CLASS none/aqp net/minecraft/block/BlockTripwire FIELD a POWERED Lnone/asy; FIELD b ATTACHED Lnone/asy; FIELD c DISARMED Lnone/asy; FIELD d NORTH Lnone/asy; FIELD e EAST Lnone/asy; FIELD f SOUTH Lnone/asy; FIELD g WEST Lnone/asy; METHOD a deserializeState (I)Lnone/asm; ARG 0 meta METHOD a getPickStack (Lnone/aiw;Lnone/cn;Lnone/asm;)Lnone/aes; ARG 0 world ARG 1 pos ARG 2 state METHOD a (Lnone/aiw;Lnone/cn;Lnone/asm;Ljava/util/Random;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 random METHOD a (Lnone/aiw;Lnone/cn;Lnone/asm;Lnone/aam;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player METHOD a (Lnone/aiw;Lnone/cn;Lnone/asm;Lnone/sg;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 entity METHOD a getDropItem (Lnone/asm;Ljava/util/Random;I)Lnone/aeq; ARG 0 state ARG 1 random ARG 2 fortune METHOD a getCollisionBox (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/bcs; ARG 0 state ARG 1 view ARG 2 pos METHOD a applyMirror (Lnone/asm;Lnone/any;)Lnone/asm; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lnone/asm;Lnone/apl;)Lnone/asm; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lnone/asn; METHOD b (Lnone/aiw;Lnone/cn;Lnone/asm;)V ARG 0 world ARG 1 pos ARG 2 state METHOD b randomTick (Lnone/aiw;Lnone/cn;Lnone/asm;Ljava/util/Random;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 random METHOD b (Lnone/asm;)Z ARG 0 state METHOD b getBoundingBox (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/bcs; ARG 0 state ARG 1 view ARG 2 pos METHOD c (Lnone/aiw;Lnone/cn;Lnone/asm;)V ARG 0 world ARG 1 pos ARG 2 state METHOD c (Lnone/asm;)Z ARG 0 state METHOD c getRenderingState (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/asm; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lnone/asm;)I ARG 0 state METHOD f getRenderLayer ()Lnone/aio;