yarn/mappings/azx.mapping

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CLASS azx
METHOD E isBlockLoaded (Leq;)Z
ARG 0 pos
METHOD a getClosestPlayer (DDDDLjava/util/function/Predicate;)Lapr;
METHOD a getClosestPlayer (DDDDZ)Lapr;
METHOD a isAreaLoaded (IIIIIIZ)Z
ARG 0 minX
ARG 1 minY
ARG 2 minZ
ARG 3 maxX
ARG 4 maxY
ARG 5 maxZ
METHOD a isChunkLoaded (IIZ)Z
METHOD a getClosestPlayer (Lafv;D)Lapr;
METHOD a getTop (Lbqx$a;II)I
ARG 0 type
ARG 1 x
ARG 2 z
METHOD a getTopPosition (Lbqx$a;Leq;)Leq;
ARG 0 type
ARG 1 xz
METHOD a isAreaLoaded (Lbys;Z)Z
METHOD a isAreaLoaded (Leq;IZ)Z
ARG 0 center
ARG 1 radius
METHOD a isAreaLoaded (Leq;Leq;)Z
ARG 0 min
ARG 1 max
METHOD a isAreaLoaded (Leq;Leq;Z)Z
ARG 0 min
ARG 1 max
METHOD a getEmittedStrongRedstonePower (Leq;Lev;)I
ARG 0 pos
ARG 1 facing
METHOD b getClosestSurvivalPlayer (Lafv;D)Lapr;
METHOD b isAir (Leq;)Z
ARG 0 pos
METHOD b isBlockLoaded (Leq;Z)Z
ARG 0 pos
METHOD d getWorldBorder ()Lbpa;
METHOD e isAreaLoaded (Leq;I)Z
ARG 0 center
ARG 1 radius
METHOD r_ getSeaLevel ()I