mirror of https://github.com/FabricMC/yarn.git
10e3fa8191
* Mapped most of the Entity Model classes * Update mappings/net/minecraft/client/render/entity/model/IllagerEntityModel.mapping Co-authored-by: YanisBft <doublecraft.official@gmail.com> * Addressed some of Yanis' concerns * Apparently this is anatomically correct, according to Haykam. Included a JavaDoc for anyone who is not familiar with Turtle anatomy. * Restored LargePufferfishEntityModel.mapping * Better? * Revert "extra" removals * Mapped one (redundant, probably used for debug) field * Accept haykam's change: tail -> legs Co-authored-by: haykam821 <24855774+haykam821@users.noreply.github.com> * Accept haykam's change: feet -> foot Co-authored-by: haykam821 <24855774+haykam821@users.noreply.github.com> Co-authored-by: YanisBft <doublecraft.official@gmail.com> Co-authored-by: haykam821 <24855774+haykam821@users.noreply.github.com> |
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.. | ||
block | ||
chunk | ||
debug | ||
entity | ||
item | ||
model | ||
BackgroundRenderer.mapping | ||
BlockBreakingInfo.mapping | ||
BufferBuilder.mapping | ||
BufferRenderer.mapping | ||
BuiltChunkStorage.mapping | ||
Camera.mapping | ||
DiffuseLighting.mapping | ||
Frustum.mapping | ||
FrustumWithOrigin.mapping | ||
GameRenderer.mapping | ||
GlMatrixFrustum.mapping | ||
LightmapTextureManager.mapping | ||
RenderLayer.mapping | ||
RenderTickCounter.mapping | ||
Tessellator.mapping | ||
VertexFormat.mapping | ||
VertexFormatElement.mapping | ||
VertexFormats.mapping | ||
VisibleRegion.mapping | ||
WorldRenderer.mapping |