yarn/mappings/net/minecraft/block/BlockRedstoneGateBase.mapping

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CLASS alx net/minecraft/block/BlockRedstoneGateBase
FIELD c BOUNDING_BOX Lbcs;
FIELD d powered Z
METHOD <init> (Z)V
ARG 0 powered
METHOD A isValidInput (Lasm;)Z
ARG 0 state
METHOD B isGate (Lasm;)Z
ARG 0 state
METHOD C matchesType (Lasm;)Z
ARG 0 other
METHOD D getUpdateDelay (Lasm;)I
ARG 0 state
METHOD a canPlaceAt (Laiw;Lcn;)Z
ARG 0 world
ARG 1 pos
METHOD a (Laiw;Lcn;Lasm;Ljava/util/Random;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 random
METHOD a onPlaced (Laiw;Lcn;Lasm;Lsp;Laes;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 placer
ARG 4 stack
METHOD a getStateForPlacement (Laiw;Lcn;Lcu;FFFILsp;)Lasm;
ARG 0 world
ARG 1 pos
ARG 2 facing
ARG 3 hitX
ARG 4 hitY
ARG 5 hitZ
ARG 6 metadata
ARG 7 player
METHOD a getOutputLevel (Laja;Lcn;Lasm;)I
ARG 0 view
ARG 1 pos
ARG 2 state
METHOD a update (Lasm;Laiw;Lcn;Laky;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 changedBlock
METHOD a shouldRenderSide (Lasm;Laja;Lcn;Lcu;)Z
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facing
METHOD b randomTick (Laiw;Lcn;Lasm;Ljava/util/Random;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 random
METHOD b getInputLevel (Laja;Lcn;Lcu;)I
ARG 0 view
ARG 1 pos
ARG 2 facing
METHOD b isEqual (Laky;)Z
ARG 0 block
METHOD b isFullBoundsCubeForCulling (Lasm;)Z
ARG 0 state
METHOD b getBoundingBox (Lasm;Laja;Lcn;)Lbcs;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD b getWeakRedstonePower (Lasm;Laja;Lcn;Lcu;)I
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facingFrom
METHOD c (Laiw;Lcn;Lasm;)V
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD c getMaxInputLevelSides (Laja;Lcn;Lasm;)I
ARG 0 view
ARG 1 pos
ARG 2 facing
METHOD c (Lasm;)Z
ARG 0 state
METHOD c getStrongRedstonePower (Lasm;Laja;Lcn;Lcu;)I
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facingFrom
METHOD d (Laiw;Lcn;Lasm;)V
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD f getRenderLayer ()Laio;
METHOD f (Laiw;Lcn;Lasm;)I
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD g emitsRedstonePower (Lasm;)Z
ARG 0 state
METHOD i getUpdateDelayInternal (Lasm;)I
ARG 0 state
METHOD x getPoweredState (Lasm;)Lasm;
ARG 0 state
METHOD y getUnpoweredState (Lasm;)Lasm;
ARG 0 state
METHOD z isPowered (Lasm;)Z
ARG 0 state