CLASS qd net/minecraft/reference/Sounds FIELD A ENTITY_BAT_LOOP Lqc; FIELD B ENTITY_BAT_TAKEOFF Lqc; FIELD C ENTITY_BLAZE_AMBIENT Lqc; FIELD D ENTITY_BLAZE_BURN Lqc; FIELD E ENTITY_BLAZE_DEATH Lqc; FIELD F ENTITY_BLAZE_HURT Lqc; FIELD G ENTITY_BLAZE_SHOOT Lqc; FIELD K ENTITY_BOBBER_SPLASH Lqc; FIELD L ENTITY_BOBBER_THROW Lqc; FIELD M ITEM_BOTTLE_EMPTY Lqc; FIELD N ITEM_BOTTLE_FILL Lqc; FIELD O ITEM_BOTTLE_FILL_DRAGONBREATH Lqc; FIELD P BLOCK_BREWING_STAND_BREW Lqc; FIELD Q ITEM_BUCKET_EMPTY Lqc; FIELD R ITEM_BUCKET_EMPTY_LAVA Lqc; FIELD S ITEM_BUCKET_FILL Lqc; FIELD T ITEM_BUCKET_FILL_LAVA Lqc; FIELD U ENTITY_CAT_AMBIENT Lqc; FIELD V ENTITY_CAT_DEATH Lqc; FIELD W ENTITY_CAT_HISS Lqc; FIELD X ENTITY_CAT_HURT Lqc; FIELD Y ENTITY_CAT_PURR Lqc; FIELD Z ENTITY_CAT_PURREOW Lqc; FIELD aA BLOCK_DISPENSER_FAIL Lqc; FIELD aB BLOCK_DISPENSER_LAUNCH Lqc; FIELD aC ENTITY_DONKEY_AMBIENT Lqc; FIELD aD ENTITY_DONKEY_ANGRY Lqc; FIELD aE ENTITY_DONKEY_CHEST Lqc; FIELD aF ENTITY_DONKEY_DEATH Lqc; FIELD aG ENTITY_DONKEY_HURT Lqc; FIELD aH ENTITY_EGG_THROW Lqc; FIELD aI ENTITY_ELDER_GUARDIAN_AMBIENT Lqc; FIELD aJ ENTITY_ELDER_GUARDIAN_AMBIENT_LAND Lqc; FIELD aK ENTITY_ELDER_GUARDIAN_CURSE Lqc; FIELD aL ENTITY_ELDER_GUARDIAN_DEATH Lqc; FIELD a AMBIENT_CAVE Lqc; FIELD aM ENTITY_ELDER_GUARDIAN_DEATH_LAND Lqc; FIELD aN ENTITY_ELDER_GUARDIAN_FLOP Lqc; FIELD aO ENTITY_ELDER_GUARDIAN_HURT Lqc; FIELD aP ENTITY_ELDER_GUARDIAN_HURT_LAND Lqc; FIELD aQ ITEM_ELYTRA_FLYING Lqc; FIELD aR BLOCK_ENCHANTMENT_TABLE_USE Lqc; FIELD aS BLOCK_ENDERCHEST_CLOSE Lqc; FIELD aT BLOCK_ENDERCHEST_OPEN Lqc; FIELD aU ENTITY_ENDERDRAGON_AMBIENT Lqc; FIELD aV ENTITY_ENDERDRAGON_DEATH Lqc; FIELD aW ENTITY_ENDERDRAGON_FIREBALL_EXPLODE Lqc; FIELD aX ENTITY_ENDERDRAGON_FLAP Lqc; FIELD aY ENTITY_ENDERDRAGON_GROWL Lqc; FIELD aZ ENTITY_ENDERDRAGON_HURT Lqc; FIELD aa BLOCK_CHEST_CLOSE Lqc; FIELD ab BLOCK_CHEST_LOCKED Lqc; FIELD ac BLOCK_CHEST_OPEN Lqc; FIELD ad ENTITY_CHICKEN_AMBIENT Lqc; FIELD ae ENTITY_CHICKEN_DEATH Lqc; FIELD af ENTITY_CHICKEN_EGG Lqc; FIELD ag ENTITY_CHICKEN_HURT Lqc; FIELD ah ENTITY_CHICKEN_STEP Lqc; FIELD ai BLOCK_CHORUS_FLOWER_DEATH Lqc; FIELD aj BLOCK_CHORUS_FLOWER_GROW Lqc; FIELD ak ITEM_CHORUS_FRUIT_TELEPORT Lqc; FIELD al