CLASS dfs net/minecraft/client/render/block/BlockModelRenderer CLASS dfs$a NeighborData FIELD a DOWN Ldfs$a; FIELD b UP Ldfs$a; FIELD c NORTH Ldfs$a; FIELD d SOUTH Ldfs$a; FIELD e WEST Ldfs$a; FIELD f EAST Ldfs$a; FIELD g faces [Ley; FIELD h nonCubicWeight Z METHOD a getData (Ley;)Ldfs$a; CLASS dfs$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lbbu;Lbqk;Let;Ley;[FLjava/util/BitSet;)V CLASS dfs$c Translation FIELD a DOWN Ldfs$c; FIELD b UP Ldfs$c; FIELD c NORTH Ldfs$c; FIELD d SOUTH Ldfs$c; FIELD e WEST Ldfs$c; FIELD f EAST Ldfs$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Ldfs$c; METHOD a getTranslations (Ley;)Ldfs$c; CLASS dfs$d NeighborOrientation FIELD a DOWN Ldfs$d; FIELD b UP Ldfs$d; FIELD c NORTH Ldfs$d; FIELD d SOUTH Ldfs$d; FIELD e WEST Ldfs$d; FIELD f EAST Ldfs$d; FIELD g FLIP_DOWN Ldfs$d; FIELD h FLIP_UP Ldfs$d; FIELD i FLIP_NORTH Ldfs$d; FIELD j FLIP_SOUTH Ldfs$d; FIELD k FLIP_WEST Ldfs$d; FIELD l FLIP_EAST Ldfs$d; FIELD m shape I FIELD a colorMap Lcqh; FIELD b brightnessCache Ljava/lang/ThreadLocal; FIELD c brightnessCacheEnabled Ljava/lang/ThreadLocal; METHOD a enableBrightnessCache ()V METHOD a renderQuad (FFFFLjava/util/List;)V ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a tesselateQuadsFlat (Lbbu;Lbqk;Let;IZLcpi;Ljava/util/List;Ljava/util/BitSet;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 brightness ARG 5 checkBrightness ARG 6 buffer ARG 7 quads METHOD a tesselateQuadsSmooth (Lbbu;Lbqk;Let;Lcpi;Ljava/util/List;[FLjava/util/BitSet;Ldfs$b;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 quads ARG 6 faceShape ARG 7 shapeState METHOD a updateShape (Lbbu;Lbqk;Let;[ILey;[FLjava/util/BitSet;)V ARG 3 state ARG 4 vertexData ARG 5 facing ARG 6 faceShape METHOD a tesselate (Lbbu;Ldpw;Lbqk;Let;Lcpi;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD a render (Lbqk;Ldpw;FFFF)V ARG 1 state ARG 2 model ARG 3 colorMultiplier ARG 4 red ARG 5 green METHOD a render (Ldpw;FFFF)V ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green METHOD a render (Ldpw;Lbqk;FZ)V ARG 1 model ARG 2 state ARG 3 colorMultiplier METHOD b disableBrightnessCache ()V METHOD b tesselateSmooth (Lbbu;Ldpw;Lbqk;Let;Lcpi;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD c tesselateFlat (Lbbu;Ldpw;Lbqk;Let;Lcpi;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides ARG 8 seed