CLASS none/auz net/minecraft/world/gen/chunk/ChunkGeneratorEnd FIELD a END_STONE Lnone/asm; FIELD b AIR Lnone/asm; FIELD h rand Ljava/util/Random; FIELD l world Lnone/aiw; FIELD m generateStructures Z FIELD n structureEndCity Lnone/axb; FIELD r decoratorEndLump Lnone/avm; METHOD (Lnone/aiw;ZJ)V ARG 0 world ARG 1 generateStructures ARG 2 seed METHOD a generateChunk (II)Lnone/atp; ARG 0 x ARG 1 y METHOD a findClosestStructure (Lnone/aiw;Ljava/lang/String;Lnone/cn;)Lnone/cn; ARG 0 world ARG 1 structureName ARG 2 pos METHOD a generateMonuments (Lnone/atp;II)Z ARG 0 chunk ARG 1 x ARG 2 z METHOD a getSpawnableEntites (Lnone/sr;Lnone/cn;)Ljava/util/List; ARG 0 type ARG 1 pos METHOD b populateTerrain (II)V ARG 0 x ARG 1 z METHOD b generateStructures (Lnone/atp;II)V ARG 0 chunk ARG 1 x ARG 2 z