BLOCK_CLOTH_BREAK Lqc; FIELD am BLOCK_CLOTH_FALL Lqc; FIELD an BLOCK_CLOTH_HIT Lqc; FIELD ao BLOCK_CLOTH_PLACE Lqc; FIELD ap BLOCK_CLOTH_STEP Lqc; FIELD aq BLOCK_COMPARATOR_CLICK Lqc; FIELD ar ENTITY_COW_AMBIENT Lqc; FIELD as ENTITY_COW_DEATH Lqc; FIELD at ENTITY_COW_HURT Lqc; FIELD au ENTITY_COW_MILK Lqc; FIELD av ENTITY_COW_STEP Lqc; FIELD aw ENTITY_CREEPER_DEATH Lqc; FIELD ax ENTITY_CREEPER_HURT Lqc; FIELD ay ENTITY_CREEPER_PRIMED Lqc; FIELD az BLOCK_DISPENSER_DISPENSE Lqc; FIELD bA ENTITY_EXPERIENCE_ORB_PICKUP Lqc; FIELD bB BLOCK_FENCE_GATE_CLOSE Lqc; FIELD bC BLOCK_FENCE_GATE_OPEN Lqc; FIELD bD ITEM_FIRECHARGE_USE Lqc; FIELD bE ENTITY_FIREWORK_BLAST Lqc; FIELD bF ENTITY_FIREWORK_BLAST_FAR Lqc; FIELD bG ENTITY_FIREWORK_LARGE_BLAST Lqc; FIELD bH ENTITY_FIREWORK_LARGE_BLAST_FAR Lqc; FIELD bI ENTITY_FIREWORK_LAUNCH Lqc; FIELD bJ ENTITY_FIREWORK_SHOOT Lqc; FIELD bK ENTITY_FIREWORK_TWINKLE Lqc; FIELD bL ENTITY_FIREWORK_TWINKLE_FAR Lqc; FIELD b BLOCK_ANVIL_BREAK Lqc; FIELD bM BLOCK_FIRE_AMBIENT Lqc; FIELD bN BLOCK_FIRE_EXTINGUISH Lqc; FIELD bO ITEM_FLINTANDSTEEL_USE Lqc; FIELD bP BLOCK_FURNACE_FIRE_CRACKLE Lqc; FIELD bQ ENTITY_GENERIC_BIG_FALL Lqc; FIELD bR ENTITY_GENERIC_BURN Lqc; FIELD bS ENTITY_GENERIC_DEATH Lqc; FIELD bT ENTITY_GENERIC_DRINK Lqc; FIELD bU ENTITY_GENERIC_EAT Lqc; FIELD bV ENTITY_GENERIC_EXPLODE Lqc; FIELD bW ENTITY_GENERIC_EXTINGUISH_FIRE Lqc; FIELD bX ENTITY_GENERIC_HURT Lqc; FIELD bY ENTITY_GENERIC_SMALL_FALL Lqc; FIELD bZ ENTITY_GENERIC_SPLASH Lqc; FIELD ba ENTITY_ENDERDRAGON_SHOOT Lqc; FIELD bc ENTITY_ENDEREYE_LAUNCH Lqc; FIELD bd ENTITY_ENDERMEN_AMBIENT Lqc; FIELD be ENTITY_ENDERMEN_DEATH Lqc; FIELD bf ENTITY_ENDERMEN_HURT Lqc; FIELD bg ENTITY_ENDERMEN_SCREAM Lqc; FIELD bh ENTITY_ENDERMEN_STARE Lqc; FIELD bi ENTITY_ENDERMEN_TELEPORT Lqc; FIELD bj ENTITY_ENDERMITE_AMBIENT Lqc; FIELD bk ENTITY_ENDERMITE_DEATH Lqc; FIELD bl ENTITY_ENDERMITE_HURT Lqc; FIELD bm ENTITY_ENDERMITE_STEP Lqc; FIELD bn ENTITY_ENDERPEARL_THROW Lqc; FIELD bo BLOCK_END_GATEWAY_SPAWN Lqc; FIELD br ENTITY_EVOCATION_FANGS_ATTACK Lqc; FIELD bs ENTITY_EVOCATION_ILLAGER_AMBIENT Lqc; FIELD bt ENTITY_EVOCATION_ILLAGER_CAST_SPELL Lqc; FIELD bu ENTITY_EVOCATION_ILLAGER_DEATH Lqc; FIELD bv