yarn/mappings/bac.mapping

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CLASS bac
METHOD E isBlockLoaded (Les;)Z
METHOD a getClosestPlayer (DDDDLjava/util/function/Predicate;)Lapv;
METHOD a getClosestPlayer (DDDDZ)Lapv;
METHOD a isAreaLoaded (IIIIIIZ)Z
ARG 1 minX
ARG 2 minY
ARG 3 minZ
ARG 4 maxX
ARG 5 maxY
ARG 6 maxZ
METHOD a isChunkLoaded (IIZ)Z
METHOD a getClosestPlayer (Lafy;D)Lapv;
METHOD a getTop (Lbrd$a;II)I
ARG 1 type
ARG 2 x
METHOD a getTopPosition (Lbrd$a;Les;)Les;
ARG 1 type
METHOD a isAreaLoaded (Lbyy;Z)Z
METHOD a isAreaLoaded (Les;IZ)Z
ARG 1 center
ARG 2 radius
METHOD a isAreaLoaded (Les;Les;)Z
ARG 1 min
METHOD a isAreaLoaded (Les;Les;Z)Z
ARG 1 min
ARG 2 max
METHOD a getEmittedStrongRedstonePower (Les;Lex;)I
ARG 1 pos
METHOD b getClosestSurvivalPlayer (Lafy;D)Lapv;
METHOD b isAir (Les;)Z
METHOD b isBlockLoaded (Les;Z)Z
ARG 1 pos
METHOD d getWorldBorder ()Lbpg;
METHOD e isAreaLoaded (Les;I)Z
ARG 1 center
METHOD r_ getSeaLevel ()I