CLASS djs net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lqr; FIELD b UNDERWATER_TEX Lqr; FIELD c client Lcus; FIELD d mainHand Lbbp; FIELD e offHand Lbbp; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldon; FIELD k itemRenderer Ldpi; METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V METHOD a rotate (FF)V ARG 1 degreeX METHOD a renderFirstPersonMap (FFF)V METHOD a resetEquipProgress (Lagt;)V METHOD a renderArm (Laih;)V METHOD a renderItem (Laii;Lbbp;Ldla$b;)V ARG 1 holder ARG 2 stack METHOD a renderItemFromSide (Laii;Lbbp;Ldla$b;Z)V ARG 1 holder ARG 2 stack ARG 3 transformation METHOD a renderFirstPersonMap (Lbbp;)V METHOD a renderFirstPersonItem (Ldja;FFLagt;FLbbp;F)V ARG 1 player ARG 4 hand ARG 6 item METHOD a renderBlock (Ldto;)V METHOD b renderOverlays (F)V METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V