ENTITY_EVOCATION_ILLAGER_HURT Lqc; FIELD bw ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK Lqc; FIELD bx ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON Lqc; FIELD by ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO Lqc; FIELD bz ENTITY_EXPERIENCE_BOTTLE_THROW Lqc; FIELD cA ENTITY_GUARDIAN_DEATH_LAND Lqc; FIELD cB ENTITY_GUARDIAN_FLOP Lqc; FIELD cC ENTITY_GUARDIAN_HURT Lqc; FIELD cD ENTITY_GUARDIAN_HURT_LAND Lqc; FIELD cE ITEM_HOE_TILL Lqc; FIELD cF ENTITY_HORSE_AMBIENT Lqc; FIELD cG ENTITY_HORSE_ANGRY Lqc; FIELD cH ENTITY_HORSE_ARMOR Lqc; FIELD cI ENTITY_HORSE_BREATHE Lqc; FIELD cJ ENTITY_HORSE_DEATH Lqc; FIELD cK ENTITY_HORSE_EAT Lqc; FIELD cL ENTITY_HORSE_GALLOP Lqc; FIELD c BLOCK_ANVIL_DESTROY Lqc; FIELD cM ENTITY_HORSE_HURT Lqc; FIELD cN ENTITY_HORSE_JUMP Lqc; FIELD cO ENTITY_HORSE_LAND Lqc; FIELD cP ENTITY_HORSE_SADDLE Lqc; FIELD cQ ENTITY_HORSE_STEP Lqc; FIELD cR ENTITY_HORSE_STEP_WOOD Lqc; FIELD cS ENTITY_HOSTILE_BIG_FALL Lqc; FIELD cT ENTITY_HOSTILE_DEATH Lqc; FIELD cU ENTITY_HOSTILE_HURT Lqc; FIELD cV ENTITY_HOSTILE_SMALL_FALL Lqc; FIELD cW ENTITY_HOSTILE_SPLASH Lqc; FIELD cX ENTITY_HOSTILE_SWIM Lqc; FIELD cY ENTITY_HUSK_AMBIENT Lqc; FIELD cZ ENTITY_HUSK_DEATH Lqc; FIELD ca ENTITY_GENERIC_SWIM Lqc; FIELD cb ENTITY_GHAST_AMBIENT Lqc; FIELD cc ENTITY_GHAST_DEATH Lqc; FIELD cd ENTITY_GHAST_HURT Lqc; FIELD ce ENTITY_GHAST_SCREAM Lqc; FIELD cf ENTITY_GHAST_SHOOT Lqc; FIELD cg ENTITY_GHAST_WARN Lqc; FIELD ch BLOCK_GLASS_BREAK Lqc; FIELD ci BLOCK_GLASS_FALL Lqc; FIELD cj BLOCK_GLASS_HIT Lqc; FIELD ck BLOCK_GLASS_PLACE Lqc; FIELD cl BLOCK_GLASS_STEP Lqc; FIELD cm BLOCK_GRASS_BREAK Lqc; FIELD cn BLOCK_GRASS_FALL Lqc; FIELD co BLOCK_GRASS_HIT Lqc; FIELD cp BLOCK_GRASS_PLACE Lqc; FIELD cq BLOCK_GRASS_STEP Lqc; FIELD cr BLOCK_GRAVEL_BREAK Lqc; FIELD cs BLOCK_GRAVEL_FALL Lqc; FIELD ct BLOCK_GRAVEL_HIT Lqc; FIELD cu BLOCK_GRAVEL_PLACE Lqc; FIELD cv BLOCK_GRAVEL_STEP Lqc; FIELD cw ENTITY_GUARDIAN_AMBIENT Lqc; FIELD cx ENTITY_GUARDIAN_AMBIENT_LAND Lqc; FIELD cy ENTITY_GUARDIAN_ATTACK Lqc; FIELD cz ENTITY_GUARDIAN_DEATH Lqc; FIELD dA BLOCK_LADDER_HIT Lqc; FIELD dB BLOCK_LADDER_PLACE Lqc; FIELD dC BLOCK_LADDER_STEP Lqc; FIELD dD BLOCK_LAVA_AMBIENT Lqc; FIELD dE BLOCK_LAVA_EXTINGUISH