CLASS bgl net/minecraft/block/BlockEnderChest FIELD a FACING Lboj; METHOD (Lbet$c;)V ARG 1 builder METHOD a getPlacementState (Lata;)Lbnh; METHOD a createBlockEntity (Lazg;)Lbll; METHOD a isFullBoundsCubeForConnection (Lbnh;)Z ARG 1 state METHOD a getBoundingShape (Lbnh;Lazg;Leq;)Lcje; ARG 1 state ARG 2 view ARG 3 pos METHOD a canPlaceAtSide (Lbnh;Lazg;Leq;Lcdv;)Z ARG 1 world ARG 3 pos METHOD a activate (Lbnh;Lazt;Leq;Lapr;Laeo;Lev;FFF)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 facing ARG 7 hitX ARG 8 hitY ARG 9 hitZ METHOD a applyMirror (Lbnh;Lbia;)Lbnh; ARG 1 state ARG 2 mirror METHOD a applyRotation (Lbnh;Lbja;)Lbnh; ARG 1 state ARG 2 rotation METHOD a getRenderingState (Lbnh;Lev;Lbnh;Lazu;Leq;Leq;)Lbnh; ARG 1 state ARG 6 pos METHOD a appendProperties (Lbni$a;)V ARG 1 builder METHOD b hasBlockEntityBreakingRender (Lbnh;)Z ARG 1 state METHOD b randomDisplayTick (Lbnh;Lazt;Leq;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rand METHOD c getRenderType (Lbnh;)Lbix; ARG 1 state