CLASS none/aus net/minecraft/world/gen/chunk/ChunkGeneratorFlat FIELD a world Lnone/aiw; FIELD b rand Ljava/util/Random; FIELD c palette [Lnone/asm; FIELD e structures Ljava/util/List; FIELD h decoratorWaterLake Lnone/avy; FIELD i decoratorLavaLake Lnone/avy; METHOD (Lnone/aiw;JZLjava/lang/String;)V ARG 0 world ARG 1 seed ARG 2 generateStructures ARG 3 generatorOptions METHOD a generateChunk (II)Lnone/atp; ARG 0 x ARG 1 z METHOD a findClosestStructure (Lnone/aiw;Ljava/lang/String;Lnone/cn;)Lnone/cn; ARG 0 world ARG 1 structureName ARG 2 pos METHOD a generateMonuments (Lnone/atp;II)Z ARG 0 chunk ARG 1 x ARG 2 z METHOD a getSpawnableEntites (Lnone/sr;Lnone/cn;)Ljava/util/List; ARG 0 type ARG 1 pos METHOD b populateTerrain (II)V ARG 0 x ARG 1 z METHOD b generateStructures (Lnone/atp;II)V ARG 0 chunk ARG 1 x ARG 2 z