Lqc; FIELD dF BLOCK_LAVA_POP Lqc; FIELD dG ENTITY_LEASHKNOT_BREAK Lqc; FIELD dH ENTITY_LEASHKNOT_PLACE Lqc; FIELD dI BLOCK_LEVER_CLICK Lqc; FIELD dJ ENTITY_LIGHTNING_IMPACT Lqc; FIELD dK ENTITY_LIGHTNING_THUNDER Lqc; FIELD dL ENTITY_LINGERINGPOTION_THROW Lqc; FIELD d BLOCK_ANVIL_FALL Lqc; FIELD dM ENTITY_LLAMA_AMBIENT Lqc; FIELD dN ENTITY_LLAMA_ANGRY Lqc; FIELD dO ENTITY_LLAMA_CHEST Lqc; FIELD dP ENTITY_LLAMA_DEATH Lqc; FIELD dQ ENTITY_LLAMA_EAT Lqc; FIELD dR ENTITY_LLAMA_HURT Lqc; FIELD dS ENTITY_LLAMA_SPIT Lqc; FIELD dT ENTITY_LLAMA_STEP Lqc; FIELD dU ENTITY_LLAMA_SWAG Lqc; FIELD dV ENTITY_MAGMACUBE_DEATH Lqc; FIELD dW ENTITY_MAGMACUBE_HURT Lqc; FIELD dX ENTITY_MAGMACUBE_JUMP Lqc; FIELD dY ENTITY_MAGMACUBE_SQUISH Lqc; FIELD dZ BLOCK_METAL_BREAK Lqc; FIELD da ENTITY_HUSK_HURT Lqc; FIELD db ENTITY_HUSK_STEP Lqc; FIELD dj ENTITY_IRONGOLEM_ATTACK Lqc; FIELD dk ENTITY_IRONGOLEM_DEATH Lqc; FIELD dl ENTITY_IRONGOLEM_HURT Lqc; FIELD dm ENTITY_IRONGOLEM_STEP Lqc; FIELD dn BLOCK_IRON_DOOR_CLOSE Lqc; FIELD do BLOCK_IRON_DOOR_OPEN Lqc; FIELD dp BLOCK_IRON_TRAPDOOR_CLOSE Lqc; FIELD dq BLOCK_IRON_TRAPDOOR_OPEN Lqc; FIELD dr ENTITY_ITEMFRAME_ADD_ITEM Lqc; FIELD ds ENTITY_ITEMFRAME_BREAK Lqc; FIELD dt ENTITY_ITEMFRAME_PLACE Lqc; FIELD du ENTITY_ITEMFRAME_REMOVE_ITEM Lqc; FIELD dv ENTITY_ITEMFRAME_ROTATE_ITEM Lqc; FIELD dw ENTITY_ITEM_BREAK Lqc; FIELD dx ENTITY_ITEM_PICKUP Lqc; FIELD dy BLOCK_LADDER_BREAK Lqc; FIELD dz BLOCK_LADDER_FALL Lqc; FIELD eA BLOCK_NOTE_HARP Lqc; FIELD eB BLOCK_NOTE_HAT Lqc; FIELD eC BLOCK_NOTE_PLING Lqc; FIELD eD BLOCK_NOTE_SNARE Lqc; FIELD eF ENTITY_PAINTING_BREAK Lqc; FIELD eG ENTITY_PAINTING_PLACE Lqc; FIELD eH ENTITY_PARROT_AMBIENT Lqc; FIELD eI ENTITY_PARROT_DEATH Lqc; FIELD eJ ENTITY_PARROT_EAT Lqc; FIELD eK ENTITY_PARROT_FLY Lqc; FIELD eL ENTITY_PARROT_HURT Lqc; FIELD e BLOCK_ANVIL_HIT Lqc; FIELD ea BLOCK_METAL_FALL Lqc; FIELD eb BLOCK_METAL_HIT Lqc; FIELD ec BLOCK_METAL_PLACE Lqc; FIELD ed BLOCK_METAL_PRESSUREPLATE_CLICK_OFF Lqc; FIELD ee BLOCK_METAL_PRESSUREPLATE_CLICK_ON Lqc; FIELD ef BLOCK_METAL_STEP Lqc; FIELD eg ENTITY_MINECART_INSIDE Lqc; FIELD eh ENTITY_MINECART_RIDING Lqc; FIELD ei ENTITY_MOOSHROOM_SHEAR Lqc; FIELD ej ENTITY_MULE_AMBIENT Lqc; FIELD ek ENTITY_MULE_CHEST