CLASS cgd net/minecraft/client/render/model/BakedModel CLASS cgd$a Builder FIELD a quads Ljava/util/List; FIELD b faceQuads Ljava/util/Map; FIELD e particleTexture Lcdo; METHOD a addQuad (Lbvn;)Lcgd$a; METHOD a setParticle (Lcdo;)Lcgd$a; METHOD a addQuad (Lfa;Lbvn;)Lcgd$a; METHOD b build ()Lcfw; FIELD c usesAO Z FIELD d is3dInGui Z METHOD (Ljava/util/List;Ljava/util/Map;ZZLcdo;Lbwa;Lbvy;)V ARG 2 usesAO ARG 3 is3dInGui METHOD a useAmbientOcclusion ()Z METHOD a getQuads (Lawr;Lfa;J)Ljava/util/List; ARG 0 state ARG 1 face ARG 2 rand METHOD b hasDepthInGui ()Z METHOD c isBuiltin ()Z METHOD d getSprite ()Lcdo; METHOD e getTransformationList ()Lbwa; METHOD f getItemPropertyOverrides ()Lbvy;