yarn/mappings/net/minecraft/util/math/MathUtils.mapping

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CLASS none/or net/minecraft/util/math/MathUtils
FIELD a SQUARE_ROOT_2 F
FIELD b sinTable [F
FIELD c rand Ljava/util/Random;
FIELD d MULTIPLY_DE_BRUIJN_BIT_POSITION [I
FIELD e SMALLEST_FRACTION_FREE_DOUBLE D
FIELD f asinTable [D
FIELD g cosTable [D
METHOD a generateRandomUuid ()Ljava/util/UUID;
METHOD a sqrt (D)F
ARG 0 value
METHOD a absMax (DD)D
ARG 0 firstValue
ARG 1 secondValue
METHOD a clamp (DDD)D
ARG 0 value
ARG 1 min
ARG 2 max
METHOD a sin (F)F
ARG 0 value
METHOD a equalsApproximate (FF)Z
ARG 0 x
ARG 1 y
METHOD a clamp (FFF)F
ARG 0 value
ARG 1 min
ARG 2 max
METHOD a abs (I)I
ARG 0 value
METHOD a intFloorDiv (II)I
ARG 0 num
ARG 1 denom
METHOD a clamp (III)I
ARG 0 value
ARG 1 min
ARG 2 max
METHOD a getDouble (Ljava/lang/String;D)D
ARG 0 value
ARG 1 defaultValue
METHOD a getDouble (Ljava/lang/String;DD)D
ARG 0 firstValue
ARG 1 firstValueDefault
ARG 2 secondValue
METHOD a getInt (Ljava/lang/String;I)I
ARG 0 value
ARG 1 defaultValue
METHOD a getInt (Ljava/lang/String;II)I
ARG 0 firstValue
ARG 1 firstValueDefault
ARG 2 secondValue
METHOD a generateRandomUuid (Ljava/util/Random;)Ljava/util/UUID;
ARG 0 rand
METHOD a nextDouble (Ljava/util/Random;DD)D
ARG 0 rand
ARG 1 min
ARG 2 max
METHOD a nextFloat (Ljava/util/Random;FF)F
ARG 0 rand
ARG 1 min
ARG 2 max
METHOD a nextInt (Ljava/util/Random;II)I
ARG 0 rand
METHOD a hashCode (Lnone/dk;)J
ARG 0 vec
METHOD a average ([J)D
ARG 0 values
METHOD b fastFloor (D)I
ARG 0 value
METHOD b modFloor (DD)D
ARG 0 num
ARG 1 denom
METHOD b clampedLerp (DDD)D
ARG 0 v0
ARG 1 v1
ARG 2 time
METHOD b cos (F)F
ARG 0 value
METHOD b modFloor (FF)F
ARG 0 num
ARG 1 denom
METHOD b packRgbFloats (FFF)I
ARG 0 r
ARG 1 g
ARG 2 b
METHOD b wrapDegrees (I)I
ARG 0 value
METHOD b modFloor (II)I
ARG 0 num
ARG 1 denom
METHOD b packRgbInts (III)I
ARG 0 r
ARG 1 g
ARG 2 b
METHOD c floor (D)I
ARG 0 value
METHOD c atan2 (DD)D
ARG 0 y
ARG 1 x
METHOD c lerp (DDD)D
ARG 0 time
ARG 1 v0
ARG 2 v1
METHOD c sqrt (F)F
ARG 0 value
METHOD c hsvToRgb (FFF)I
ARG 0 hue
ARG 1 saturation
ARG 2 value
METHOD c smallestEncompassingPowerOfTwo (I)I
ARG 0 value
METHOD c roundUp (II)I
METHOD c hashCode (III)J
ARG 0 x
ARG 1 y
ARG 2 z
METHOD d lfloor (D)J
ARG 0 value
METHOD d floor (F)I
ARG 0 value
METHOD d (I)I
ARG 0 value
METHOD d multiplyColors (II)I
ARG 0 c0
ARG 1 c1
METHOD e absFloor (D)I
ARG 0 value
METHOD e abs (F)F
ARG 0 value
METHOD e log2 (I)I
ARG 0 value
METHOD f ceil (D)I
ARG 0 value
METHOD f ceil (F)I
ARG 0 value
METHOD f finishMurmurHash (I)I
ARG 0 value
METHOD g wrapDegrees (D)D
ARG 0 value
METHOD g wrapDegrees (F)F
ARG 0 value
METHOD g isPowerOfTwo (I)Z
ARG 0 value
METHOD h getFractionalPart (D)D
ARG 0 value
METHOD i fastInverseSqrt (D)D
ARG 0 value