CLASS bej net/minecraft/entity/ai/pathing/Path FIELD a nodes [Lbeh; FIELD e currentNodeIndex I FIELD f pathLength I METHOD ([Lbeh;)V ARG 0 nodes METHOD a next ()V METHOD a getNode (I)Lbeh; ARG 0 index METHOD a setNode (ILbeh;)V ARG 0 nodeIndex ARG 1 node METHOD a equalsPath (Lbej;)Z ARG 0 other METHOD a getNodePosition (Lve;)Lbhc; ARG 0 entity METHOD a getNodePosition (Lve;I)Lbhc; ARG 0 entity ARG 1 nodeIndex METHOD b isFinished ()Z METHOD b setPathLength (I)V ARG 0 value METHOD c getEnd ()Lbeh; METHOD c setCurrentPosition (I)V ARG 0 value METHOD d getPathLength ()I METHOD e getCurrentNodeIndex ()I METHOD f getCurrentPosition ()Lbhc;