CLASS bjw net/minecraft/block/BlockStairs FIELD C baseBlock Lbet; FIELD D baseBlockState Lbnh; FIELD a FACING Lboj; METHOD a getPlacementState (Lata;)Lbnh; METHOD a onSteppedOn (Lazt;Leq;Lafv;)V ARG 1 world ARG 2 pos ARG 3 entity METHOD a onDestroyedByExplosion (Lazt;Leq;Lazm;)V ARG 1 world ARG 2 pos ARG 3 explosion METHOD a getTickRate (Lazx;)I ARG 1 world METHOD a isFullBoundsCubeForConnection (Lbnh;)Z ARG 1 state METHOD a getBlockBrightness (Lbnh;Laze;Leq;)I ARG 1 state ARG 2 view ARG 3 pos METHOD a getBoundingShape (Lbnh;Lazg;Leq;)Lcje; ARG 1 state ARG 2 view ARG 3 pos METHOD a canPlaceAtSide (Lbnh;Lazg;Leq;Lcdv;)Z ARG 1 world ARG 3 pos METHOD a onBlockBreakStart (Lbnh;Lazt;Leq;Lapr;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 player METHOD a activate (Lbnh;Lazt;Leq;Lapr;Laeo;Lev;FFF)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 facing ARG 7 hitX ARG 8 hitY ARG 9 hitZ METHOD a onBlockAdded (Lbnh;Lazt;Leq;Lbnh;)V ARG 1 world ARG 2 world ARG 3 pos ARG 4 state METHOD a onBlockRemoved (Lbnh;Lazt;Leq;Lbnh;Z)V ARG 1 world ARG 2 world ARG 3 pos ARG 4 state METHOD a (Lbnh;Lazt;Leq;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos ARG 4 random METHOD a applyMirror (Lbnh;Lbia;)Lbnh; ARG 1 state ARG 2 mirror METHOD a applyRotation (Lbnh;Lbja;)Lbnh; ARG 1 state ARG 2 rotation METHOD a getRenderingState (Lbnh;Lev;Lbnh;Lazu;Leq;Leq;)Lbnh; ARG 1 state ARG 6 pos METHOD a appendProperties (Lbni$a;)V ARG 1 builder METHOD b onBroken (Lazu;Leq;Lbnh;)V ARG 1 world ARG 2 pos ARG 3 state METHOD b randomDisplayTick (Lbnh;Lazt;Leq;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rand METHOD c getRenderLayer ()Lazh; METHOD d canCollideWith (Lbnh;)Z METHOD i canCollideWith ()Z METHOD r hasSolidTopSurface (Lbnh;)Z ARG 1 state