CLASS atp net/minecraft/block/BlockShulkerBox CLASS atp$1 FIELD a FACING Laxf; FIELD b color Lahq; METHOD (Lahq;)V ARG 0 color METHOD a deserializeState (I)Lawr; ARG 0 meta METHOD a addInformation (Lain;Lams;Ljava/util/List;Lajz;)V ARG 0 stack ARG 2 tooltip METHOD a createBlockEntity (Lams;I)Lavh; ARG 0 world ARG 1 meta METHOD a getPickStack (Lams;Let;Lawr;)Lain; ARG 0 world ARG 1 pos ARG 2 state METHOD a dropItems (Lams;Let;Lawr;FI)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 dropChance ARG 4 fortune METHOD a onBreak (Lams;Let;Lawr;Laeb;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player METHOD a activate (Lams;Let;Lawr;Laeb;Ltz;Lfa;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a onPlaced (Lams;Let;Lawr;Lvn;Lain;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 placer ARG 4 stack METHOD a getStateForPlacement (Lams;Let;Lfa;FFFILvn;)Lawr; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a getRenderType (Lawr;)Lath; ARG 0 state METHOD a applyMirror (Lawr;Larw;)Lawr; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lawr;Latk;)Lawr; ARG 0 state ARG 1 rotation METHOD a_ hasBlockEntityBreakingRender (Lawr;)Z ARG 0 state METHOD b createStateFactory ()Laws; METHOD b getColor (Lail;)Lahq; ARG 0 item METHOD b onBlockRemoved (Lams;Let;Lawr;)V ARG 0 world ARG 1 pos ARG 2 state METHOD b isFullBoundsCubeForCulling (Lawr;)Z ARG 0 state METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz; ARG 0 state ARG 1 view ARG 2 pos METHOD c isFullBoundsCubeForConnection (Lawr;)Z ARG 0 state METHOD c getComparatorOutput (Lawr;Lams;Let;)I ARG 0 state ARG 1 world ARG 2 pos METHOD e getColor ()Lahq; METHOD e getColor (Laou;)Lahq; ARG 0 block METHOD e serializeState (Lawr;)I ARG 0 state METHOD h getPistonBehavior (Lawr;)Lbda; ARG 0 state METHOD t canSuffocate (Lawr;)Z ARG 0 state METHOD v hasComparatorOutput (Lawr;)Z ARG 0 state