CLASS bfz net/minecraft/block/BlockRedstoneGateBase METHOD (Lbet$c;)V ARG 1 builder METHOD a getPlacementState (Lata;)Lbnh; METHOD a onPlaced (Lazt;Leq;Lbnh;Lage;Lauv;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer ARG 5 stack METHOD a getInputLevel (Lazx;Leq;Lev;)I ARG 1 view ARG 2 pos ARG 3 facing METHOD a isFullBoundsCubeForConnection (Lbnh;)Z ARG 1 state METHOD a getBoundingShape (Lbnh;Lazg;Leq;)Lcje; ARG 1 state ARG 2 view ARG 3 pos METHOD a getWeakRedstonePower (Lbnh;Lazg;Leq;Lev;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facingFrom METHOD a update (Lbnh;Lazt;Leq;Lbet;Leq;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 updatePos METHOD a onBlockAdded (Lbnh;Lazt;Leq;Lbnh;)V ARG 1 world ARG 2 world ARG 3 pos ARG 4 state METHOD a onBlockRemoved (Lbnh;Lazt;Leq;Lbnh;Z)V ARG 1 world ARG 2 world ARG 3 pos ARG 4 state METHOD a (Lbnh;Lazt;Leq;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos ARG 4 random METHOD a canPlaceAt (Lbnh;Lazx;Leq;)Z ARG 1 world ARG 3 pos METHOD b getOutputLevel (Lazg;Leq;Lbnh;)I ARG 1 view ARG 2 pos ARG 3 state METHOD b getMaxInputLevelSides (Lazx;Leq;Lbnh;)I ARG 1 view ARG 2 pos ARG 3 facing METHOD b getStrongRedstonePower (Lbnh;Lazg;Leq;Lev;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facingFrom METHOD c getRenderLayer ()Lazh; METHOD f isFullBoundsCubeForCulling (Lbnh;)Z ARG 1 state METHOD i emitsRedstonePower (Lbnh;)Z ARG 1 state METHOD k getUpdateDelayInternal (Lbnh;)I ARG 1 state METHOD w isValidInput (Lbnh;)Z ARG 1 state