CLASS aos net/minecraft/block/BlockBed CLASS aos$a Part FIELD a HEAD Laos$a; FIELD b FOOT Laos$a; FIELD c name Ljava/lang/String; METHOD m asString ()Ljava/lang/String; FIELD a PART Laxf; FIELD b OCCUPIED Laxd; FIELD c BOX Lbgz; METHOD a deserializeState (I)Lawr; ARG 0 meta METHOD a createBlockEntity (Lams;I)Lavh; ARG 0 world ARG 1 meta METHOD a afterBreak (Lams;Laeb;Let;Lawr;Lavh;Lain;)V ARG 0 world ARG 1 player ARG 2 pos ARG 3 state ARG 4 blockEntity ARG 5 stack METHOD a getPickStack (Lams;Let;Lawr;)Lain; ARG 0 world ARG 1 pos ARG 2 state METHOD a dropItems (Lams;Let;Lawr;FI)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 dropChance ARG 4 fortune METHOD a onBreak (Lams;Let;Lawr;Laeb;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player METHOD a activate (Lams;Let;Lawr;Laeb;Ltz;Lfa;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a onLandedUpon (Lams;Let;Lve;F)V ARG 0 world ARG 1 pos ARG 2 entity ARG 3 fallDistance METHOD a onEntityLand (Lams;Lve;)V ARG 0 world ARG 1 entity METHOD a getRenderType (Lawr;)Lath; ARG 0 state METHOD a update (Lawr;Lams;Let;Laou;Let;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 block ARG 4 updatePos METHOD a applyMirror (Lawr;Larw;)Lawr; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lawr;Latk;)Lawr; ARG 0 state ARG 1 rotation METHOD a getDropItem (Lawr;Ljava/util/Random;I)Lail; ARG 0 state ARG 1 random ARG 2 fortune METHOD a_ hasBlockEntityBreakingRender (Lawr;)Z ARG 0 state METHOD b createStateFactory ()Laws; METHOD b onBlockRemoved (Lams;Let;Lawr;)V ARG 0 world ARG 1 pos ARG 2 state METHOD b isFullBoundsCubeForCulling (Lawr;)Z ARG 0 state METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz; ARG 0 state ARG 1 view ARG 2 pos METHOD c isFullBoundsCubeForConnection (Lawr;)Z ARG 0 state METHOD c getMapColor (Lawr;Lamw;Let;)Lbcy; METHOD d getRenderingState (Lawr;Lamw;Let;)Lawr; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lawr;)I ARG 0 state METHOD f getRenderLayer ()Lamk; METHOD h getPistonBehavior (Lawr;)Lbda; ARG 0 state