CLASS bvj net/minecraft/client/render/block/BlockStateModelMaps CLASS bvj$1 METHOD a getModelName (Lawr;)Lcgb; ARG 0 state CLASS bvj$2 METHOD a getModelName (Lawr;)Lcgb; ARG 0 state CLASS bvj$3 METHOD a getModelName (Lawr;)Lcgb; ARG 0 state CLASS bvj$4 METHOD a getModelName (Lawr;)Lcgb; ARG 0 state CLASS bvj$5 METHOD a getModelName (Lawr;)Lcgb; ARG 0 state CLASS bvj$6 METHOD a getModelName (Lawr;)Lcgb; ARG 0 state CLASS bvj$7 METHOD a getModelName (Lawr;)Lcgb; ARG 0 state CLASS bvj$8 FIELD a modelCache Ljava/util/Map; FIELD b stateMap Lbwn; FIELD c modelManager Lcga; METHOD (Lcga;)V ARG 0 manager METHOD a getStateMap ()Lbwn; METHOD a registerMapper (Laou;Lbwq;)V ARG 0 block ARG 1 stateMap METHOD a getSprite (Lawr;)Lcdo; ARG 0 state METHOD a registerBuiltinBlocks ([Laou;)V ARG 0 blocks METHOD b getModelManager ()Lcga; METHOD b getModel (Lawr;)Lcfw; ARG 0 state METHOD c reload ()V METHOD d registerStateMappers ()V