Lqc; FIELD el ENTITY_MULE_DEATH Lqc; FIELD em ENTITY_MULE_HURT Lqc; FIELD en MUSIC_CREATIVE Lqc; FIELD eo MUSIC_CREDITS Lqc; FIELD ep MUSIC_DRAGON Lqc; FIELD eq MUSIC_END Lqc; FIELD er MUSIC_GAME Lqc; FIELD es MUSIC_MENU Lqc; FIELD et MUSIC_NETHER Lqc; FIELD eu BLOCK_NOTE_BASEDRUM Lqc; FIELD ev BLOCK_NOTE_BASS Lqc; FIELD fA ENTITY_PLAYER_ATTACK_WEAK Lqc; FIELD fB ENTITY_PLAYER_BIG_FALL Lqc; FIELD fC ENTITY_PLAYER_BREATH Lqc; FIELD fD ENTITY_PLAYER_BURP Lqc; FIELD fE ENTITY_PLAYER_DEATH Lqc; FIELD fF ENTITY_PLAYER_HURT Lqc; FIELD fI ENTITY_PLAYER_LEVELUP Lqc; FIELD fJ ENTITY_PLAYER_SMALL_FALL Lqc; FIELD fK ENTITY_PLAYER_SPLASH Lqc; FIELD fL ENTITY_PLAYER_SWIM Lqc; FIELD f BLOCK_ANVIL_LAND Lqc; FIELD fM ENTITY_POLAR_BEAR_AMBIENT Lqc; FIELD fN ENTITY_POLAR_BEAR_BABY_AMBIENT Lqc; FIELD fO ENTITY_POLAR_BEAR_DEATH Lqc; FIELD fP ENTITY_POLAR_BEAR_HURT Lqc; FIELD fQ ENTITY_POLAR_BEAR_STEP Lqc; FIELD fR ENTITY_POLAR_BEAR_WARNING Lqc; FIELD fS BLOCK_PORTAL_AMBIENT Lqc; FIELD fT BLOCK_PORTAL_TRAVEL Lqc; FIELD fU BLOCK_PORTAL_TRIGGER Lqc; FIELD fV ENTITY_RABBIT_AMBIENT Lqc; FIELD fW ENTITY_RABBIT_ATTACK Lqc; FIELD fX ENTITY_RABBIT_DEATH Lqc; FIELD fY ENTITY_RABBIT_HURT Lqc; FIELD fZ ENTITY_RABBIT_JUMP Lqc; FIELD fn ENTITY_PARROT_STEP Lqc; FIELD fo ENTITY_PIG_AMBIENT Lqc; FIELD fp ENTITY_PIG_DEATH Lqc; FIELD fq ENTITY_PIG_HURT Lqc; FIELD fr ENTITY_PIG_SADDLE Lqc; FIELD fs ENTITY_PIG_STEP Lqc; FIELD ft BLOCK_PISTON_CONTRACT Lqc; FIELD fu BLOCK_PISTON_EXTEND Lqc; FIELD fv ENTITY_PLAYER_ATTACK_CRIT Lqc; FIELD fw ENTITY_PLAYER_ATTACK_KNOCKBACK Lqc; FIELD fx ENTITY_PLAYER_ATTACK_NODAMAGE Lqc; FIELD fy ENTITY_PLAYER_ATTACK_STRONG Lqc; FIELD fz ENTITY_PLAYER_ATTACK_SWEEP Lqc; FIELD gA ENTITY_SHULKER_DEATH Lqc; FIELD gB BLOCK_SHULKER_BOX_CLOSE Lqc; FIELD gC BLOCK_SHULKER_BOX_OPEN Lqc; FIELD gD ENTITY_SHULKER_BULLET_HIT Lqc; FIELD gE ENTITY_SHULKER_BULLET_HURT Lqc; FIELD gF ENTITY_SHULKER_CLOSE Lqc; FIELD gG ENTITY_SHULKER_AMBIENT Lqc; FIELD gH ENTITY_SHULKER_HURT Lqc; FIELD gI ENTITY_SHULKER_HURT_CLOSED Lqc; FIELD gJ ENTITY_SHULKER_OPEN Lqc; FIELD gK ENTITY_SHULKER_SHOOT Lqc; FIELD gL ENTITY_SHULKER_TELEPORT Lqc; FIELD g BLOCK_ANVIL_PLACE Lqc; FIELD gM ENTITY_SILVERFISH_AMBIENT Lqc; FIELD gN