIELD cf BLOCK_GLASS_STEP Lpb; FIELD cg BLOCK_GRASS_BREAK Lpb; FIELD ch BLOCK_GRASS_FALL Lpb; FIELD ci BLOCK_GRASS_HIT Lpb; FIELD cj BLOCK_GRASS_PLACE Lpb; FIELD ck BLOCK_GRASS_STEP Lpb; FIELD cl BLOCK_GRAVEL_BREAK Lpb; FIELD cm BLOCK_GRAVEL_FALL Lpb; FIELD cn BLOCK_GRAVEL_HIT Lpb; FIELD co BLOCK_GRAVEL_PLACE Lpb; FIELD cp BLOCK_GRAVEL_STEP Lpb; FIELD cq ENTITY_GUARDIAN_AMBIENT Lpb; FIELD cr ENTITY_GUARDIAN_AMBIENT_LAND Lpb; FIELD cs ENTITY_GUARDIAN_ATTACK Lpb; FIELD ct ENTITY_GUARDIAN_DEATH Lpb; FIELD cu ENTITY_GUARDIAN_DEATH_LAND Lpb; FIELD cv ENTITY_GUARDIAN_FLOP Lpb; FIELD cw ENTITY_GUARDIAN_HURT Lpb; FIELD cx ENTITY_GUARDIAN_HURT_LAND Lpb; FIELD cy ITEM_HOE_TILL Lpb; FIELD cz ENTITY_HORSE_AMBIENT Lpb; FIELD dA ENTITY_LLAMA_ANGRY Lpb; FIELD dB ENTITY_LLAMA_CHEST Lpb; FIELD dC ENTITY_LLAMA_DEATH Lpb; FIELD dD ENTITY_LLAMA_EAT Lpb; FIELD dE ENTITY_LLAMA_HURT Lpb; FIELD dF ENTITY_LLAMA_SPIT Lpb; FIELD dG ENTITY_LLAMA_STEP Lpb; FIELD dH ENTITY_LLAMA_SWAG Lpb; FIELD dI ENTITY_MAGMACUBE_DEATH Lpb; FIELD dJ ENTITY_MAGMACUBE_HURT Lpb; FIELD dK ENTITY_MAGMACUBE_JUMP Lpb; FIELD dL ENTITY_MAGMACUBE_SQUISH Lpb; FIELD d BLOCK_ANVIL_FALL Lpb; FIELD dM BLOCK_METAL_BREAK Lpb; FIELD dN BLOCK_METAL_FALL Lpb; FIELD dO BLOCK_METAL_HIT Lpb; FIELD dP BLOCK_METAL_PLACE Lpb; FIELD dQ BLOCK_METAL_PRESSUREPLATE_CLICK_OFF Lpb; FIELD dR BLOCK_METAL_PRESSUREPLATE_CLICK_ON Lpb; FIELD dS BLOCK_METAL_STEP Lpb; FIELD dT ENTITY_MINECART_INSIDE Lpb; FIELD dU ENTITY_MINECART_RIDING Lpb; FIELD dV ENTITY_MOOSHROOM_SHEAR Lpb; FIELD dW ENTITY_MULE_AMBIENT Lpb; FIELD dX ENTITY_MULE_CHEST Lpb; FIELD dY ENTITY_MULE_DEATH Lpb; FIELD dZ ENTITY_MULE_HURT Lpb; FIELD da BLOCK_IRON_DOOR_CLOSE Lpb; FIELD db BLOCK_IRON_DOOR_OPEN Lpb; FIELD dc BLOCK_IRON_TRAPDOOR_CLOSE Lpb; FIELD dd BLOCK_IRON_TRAPDOOR_OPEN Lpb; FIELD de ENTITY_ITEMFRAME_ADD_ITEM Lpb; FIELD df ENTITY_ITEMFRAME_BREAK Lpb; FIELD dg ENTITY_ITEMFRAME_PLACE Lpb; FIELD dh ENTITY_ITEMFRAME_REMOVE_ITEM Lpb; FIELD di