CLASS dqe net/minecraft/client/render/model/BasicBakedModel CLASS dqe$a Builder FIELD a quads Ljava/util/List; FIELD b faceQuads Ljava/util/Map; FIELD c itemPropertyOverrides Ldge; FIELD d usesAo Z FIELD e particleTexture Ldom; FIELD f depthInGui Z FIELD g transformation Ldgg; METHOD (Lbqk;Ldpw;Ldom;Ljava/util/Random;J)V ARG 1 state ARG 2 bakedModel ARG 3 sprite ARG 4 random ARG 5 randomSeed METHOD (Ldfy;Ldge;)V ARG 1 unbakedModel ARG 2 itemPropertyOverrides METHOD (ZZLdgg;Ldge;)V ARG 1 usesAo ARG 2 depthInGui ARG 3 transformation ARG 4 itemPropertyOverrides METHOD a addQuad (Ldft;)Ldqe$a; ARG 1 quad METHOD a setParticle (Ldom;)Ldqe$a; ARG 1 sprite METHOD a addQuad (Ley;Ldft;)Ldqe$a; ARG 1 side ARG 2 quad METHOD b build ()Ldpw; FIELD a quads Ljava/util/List; FIELD b faceQuads Ljava/util/Map; FIELD c usesAo Z FIELD d depthInGui Z FIELD e sprite Ldom; FIELD f transformation Ldgg; FIELD g itemPropertyOverrides Ldge; METHOD (Ljava/util/List;Ljava/util/Map;ZZLdom;Ldgg;Ldge;)V ARG 1 quads ARG 2 faceQuads ARG 3 usesAo ARG 4 is3dInGui ARG 5 sprite ARG 6 transformation ARG 7 itemPropertyOverrides