yarn/mappings/net/minecraft/client/util/math/MatrixStack.mapping

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CLASS net/minecraft/class_4587 net/minecraft/client/util/math/MatrixStack
COMMENT A stack of transformation matrices used to specify how 3D objects are
COMMENT {@linkplain #translate translated}, {@linkplain #scale scaled} or
COMMENT {@linkplain #multiply rotated} in 3D space. Each entry consists of a
COMMENT {@linkplain Entry#getPositionMatrix position matrix} and its
COMMENT corresponding {@linkplain Entry#getNormalMatrix normal matrix}.
COMMENT
COMMENT <p>By putting matrices in a stack, a transformation can be expressed
COMMENT relative to another. You can {@linkplain #push push}, transform,
COMMENT render and {@linkplain #pop pop}, which allows you to restore the
COMMENT original matrix after rendering.
COMMENT
COMMENT <p>An entry of identity matrix is pushed when a stack is created. This
COMMENT means that a stack is {@linkplain #isEmpty empty} if and only if the
COMMENT stack contains exactly one entry.
FIELD field_20898 stack Ljava/util/Deque;
METHOD method_22903 push ()V
COMMENT Pushes a copy of the top entry onto this stack.
METHOD method_22904 translate (DDD)V
COMMENT Applies the translation transformation to the top entry.
ARG 1 x
ARG 3 y
ARG 5 z
METHOD method_22905 scale (FFF)V
COMMENT Applies the scale transformation to the top entry.
COMMENT
COMMENT @implNote This does not scale the normal matrix correctly when the
COMMENT scaling is uniform and the scaling factor is negative.
ARG 1 x
ARG 2 y
ARG 3 z
METHOD method_22907 multiply (Lorg/joml/Quaternionf;)V
COMMENT Applies the rotation transformation to the top entry.
ARG 1 quaternion
METHOD method_22908 (Ljava/util/ArrayDeque;)V
ARG 0 stack
METHOD method_22909 pop ()V
COMMENT Removes the entry at the top of this stack.
METHOD method_22911 isEmpty ()Z
COMMENT {@return whether this stack contains exactly one entry}
METHOD method_23760 peek ()Lnet/minecraft/class_4587$class_4665;
COMMENT {@return the entry at the top of this stack}
METHOD method_34425 multiplyPositionMatrix (Lorg/joml/Matrix4f;)V
COMMENT Multiplies the top position matrix with the given matrix.
COMMENT
COMMENT <p>This does not update the normal matrix unlike other transformation
COMMENT methods.
ARG 1 matrix
METHOD method_34426 loadIdentity ()V
COMMENT Sets the top entry to be the identity matrix.
METHOD method_46416 translate (FFF)V
ARG 1 x
ARG 2 y
ARG 3 z
METHOD method_49278 multiply (Lorg/joml/Quaternionf;FFF)V
ARG 1 quaternion
ARG 2 originX
ARG 3 originY
ARG 4 originZ
CLASS class_4665 Entry
FIELD field_21327 positionMatrix Lorg/joml/Matrix4f;
FIELD field_21328 normalMatrix Lorg/joml/Matrix3f;
FIELD field_48930 canSkipNormalization Z
METHOD <init> (Lnet/minecraft/class_4587$class_4665;)V
ARG 1 matrix
METHOD <init> (Lorg/joml/Matrix4f;Lorg/joml/Matrix3f;)V
ARG 1 positionMatrix
ARG 2 normalMatrix
METHOD method_23761 getPositionMatrix ()Lorg/joml/Matrix4f;
COMMENT {@return the matrix used to transform positions}
METHOD method_23762 getNormalMatrix ()Lorg/joml/Matrix3f;
COMMENT {@return the matrix used to transform normal vectors}
METHOD method_56820 transformNormal (FFFLorg/joml/Vector3f;)Lorg/joml/Vector3f;
ARG 1 x
ARG 2 y
ARG 3 z
ARG 4 dest
METHOD method_56821 transformNormal (Lorg/joml/Vector3f;Lorg/joml/Vector3f;)Lorg/joml/Vector3f;
ARG 1 vec
ARG 2 dest
METHOD method_56822 copy ()Lnet/minecraft/class_4587$class_4665;
METHOD method_56823 computeNormal ()V