ENTITY_ITEMFRAME_ROTATE_ITEM Lpb; FIELD dj ENTITY_ITEM_BREAK Lpb; FIELD dk ENTITY_ITEM_PICKUP Lpb; FIELD dl BLOCK_LADDER_BREAK Lpb; FIELD dm BLOCK_LADDER_FALL Lpb; FIELD dn BLOCK_LADDER_HIT Lpb; FIELD do BLOCK_LADDER_PLACE Lpb; FIELD dp BLOCK_LADDER_STEP Lpb; FIELD dq BLOCK_LAVA_AMBIENT Lpb; FIELD dr BLOCK_LAVA_EXTINGUISH Lpb; FIELD ds BLOCK_LAVA_POP Lpb; FIELD dt ENTITY_LEASHKNOT_BREAK Lpb; FIELD du ENTITY_LEASHKNOT_PLACE Lpb; FIELD dv BLOCK_LEVER_CLICK Lpb; FIELD dw ENTITY_LIGHTNING_IMPACT Lpb; FIELD dx ENTITY_LIGHTNING_THUNDER Lpb; FIELD dy ENTITY_LINGERINGPOTION_THROW Lpb; FIELD dz ENTITY_LLAMA_AMBIENT Lpb; FIELD eA BLOCK_PISTON_CONTRACT Lpb; FIELD eB BLOCK_PISTON_EXTEND Lpb; FIELD eC ENTITY_PLAYER_ATTACK_CRIT Lpb; FIELD eD ENTITY_PLAYER_ATTACK_KNOCKBACK Lpb; FIELD eE ENTITY_PLAYER_ATTACK_NODAMAGE Lpb; FIELD eF ENTITY_PLAYER_ATTACK_STRONG Lpb; FIELD eG ENTITY_PLAYER_ATTACK_SWEEP Lpb; FIELD eH ENTITY_PLAYER_ATTACK_WEAK Lpb; FIELD eI ENTITY_PLAYER_BIG_FALL Lpb; FIELD eJ ENTITY_PLAYER_BREATH Lpb; FIELD eK ENTITY_PLAYER_BURP Lpb; FIELD eL ENTITY_PLAYER_DEATH Lpb; FIELD e BLOCK_ANVIL_HIT Lpb; FIELD eM ENTITY_PLAYER_HURT Lpb; FIELD eN ENTITY_PLAYER_LEVELUP Lpb; FIELD eO ENTITY_PLAYER_SMALL_FALL Lpb; FIELD eP ENTITY_PLAYER_SPLASH Lpb; FIELD eQ ENTITY_PLAYER_SWIM Lpb; FIELD eR ENTITY_POLAR_BEAR_AMBIENT Lpb; FIELD eS ENTITY_POLAR_BEAR_BABY_AMBIENT Lpb; FIELD eT ENTITY_POLAR_BEAR_DEATH Lpb; FIELD eU ENTITY_POLAR_BEAR_HURT Lpb; FIELD eV ENTITY_POLAR_BEAR_STEP Lpb; FIELD eW ENTITY_POLAR_BEAR_WARNING Lpb; FIELD eX BLOCK_PORTAL_AMBIENT Lpb; FIELD eY BLOCK_PORTAL_TRAVEL Lpb; FIELD eZ BLOCK_PORTAL_TRIGGER Lpb; FIELD ea MUSIC_CREATIVE Lpb; FIELD eb MUSIC_CREDITS Lpb; FIELD ec MUSIC_DRAGON Lpb; FIELD ed MUSIC_END Lpb; FIELD ee MUSIC_GAME Lpb; FIELD ef MUSIC_MENU Lpb; FIELD eg MUSIC_NETHER Lpb; FIELD eh BLOCK_NOTE_BASEDRUM Lpb; FIELD ei BLOCK_NOTE_BASS Lpb; FIELD ej BLOCK_NOTE_HARP Lpb; FIELD ek BLOCK_NOTE_HAT Lpb; FIELD el BLOCK_NOTE_PLING Lpb; FIELD