CLASS alf CLASS alf$a METHOD a canStart ()Z METHOD b shouldContinue ()Z METHOD D getSoundAmbient ()Lww; METHOD F getLootTableId ()Lpu; METHOD I mobTick ()V METHOD a damage (Lafe;F)Z ARG 1 source ARG 2 damage METHOD a createChild (Lafs;)Lafs; ARG 1 other METHOD a interactMob (Lapr;Laeo;)Z ARG 1 player ARG 2 playerHand METHOD a (Lazu;Laen;Lagn;Lhm;)Lagn; ARG 2 difficulty METHOD a deserializeCustomData (Lhm;)V ARG 1 tag METHOD b serializeCustomData (Lhm;)V ARG 1 tag METHOD c handleFallDamage (FF)V ARG 1 fallDistance METHOD cb initAttributes ()V METHOD cw getSoundDeath ()Lww; METHOD e getSoundHurt (Lafe;)Lww; METHOD n initAi ()V METHOD y_ initDataTracker ()V