ENTITY_SILVERFISH_DEATH Lqc; FIELD gO ENTITY_SILVERFISH_HURT Lqc; FIELD gP ENTITY_SILVERFISH_STEP Lqc; FIELD gQ ENTITY_SKELETON_AMBIENT Lqc; FIELD gR ENTITY_SKELETON_DEATH Lqc; FIELD gS ENTITY_SKELETON_HORSE_AMBIENT Lqc; FIELD gT ENTITY_SKELETON_HORSE_DEATH Lqc; FIELD gU ENTITY_SKELETON_HORSE_HURT Lqc; FIELD gV ENTITY_SKELETON_HURT Lqc; FIELD gW ENTITY_SKELETON_SHOOT Lqc; FIELD gX ENTITY_SKELETON_STEP Lqc; FIELD gY ENTITY_SLIME_ATTACK Lqc; FIELD gZ BLOCK_SLIME_BREAK Lqc; FIELD ga RECORD_11 Lqc; FIELD gb RECORD_13 Lqc; FIELD gc RECORD_BLOCKS Lqc; FIELD gd RECORD_CAT Lqc; FIELD ge RECORD_CHIRP Lqc; FIELD gf RECORD_FAR Lqc; FIELD gg RECORD_MALL Lqc; FIELD gh RECORD_MELLOHI Lqc; FIELD gi RECORD_STAL Lqc; FIELD gj RECORD_STRAD Lqc; FIELD gk RECORD_WAIT Lqc; FIELD gl RECORD_WARD Lqc; FIELD gm BLOCK_REDSTONE_TORCH_BURNOUT Lqc; FIELD gn BLOCK_SAND_BREAK Lqc; FIELD go BLOCK_SAND_FALL Lqc; FIELD gp BLOCK_SAND_HIT Lqc; FIELD gq BLOCK_SAND_PLACE Lqc; FIELD gr BLOCK_SAND_STEP Lqc; FIELD gs ENTITY_SHEEP_AMBIENT Lqc; FIELD gt ENTITY_SHEEP_DEATH Lqc; FIELD gu ENTITY_SHEEP_HURT Lqc; FIELD gv ENTITY_SHEEP_SHEAR Lqc; FIELD gw ENTITY_SHEEP_STEP Lqc; FIELD gx ITEM_SHIELD_BLOCK Lqc; FIELD gy ITEM_SHIELD_BREAK Lqc; FIELD gz ITEM_SHOVEL_FLATTEN Lqc; FIELD hA ENTITY_SPIDER_DEATH Lqc; FIELD hB ENTITY_SPIDER_HURT Lqc; FIELD hC ENTITY_SPIDER_STEP Lqc; FIELD hD ENTITY_SPLASH_POTION_BREAK Lqc; FIELD hE ENTITY_SPLASH_POTION_THROW Lqc; FIELD hF ENTITY_SQUID_AMBIENT Lqc; FIELD hG ENTITY_SQUID_DEATH Lqc; FIELD hH ENTITY_SQUID_HURT Lqc; FIELD hI BLOCK_STONE_BREAK Lqc; FIELD hJ BLOCK_STONE_BUTTON_CLICK_OFF Lqc; FIELD hK BLOCK_STONE_BUTTON_CLICK_ON Lqc; FIELD hL BLOCK_STONE_FALL Lqc; FIELD h BLOCK_ANVIL_STEP Lqc; FIELD hM BLOCK_STONE_HIT Lqc; FIELD hN BLOCK_STONE_PLACE Lqc; FIELD hO BLOCK_STONE_PRESSUREPLATE_CLICK_OFF Lqc; FIELD hP BLOCK_STONE_PRESSUREPLATE_CLICK_ON Lqc; FIELD hQ BLOCK_STONE_STEP Lqc; FIELD hR ENTITY_STRAY_AMBIENT Lqc; FIELD hS ENTITY_STRAY_DEATH Lqc; FIELD hT ENTITY_STRAY_HURT Lqc; FIELD hU ENTITY_STRAY_STEP Lqc; FIELD hV ENCHANT_THORNS_HIT Lqc; FIELD hW ENTITY_TNT_PRIMED Lqc; FIELD hX ITEM_TOTEM_USE Lqc; FIELD hY BLOCK_TRIPWIRE_ATTACH Lqc; FIELD hZ BLOCK_TRIPWIRE_CLICK_OFF Lqc; FIELD ha ENTITY_SLIME_DEATH Lqc; FIELD