CLASS auo net/minecraft/block/BlockTorch CLASS auo$1 CLASS auo$2 FIELD a FACING Laxe; FIELD b BOX_UP Lbgz; FIELD c BOX_NORTH Lbgz; FIELD d BOX_SOUTH Lbgz; FIELD e BOX_WEST Lbgz; FIELD f BOX_EAST Lbgz; METHOD a deserializeState (I)Lawr; ARG 0 meta METHOD a canPlaceAt (Lams;Let;)Z ARG 0 world ARG 1 pos METHOD a getStateForPlacement (Lams;Let;Lfa;FFFILvn;)Lawr; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a update (Lawr;Lams;Let;Laou;Let;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 block ARG 4 updatePos METHOD a randomDisplayTick (Lawr;Lams;Let;Ljava/util/Random;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 rand METHOD a getCollisionBox (Lawr;Lamw;Let;)Lbgz; ARG 0 state ARG 1 view ARG 2 pos METHOD a applyMirror (Lawr;Larw;)Lawr; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lawr;Latk;)Lawr; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Laws; METHOD b isFullBoundsCubeForCulling (Lawr;)Z ARG 0 state METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz; ARG 0 state ARG 1 view ARG 2 pos METHOD c onBlockAdded (Lams;Let;Lawr;)V ARG 0 world ARG 1 pos ARG 2 state METHOD c isFullBoundsCubeForConnection (Lawr;)Z ARG 0 state METHOD e serializeState (Lawr;)I ARG 0 state METHOD f getRenderLayer ()Lamk;