em BLOCK_NOTE_SNARE Lpb; FIELD en ENTITY_PAINTING_BREAK Lpb; FIELD eo ENTITY_PAINTING_PLACE Lpb; FIELD ep ENTITY_PARROT_AMBIENT Lpb; FIELD eq ENTITY_PARROT_DEATH Lpb; FIELD er ENTITY_PARROT_HURT Lpb; FIELD es ENTITY_PARROT_STEP Lpb; FIELD et ENTITY_PARROT_FLY Lpb; FIELD eu ENTITY_PARROT_EAT Lpb; FIELD ev ENTITY_PIG_AMBIENT Lpb; FIELD ew ENTITY_PIG_DEATH Lpb; FIELD ex ENTITY_PIG_HURT Lpb; FIELD ey ENTITY_PIG_SADDLE Lpb; FIELD ez ENTITY_PIG_STEP Lpb; FIELD fA ENTITY_SHEEP_SHEAR Lpb; FIELD fB ENTITY_SHEEP_STEP Lpb; FIELD fC ITEM_SHIELD_BLOCK Lpb; FIELD fD ITEM_SHIELD_BREAK Lpb; FIELD fE ITEM_SHOVEL_FLATTEN Lpb; FIELD fF ENTITY_SHULKER_DEATH Lpb; FIELD fG BLOCK_SHULKER_BOX_CLOSE Lpb; FIELD fH BLOCK_SHULKER_BOX_OPEN Lpb; FIELD fI ENTITY_SHULKER_BULLET_HIT Lpb; FIELD fJ ENTITY_SHULKER_BULLET_HURT Lpb; FIELD fK ENTITY_SHULKER_CLOSE Lpb; FIELD fL ENTITY_SHULKER_AMBIENT Lpb; FIELD f BLOCK_ANVIL_LAND Lpb; FIELD fM ENTITY_SHULKER_HURT Lpb; FIELD fN ENTITY_SHULKER_HURT_CLOSED Lpb; FIELD fO ENTITY_SHULKER_OPEN Lpb; FIELD fP ENTITY_SHULKER_SHOOT Lpb; FIELD fQ ENTITY_SHULKER_TELEPORT Lpb; FIELD fR ENTITY_SILVERFISH_AMBIENT Lpb; FIELD fS ENTITY_SILVERFISH_DEATH Lpb; FIELD fT ENTITY_SILVERFISH_HURT Lpb; FIELD fU ENTITY_SILVERFISH_STEP Lpb; FIELD fV ENTITY_SKELETON_AMBIENT Lpb; FIELD fW ENTITY_SKELETON_DEATH Lpb; FIELD fX ENTITY_SKELETON_HORSE_AMBIENT Lpb; FIELD fY ENTITY_SKELETON_HORSE_DEATH Lpb; FIELD fZ ENTITY_SKELETON_HORSE_HURT Lpb; FIELD fa ENTITY_RABBIT_AMBIENT Lpb; FIELD fb ENTITY_RABBIT_ATTACK Lpb; FIELD fc ENTITY_RABBIT_DEATH Lpb; FIELD fd ENTITY_RABBIT_HURT Lpb; FIELD fe ENTITY_RABBIT_JUMP Lpb; FIELD ff RECORD_11 Lpb; FIELD fg RECORD_13 Lpb; FIELD fh RECORD_BLOCKS Lpb; FIELD fi RECORD_CAT Lpb; FIELD fj RECORD_CHIRP Lpb; FIELD fk RECORD_FAR Lpb; FIELD fl RECORD_MALL Lpb; FIELD fm RECORD_MELLOHI Lpb; FIELD fn RECORD_STAL Lpb; FIELD fo RECORD_STRAD Lpb; FIELD fp RECORD_WAIT Lpb; FIELD fq RECORD_WARD Lpb; FIELD fr BLOCK_REDSTONE_TORCH_BURNOUT