mirror of https://github.com/FabricMC/yarn.git
0ebbc7b3a1
* Map TextureUtil * Fixup: Remove unused mappings not picked up by Enigma * Fixup: Properly overload 'allocate' As it turns out, now that the bogus mappings are gone, Enigma will actually let me properly overload This was a learning experience :tiny-potato: |
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AbstractTexture.mapping | ||
AsyncTexture.mapping | ||
MipmapHelper.mapping | ||
MissingSprite.mapping | ||
NativeImage.mapping | ||
NativeImageBackedTexture.mapping | ||
PaintingManager.mapping | ||
PlayerSkinProvider.mapping | ||
PlayerSkinTexture.mapping | ||
ResourceTexture.mapping | ||
Sprite.mapping | ||
SpriteAtlasHolder.mapping | ||
SpriteAtlasTexture.mapping | ||
StatusEffectSpriteManager.mapping | ||
TextureManager.mapping | ||
TextureStitcher.mapping | ||
TextureStitcherCannotFitException.mapping | ||
TextureTickListener.mapping | ||
TextureUtil.mapping |