CLASS brb net/minecraft/state/property/Properties FIELD A TRIGGERED Lbrc; FIELD B UNSTABLE Lbrc; FIELD C WATERLOGGED Lbrc; FIELD D AXIS_XZ Lbri; FIELD E AXIS_XYZ Lbri; FIELD F UP_BOOL Lbrc; FIELD G DOWN_BOOL Lbrc; FIELD H NORTH_BOOL Lbrc; FIELD I EAST_BOOL Lbrc; FIELD J SOUTH_BOOL Lbrc; FIELD K WEST_BOOL Lbrc; FIELD L FACING Lbrf; FIELD M HOPPER_FACING Lbrf; FIELD N FACING_HORIZONTAL Lbrf; FIELD O WALL_MOUNT_LOCATION Lbri; FIELD P ATTACHMENT Lbri; FIELD Q WIRE_CONNECTION_EAST Lbri; FIELD R WIRE_CONNECTION_NORTH Lbri; FIELD S WIRE_CONNECTION_SOUTH Lbri; FIELD T WIRE_CONNECTION_WEST Lbri; FIELD U DOUBLE_BLOCK_HALF Lbri; FIELD V BLOCK_HALF Lbri; FIELD W RAIL_SHAPE Lbri; FIELD X STRAIGHT_RAIL_SHAPE Lbri; FIELD Y AGE_1 Lbrk; FIELD Z AGE_2 Lbrk; FIELD aA INSTRUMENT Lbri; FIELD aB PISTON_TYPE Lbri; FIELD aC SLAB_TYPE Lbri; FIELD aD STAIR_SHAPE Lbri; FIELD aE STRUCTURE_BLOCK_MODE Lbri; FIELD aF BAMBOO_LEAVES Lbri; FIELD a ATTACHED Lbrc; FIELD aa AGE_3 Lbrk; FIELD ab AGE_5 Lbrk; FIELD ac AGE_7 Lbrk; FIELD ad AGE_15 Lbrk; FIELD ae AGE_25 Lbrk; FIELD af BITES Lbrk; FIELD ag DELAY Lbrk; FIELD ah DISTANCE_1_7 Lbrk; FIELD ai EGGS Lbrk; FIELD aj HATCH Lbrk; FIELD ak LAYERS Lbrk; FIELD al CAULDRON_LEVEL Lbrk; FIELD am COMPOSTER_LEVEL Lbrk; FIELD an FLUID_LEVEL Lbrk; FIELD ao FLUID_BLOCK_LEVEL Lbrk; FIELD ap MOISTURE Lbrk; FIELD aq NOTE Lbrk; FIELD ar PICKLES Lbrk; FIELD as POWER Lbrk; FIELD at SAPLING_STAGE Lbrk; FIELD au DISTANCE_0_7 Lbrk; FIELD av ROTATION_16 Lbrk; FIELD aw BED_PART Lbri; FIELD ax CHEST_TYPE Lbri; FIELD ay COMPARATOR_MODE Lbri; FIELD az DOOR_HINGE Lbri; FIELD b BOTTOM Lbrc; FIELD c CONDITIONAL Lbrc; FIELD d DISARMED Lbrc; FIELD e DRAG Lbrc; FIELD f ENABLED Lbrc; FIELD g EXTENDED Lbrc; FIELD h EYE Lbrc; FIELD i FALLING Lbrc; FIELD j HANGING Lbrc; FIELD k HAS_BOTTLE_0 Lbrc; FIELD l HAS_BOTTLE_1 Lbrc; FIELD m HAS_BOTTLE_2 Lbrc; FIELD n HAS_RECORD Lbrc; FIELD o HAS_BOOK Lbrc; FIELD p INVERTED Lbrc; FIELD q IN_WALL Lbrc; FIELD r LIT Lbrc; FIELD s LOCKED Lbrc; FIELD t OCCUPIED Lbrc; FIELD u OPEN Lbrc; FIELD v PERSISTENT Lbrc; FIELD w POWERED Lbrc; FIELD x SHORT Lbrc; FIELD y SIGNAL_FIRE Lbrc; FIELD z SNOWY Lbrc;