hb BLOCK_SLIME_FALL Lqc; FIELD hc BLOCK_SLIME_HIT Lqc; FIELD hd ENTITY_SLIME_HURT Lqc; FIELD he ENTITY_SLIME_JUMP Lqc; FIELD hf BLOCK_SLIME_PLACE Lqc; FIELD hg ENTITY_SLIME_SQUISH Lqc; FIELD hh BLOCK_SLIME_STEP Lqc; FIELD hi ENTITY_SMALL_MAGMACUBE_DEATH Lqc; FIELD hj ENTITY_SMALL_MAGMACUBE_HURT Lqc; FIELD hk ENTITY_SMALL_MAGMACUBE_SQUISH Lqc; FIELD hl ENTITY_SMALL_SLIME_DEATH Lqc; FIELD hm ENTITY_SMALL_SLIME_HURT Lqc; FIELD hn ENTITY_SMALL_SLIME_JUMP Lqc; FIELD ho ENTITY_SMALL_SLIME_SQUISH Lqc; FIELD hp ENTITY_SNOWBALL_THROW Lqc; FIELD hq ENTITY_SNOWMAN_AMBIENT Lqc; FIELD hr ENTITY_SNOWMAN_DEATH Lqc; FIELD hs ENTITY_SNOWMAN_HURT Lqc; FIELD ht ENTITY_SNOWMAN_SHOOT Lqc; FIELD hu BLOCK_SNOW_BREAK Lqc; FIELD hv BLOCK_SNOW_FALL Lqc; FIELD hw BLOCK_SNOW_HIT Lqc; FIELD hx BLOCK_SNOW_PLACE Lqc; FIELD hy BLOCK_SNOW_STEP Lqc; FIELD hz ENTITY_SPIDER_AMBIENT Lqc; FIELD iA ENTITY_WITCH_HURT Lqc; FIELD iB ENTITY_WITCH_THROW Lqc; FIELD iC ENTITY_WITHER_AMBIENT Lqc; FIELD iD ENTITY_WITHER_BREAK_BLOCK Lqc; FIELD iE ENTITY_WITHER_DEATH Lqc; FIELD iF ENTITY_WITHER_HURT Lqc; FIELD iG ENTITY_WITHER_SHOOT Lqc; FIELD iH ENTITY_WITHER_SKELETON_AMBIENT Lqc; FIELD iI ENTITY_WITHER_SKELETON_DEATH Lqc; FIELD iJ ENTITY_WITHER_SKELETON_HURT Lqc; FIELD iK ENTITY_WITHER_SKELETON_STEP Lqc; FIELD iL ENTITY_WITHER_SPAWN Lqc; FIELD i BLOCK_ANVIL_USE Lqc; FIELD iM ENTITY_WOLF_AMBIENT Lqc; FIELD iN ENTITY_WOLF_DEATH Lqc; FIELD iO ENTITY_WOLF_GROWL Lqc; FIELD iP ENTITY_WOLF_HOWL Lqc; FIELD iQ ENTITY_WOLF_HURT Lqc; FIELD iR ENTITY_WOLF_PANT Lqc; FIELD iS ENTITY_WOLF_SHAKE Lqc; FIELD iT ENTITY_WOLF_STEP Lqc; FIELD iU ENTITY_WOLF_WHINE Lqc; FIELD iV BLOCK_WOODEN_DOOR_CLOSE Lqc; FIELD iW BLOCK_WOODEN_DOOR_OPEN Lqc; FIELD iX BLOCK_WOODEN_TRAPDOOR_CLOSE Lqc; FIELD iY BLOCK_WOODEN_TRAPDOOR_OPEN Lqc; FIELD iZ BLOCK_WOOD_BREAK Lqc; FIELD ia BLOCK_TRIPWIRE_CLICK_ON Lqc; FIELD ib BLOCK_TRIPWIRE_DETACH Lqc; FIELD ic UI_BUTTON_CLICK Lqc; FIELD ig ENTITY_VEX_AMBIENT Lqc; FIELD ih ENTITY_VEX_CHARGE Lqc; FIELD ii ENTITY_VEX_DEATH Lqc; FIELD ij ENTITY_VEX_HURT Lqc; FIELD ik ENTITY_VILLAGER_AMBIENT Lqc; FIELD il ENTITY_VILLAGER_DEATH Lqc; FIELD im ENTITY_VILLAGER_HURT Lqc; FIELD in ENTITY_VILLAGER_NO Lqc; FIELD io ENTITY_VILLAGER_TRADING