Lpb; FIELD fs BLOCK_SAND_BREAK Lpb; FIELD ft BLOCK_SAND_FALL Lpb; FIELD fu BLOCK_SAND_HIT Lpb; FIELD fv BLOCK_SAND_PLACE Lpb; FIELD fw BLOCK_SAND_STEP Lpb; FIELD fx ENTITY_SHEEP_AMBIENT Lpb; FIELD fy ENTITY_SHEEP_DEATH Lpb; FIELD fz ENTITY_SHEEP_HURT Lpb; FIELD gA BLOCK_SNOW_FALL Lpb; FIELD gB BLOCK_SNOW_HIT Lpb; FIELD gC BLOCK_SNOW_PLACE Lpb; FIELD gD BLOCK_SNOW_STEP Lpb; FIELD gE ENTITY_SPIDER_AMBIENT Lpb; FIELD gF ENTITY_SPIDER_DEATH Lpb; FIELD gG ENTITY_SPIDER_HURT Lpb; FIELD gH ENTITY_SPIDER_STEP Lpb; FIELD gI ENTITY_SPLASH_POTION_BREAK Lpb; FIELD gJ ENTITY_SPLASH_POTION_THROW Lpb; FIELD gK ENTITY_SQUID_AMBIENT Lpb; FIELD gL ENTITY_SQUID_DEATH Lpb; FIELD g BLOCK_ANVIL_PLACE Lpb; FIELD gM ENTITY_SQUID_HURT Lpb; FIELD gN BLOCK_STONE_BREAK Lpb; FIELD gO BLOCK_STONE_BUTTON_CLICK_OFF Lpb; FIELD gP BLOCK_STONE_BUTTON_CLICK_ON Lpb; FIELD gQ BLOCK_STONE_FALL Lpb; FIELD gR BLOCK_STONE_HIT Lpb; FIELD gS BLOCK_STONE_PLACE Lpb; FIELD gT BLOCK_STONE_PRESSUREPLATE_CLICK_OFF Lpb; FIELD gU BLOCK_STONE_PRESSUREPLATE_CLICK_ON Lpb; FIELD gV BLOCK_STONE_STEP Lpb; FIELD gW ENTITY_STRAY_AMBIENT Lpb; FIELD gX ENTITY_STRAY_DEATH Lpb; FIELD gY ENTITY_STRAY_HURT Lpb; FIELD gZ ENTITY_STRAY_STEP Lpb; FIELD ga ENTITY_SKELETON_HURT Lpb; FIELD gb ENTITY_SKELETON_SHOOT Lpb; FIELD gc ENTITY_SKELETON_STEP Lpb; FIELD gd ENTITY_SLIME_ATTACK Lpb; FIELD ge BLOCK_SLIME_BREAK Lpb; FIELD gf ENTITY_SLIME_DEATH Lpb; FIELD gg BLOCK_SLIME_FALL Lpb; FIELD gh BLOCK_SLIME_HIT Lpb; FIELD gi ENTITY_SLIME_HURT Lpb; FIELD gj ENTITY_SLIME_JUMP Lpb; FIELD gk BLOCK_SLIME_PLACE Lpb; FIELD gl ENTITY_SLIME_SQUISH Lpb; FIELD gm BLOCK_SLIME_STEP Lpb; FIELD gn ENTITY_SMALL_MAGMACUBE_DEATH Lpb; FIELD go ENTITY_SMALL_MAGMACUBE_HURT Lpb; FIELD gp ENTITY_SMALL_MAGMACUBE_SQUISH Lpb; FIELD gq ENTITY_SMALL_SLIME_DEATH Lpb; FIELD gr ENTITY_SMALL_SLIME_HURT Lpb; FIELD gs ENTITY_SMALL_SLIME_JUMP Lpb; FIELD gt ENTITY_SMALL_SLIME_SQUISH Lpb; FIELD gu ENTITY_SNOWBALL_THROW Lpb; FIELD gv ENTITY_SNOWMAN_AMBIENT