CLASS bwb net/minecraft/state/property/Properties FIELD A TRIGGERED Lbwc; FIELD B UNSTABLE Lbwc; FIELD C WATERLOGGED Lbwc; FIELD D AXIS_XZ Lbwi; FIELD E AXIS_XYZ Lbwi; FIELD F UP_BOOL Lbwc; FIELD G DOWN_BOOL Lbwc; FIELD H NORTH_BOOL Lbwc; FIELD I EAST_BOOL Lbwc; FIELD J SOUTH_BOOL Lbwc; FIELD K WEST_BOOL Lbwc; FIELD L FACING Lbwf; FIELD M HOPPER_FACING Lbwf; FIELD N FACING_HORIZONTAL Lbwf; FIELD O WALL_MOUNT_LOCATION Lbwi; FIELD P ATTACHMENT Lbwi; FIELD Q WIRE_CONNECTION_EAST Lbwi; FIELD R WIRE_CONNECTION_NORTH Lbwi; FIELD S WIRE_CONNECTION_SOUTH Lbwi; FIELD T WIRE_CONNECTION_WEST Lbwi; FIELD U DOUBLE_BLOCK_HALF Lbwi; FIELD V BLOCK_HALF Lbwi; FIELD W RAIL_SHAPE Lbwi; FIELD X STRAIGHT_RAIL_SHAPE Lbwi; FIELD Y AGE_1 Lbwk; FIELD Z AGE_2 Lbwk; FIELD aA INSTRUMENT Lbwi; FIELD aB PISTON_TYPE Lbwi; FIELD aC SLAB_TYPE Lbwi; FIELD aD STAIR_SHAPE Lbwi; FIELD aE STRUCTURE_BLOCK_MODE Lbwi; FIELD aF BAMBOO_LEAVES Lbwi; FIELD a ATTACHED Lbwc; FIELD aa AGE_3 Lbwk; FIELD ab AGE_5 Lbwk; FIELD ac AGE_7 Lbwk; FIELD ad AGE_15 Lbwk; FIELD ae AGE_25 Lbwk; FIELD af BITES Lbwk; FIELD ag DELAY Lbwk; FIELD ah DISTANCE_1_7 Lbwk; FIELD ai EGGS Lbwk; FIELD aj HATCH Lbwk; FIELD ak LAYERS Lbwk; FIELD al CAULDRON_LEVEL Lbwk; FIELD am COMPOSTER_LEVEL Lbwk; FIELD an FLUID_LEVEL Lbwk; FIELD ao FLUID_BLOCK_LEVEL Lbwk; FIELD ap MOISTURE Lbwk; FIELD aq NOTE Lbwk; FIELD ar PICKLES Lbwk; FIELD as POWER Lbwk; FIELD at SAPLING_STAGE Lbwk; FIELD au DISTANCE_0_7 Lbwk; FIELD av ROTATION_16 Lbwk; FIELD aw BED_PART Lbwi; FIELD ax CHEST_TYPE Lbwi; FIELD ay COMPARATOR_MODE Lbwi; FIELD az DOOR_HINGE Lbwi; FIELD b BOTTOM Lbwc; FIELD c CONDITIONAL Lbwc; FIELD d DISARMED Lbwc; FIELD e DRAG Lbwc; FIELD f ENABLED Lbwc; FIELD g EXTENDED Lbwc; FIELD h EYE Lbwc; FIELD i FALLING Lbwc; FIELD j HANGING Lbwc; FIELD k HAS_BOTTLE_0 Lbwc; FIELD l HAS_BOTTLE_1 Lbwc; FIELD m HAS_BOTTLE_2 Lbwc; FIELD n HAS_RECORD Lbwc; FIELD o HAS_BOOK Lbwc; FIELD p INVERTED Lbwc; FIELD q IN_WALL Lbwc; FIELD r LIT Lbwc; FIELD s LOCKED Lbwc; FIELD t OCCUPIED Lbwc; FIELD u OPEN Lbwc; FIELD v PERSISTENT Lbwc; FIELD w POWERED Lbwc; FIELD x SHORT Lbwc; FIELD y SIGNAL_FIRE Lbwc; FIELD z SNOWY Lbwc;