Lqc; FIELD ip ENTITY_VILLAGER_YES Lqc; FIELD iq ENTITY_VINDICATION_ILLAGER_AMBIENT Lqc; FIELD ir ENTITY_VINDICATION_ILLAGER_DEATH Lqc; FIELD is ENTITY_VINDICATION_ILLAGER_HURT Lqc; FIELD it BLOCK_WATERLILY_PLACE Lqc; FIELD iu BLOCK_WATER_AMBIENT Lqc; FIELD iv WEATHER_RAIN Lqc; FIELD iw WEATHER_RAIN_ABOVE Lqc; FIELD ix ENTITY_WITCH_AMBIENT Lqc; FIELD iy ENTITY_WITCH_DEATH Lqc; FIELD iz ENTITY_WITCH_DRINK Lqc; FIELD jA ENTITY_ZOMBIE_VILLAGER_DEATH Lqc; FIELD jB ENTITY_ZOMBIE_VILLAGER_HURT Lqc; FIELD jC ENTITY_ZOMBIE_VILLAGER_STEP Lqc; FIELD j ENTITY_ARMORSTAND_BREAK Lqc; FIELD ja BLOCK_WOOD_BUTTON_CLICK_OFF Lqc; FIELD jb BLOCK_WOOD_BUTTON_CLICK_ON Lqc; FIELD jc BLOCK_WOOD_FALL Lqc; FIELD jd BLOCK_WOOD_HIT Lqc; FIELD je BLOCK_WOOD_PLACE Lqc; FIELD jf BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF Lqc; FIELD jg BLOCK_WOOD_PRESSUREPLATE_CLICK_ON Lqc; FIELD jh BLOCK_WOOD_STEP Lqc; FIELD ji ENTITY_ZOMBIE_AMBIENT Lqc; FIELD jj ENTITY_ZOMBIE_ATTACK_DOOR_WOOD Lqc; FIELD jk ENTITY_ZOMBIE_ATTACK_IRON_DOOR Lqc; FIELD jl ENTITY_ZOMBIE_BREAK_DOOR_WOOD Lqc; FIELD jm ENTITY_ZOMBIE_DEATH Lqc; FIELD jn ENTITY_ZOMBIE_HORSE_AMBIENT Lqc; FIELD jo ENTITY_ZOMBIE_HORSE_DEATH Lqc; FIELD jp ENTITY_ZOMBIE_HORSE_HURT Lqc; FIELD jq ENTITY_ZOMBIE_HURT Lqc; FIELD jr ENTITY_ZOMBIE_INFECT Lqc; FIELD js ENTITY_ZOMBIE_PIG_AMBIENT Lqc; FIELD jt ENTITY_ZOMBIE_PIG_ANGRY Lqc; FIELD ju ENTITY_ZOMBIE_PIG_DEATH Lqc; FIELD jv ENTITY_ZOMBIE_PIG_HURT Lqc; FIELD jw ENTITY_ZOMBIE_STEP Lqc; FIELD jx ENTITY_ZOMBIE_VILLAGER_AMBIENT Lqc; FIELD jy ENTITY_ZOMBIE_VILLAGER_CONVERTED Lqc; FIELD jz ENTITY_ZOMBIE_VILLAGER_CURE Lqc; FIELD k ENTITY_ARMORSTAND_FALL Lqc; FIELD l ENTITY_ARMORSTAND_HIT Lqc; FIELD m ENTITY_ARMORSTAND_PLACE Lqc; FIELD n ITEM_ARMOR_EQUIP_CHAIN Lqc; FIELD o ITEM_ARMOR_EQUIP_DIAMOND Lqc; FIELD p ITEM_ARMOR_EQUIP_ELYTRA Lqc; FIELD q ITEM_ARMOR_EQUIP_GENERIC Lqc; FIELD r ITEM_ARMOR_EQUIP_GOLD Lqc; FIELD s ITEM_ARMOR_EQUIP_IRON Lqc; FIELD t ITEM_ARMOR_EQUIP_LEATHER Lqc; FIELD u ENTITY_ARROW_HIT Lqc; FIELD v ENTITY_ARROW_HIT_PLAYER Lqc; FIELD w ENTITY_ARROW_SHOOT Lqc; FIELD x ENTITY_BAT_AMBIENT Lqc; FIELD y ENTITY_BAT_DEATH Lqc; FIELD z ENTITY_BAT_HURT Lqc; METHOD a getSoundFromRegistry (Ljava/lang/String;)Lqc; ARG 0 id