Lpb; FIELD gw ENTITY_SNOWMAN_DEATH Lpb; FIELD gx ENTITY_SNOWMAN_HURT Lpb; FIELD gy ENTITY_SNOWMAN_SHOOT Lpb; FIELD gz BLOCK_SNOW_BREAK Lpb; FIELD hA ENTITY_WITCH_DEATH Lpb; FIELD hB ENTITY_WITCH_DRINK Lpb; FIELD hC ENTITY_WITCH_HURT Lpb; FIELD hD ENTITY_WITCH_THROW Lpb; FIELD hE ENTITY_WITHER_AMBIENT Lpb; FIELD hF ENTITY_WITHER_BREAK_BLOCK Lpb; FIELD hG ENTITY_WITHER_DEATH Lpb; FIELD hH ENTITY_WITHER_HURT Lpb; FIELD hI ENTITY_WITHER_SHOOT Lpb; FIELD hJ ENTITY_WITHER_SKELETON_AMBIENT Lpb; FIELD hK ENTITY_WITHER_SKELETON_DEATH Lpb; FIELD hL ENTITY_WITHER_SKELETON_HURT Lpb; FIELD h BLOCK_ANVIL_STEP Lpb; FIELD hM ENTITY_WITHER_SKELETON_STEP Lpb; FIELD hN ENTITY_WITHER_SPAWN Lpb; FIELD hO ENTITY_WOLF_AMBIENT Lpb; FIELD hP ENTITY_WOLF_DEATH Lpb; FIELD hQ ENTITY_WOLF_GROWL Lpb; FIELD hR ENTITY_WOLF_HOWL Lpb; FIELD hS ENTITY_WOLF_HURT Lpb; FIELD hT ENTITY_WOLF_PANT Lpb; FIELD hU ENTITY_WOLF_SHAKE Lpb; FIELD hV ENTITY_WOLF_STEP Lpb; FIELD hW ENTITY_WOLF_WHINE Lpb; FIELD hX BLOCK_WOODEN_DOOR_CLOSE Lpb; FIELD hY BLOCK_WOODEN_DOOR_OPEN Lpb; FIELD hZ BLOCK_WOODEN_TRAPDOOR_CLOSE Lpb; FIELD ha ENCHANT_THORNS_HIT Lpb; FIELD hb ENTITY_TNT_PRIMED Lpb; FIELD hc ITEM_TOTEM_USE Lpb; FIELD hd BLOCK_TRIPWIRE_ATTACH Lpb; FIELD he BLOCK_TRIPWIRE_CLICK_OFF Lpb; FIELD hf BLOCK_TRIPWIRE_CLICK_ON Lpb; FIELD hg BLOCK_TRIPWIRE_DETACH Lpb; FIELD hh UI_BUTTON_CLICK Lpb; FIELD hi ENTITY_VEX_AMBIENT Lpb; FIELD hj ENTITY_VEX_CHARGE Lpb; FIELD hk ENTITY_VEX_DEATH Lpb; FIELD hl ENTITY_VEX_HURT Lpb; FIELD hm ENTITY_VILLAGER_AMBIENT Lpb; FIELD hn ENTITY_VILLAGER_DEATH Lpb; FIELD ho ENTITY_VILLAGER_HURT Lpb; FIELD hp ENTITY_VILLAGER_NO Lpb; FIELD hq ENTITY_VILLAGER_TRADING Lpb; FIELD hr ENTITY_VILLAGER_YES Lpb; FIELD hs ENTITY_VINDICATION_ILLAGER_AMBIENT Lpb; FIELD ht ENTITY_VINDICATION_ILLAGER_DEATH Lpb; FIELD hu ENTITY_VINDICATION_ILLAGER_HURT Lpb; FIELD hv BLOCK_WATERLILY_PLACE Lpb; FIELD hw BLOCK_WATER_AMBIENT Lpb; FIELD hx WEATHER_RAIN Lpb; FIELD hy WEATHER_RAIN_ABOVE