CLASS chp net/minecraft/structure/generator/OceanTempleGenerator CLASS chp$a Piece FIELD d biomeType Lcho$b; FIELD e integrity F FIELD f template Lqr; FIELD g rotation Lbql; FIELD h large Z METHOD (Lcir;Lqr;Lev;Lbql;FLcho$b;Z)V ARG 1 structureManager ARG 2 template ARG 3 pos ARG 4 rotation ARG 5 integrity ARG 6 biomeType ARG 7 large METHOD a initialize (Lcir;)V ARG 1 structureManager FIELD a WARM_RUINS [Lqr; FIELD b BRICK_RUINS [Lqr; FIELD c CRACKED_RUINS [Lqr; FIELD d MOSSY_RUINS [Lqr; FIELD e BIG_BRICK_RUINS [Lqr; FIELD f BIG_MOSSY_RUINS [Lqr; FIELD g BIG_CRACKED_RUINS [Lqr; FIELD h BIG_WARM_RUINS [Lqr; METHOD a (Lcir;Lev;Lbql;Ljava/util/List;Ljava/util/Random;Lcch;ZF)V ARG 1 pos ARG 2 rotation ARG 5 config ARG 6 large ARG 7 integrity METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqr; ARG 0 random METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqr; ARG 0 random