Lpb; FIELD hz ENTITY_WITCH_AMBIENT Lpb; FIELD iA ENTITY_ZOMBIE_VILLAGER_CONVERTED Lpb; FIELD iB ENTITY_ZOMBIE_VILLAGER_CURE Lpb; FIELD iC ENTITY_ZOMBIE_VILLAGER_DEATH Lpb; FIELD iD ENTITY_ZOMBIE_VILLAGER_HURT Lpb; FIELD iE ENTITY_ZOMBIE_VILLAGER_STEP Lpb; FIELD i BLOCK_ANVIL_USE Lpb; FIELD ia BLOCK_WOODEN_TRAPDOOR_OPEN Lpb; FIELD ib BLOCK_WOOD_BREAK Lpb; FIELD ic BLOCK_WOOD_BUTTON_CLICK_OFF Lpb; FIELD id BLOCK_WOOD_BUTTON_CLICK_ON Lpb; FIELD ie BLOCK_WOOD_FALL Lpb; FIELD if BLOCK_WOOD_HIT Lpb; FIELD ig BLOCK_WOOD_PLACE Lpb; FIELD ih BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF Lpb; FIELD ii BLOCK_WOOD_PRESSUREPLATE_CLICK_ON Lpb; FIELD ij BLOCK_WOOD_STEP Lpb; FIELD ik ENTITY_ZOMBIE_AMBIENT Lpb; FIELD il ENTITY_ZOMBIE_ATTACK_DOOR_WOOD Lpb; FIELD im ENTITY_ZOMBIE_ATTACK_IRON_DOOR Lpb; FIELD in ENTITY_ZOMBIE_BREAK_DOOR_WOOD Lpb; FIELD io ENTITY_ZOMBIE_DEATH Lpb; FIELD ip ENTITY_ZOMBIE_HORSE_AMBIENT Lpb; FIELD iq ENTITY_ZOMBIE_HORSE_DEATH Lpb; FIELD ir ENTITY_ZOMBIE_HORSE_HURT Lpb; FIELD is ENTITY_ZOMBIE_HURT Lpb; FIELD it ENTITY_ZOMBIE_INFECT Lpb; FIELD iu ENTITY_ZOMBIE_PIG_AMBIENT Lpb; FIELD iv ENTITY_ZOMBIE_PIG_ANGRY Lpb; FIELD iw ENTITY_ZOMBIE_PIG_DEATH Lpb; FIELD ix ENTITY_ZOMBIE_PIG_HURT Lpb; FIELD iy ENTITY_ZOMBIE_STEP Lpb; FIELD iz ENTITY_ZOMBIE_VILLAGER_AMBIENT Lpb; FIELD j ENTITY_ARMORSTAND_BREAK Lpb; FIELD k ENTITY_ARMORSTAND_FALL Lpb; FIELD l ENTITY_ARMORSTAND_HIT Lpb; FIELD m ENTITY_ARMORSTAND_PLACE Lpb; FIELD n ITEM_ARMOR_EQUIP_CHAIN Lpb; FIELD o ITEM_ARMOR_EQUIP_DIAMOND Lpb; FIELD p ITEM_ARMOR_EQUIP_ELYTRA Lpb; FIELD q ITEM_ARMOR_EQUIP_GENERIC Lpb; FIELD r ITEM_ARMOR_EQUIP_GOLD Lpb; FIELD s ITEM_ARMOR_EQUIP_IRON Lpb; FIELD t ITEM_ARMOR_EQUIP_LEATHER Lpb; FIELD u ENTITY_ARROW_HIT Lpb; FIELD v ENTITY_ARROW_HIT_PLAYER Lpb; FIELD w ENTITY_ARROW_SHOOT Lpb; FIELD x ENTITY_BAT_AMBIENT Lpb; FIELD y ENTITY_BAT_DEATH Lpb; FIELD z ENTITY_BAT_HURT Lpb; METHOD a getSoundFromRegistry (Ljava/lang/String;)Lpb; ARG 0 id