yarn/mappings/net/minecraft/reference/Sounds.mapping

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CLASS nl net/minecraft/reference/Sounds
FIELD A ENTITY_BAT_TAKEOFF Lnk;
FIELD B ENTITY_BLAZE_AMBIENT Lnk;
FIELD C ENTITY_BLAZE_BURN Lnk;
FIELD D ENTITY_BLAZE_DEATH Lnk;
FIELD E ENTITY_BLAZE_HURT Lnk;
FIELD F ENTITY_BLAZE_SHOOT Lnk;
FIELD G ENTITY_BOBBER_SPLASH Lnk;
FIELD H ENTITY_BOBBER_THROW Lnk;
FIELD I ITEM_BOTTLE_EMPTY Lnk;
FIELD J ITEM_BOTTLE_FILL Lnk;
FIELD K ITEM_BOTTLE_FILL_DRAGONBREATH Lnk;
FIELD L BLOCK_BREWING_STAND_BREW Lnk;
FIELD M ITEM_BUCKET_EMPTY Lnk;
FIELD N ITEM_BUCKET_EMPTY_LAVA Lnk;
FIELD O ITEM_BUCKET_FILL Lnk;
FIELD P ITEM_BUCKET_FILL_LAVA Lnk;
FIELD Q ENTITY_CAT_AMBIENT Lnk;
FIELD R ENTITY_CAT_DEATH Lnk;
FIELD S ENTITY_CAT_HISS Lnk;
FIELD T ENTITY_CAT_HURT Lnk;
FIELD U ENTITY_CAT_PURR Lnk;
FIELD V ENTITY_CAT_PURREOW Lnk;
FIELD W BLOCK_CHEST_CLOSE Lnk;
FIELD X BLOCK_CHEST_LOCKED Lnk;
FIELD Y BLOCK_CHEST_OPEN Lnk;
FIELD Z ENTITY_CHICKEN_AMBIENT Lnk;
FIELD aA ENTITY_DONKEY_CHEST Lnk;
FIELD aB ENTITY_DONKEY_DEATH Lnk;
FIELD aC ENTITY_DONKEY_HURT Lnk;
FIELD aD ENTITY_EGG_THROW Lnk;
FIELD aE ENTITY_ELDER_GUARDIAN_AMBIENT Lnk;
FIELD aF ENTITY_ELDER_GUARDIAN_AMBIENT_LAND Lnk;
FIELD aG ENTITY_ELDER_GUARDIAN_CURSE Lnk;
FIELD aH ENTITY_ELDER_GUARDIAN_DEATH Lnk;
FIELD aI ENTITY_ELDER_GUARDIAN_DEATH_LAND Lnk;
FIELD aJ ENTITY_ELDER_GUARDIAN_HURT Lnk;
FIELD aK ENTITY_ELDER_GUARDIAN_HURT_LAND Lnk;
FIELD aL ITEM_ELYTRA_FLYING Lnk;
FIELD a AMBIENT_CAVE Lnk;
FIELD aM BLOCK_ENCHANTMENT_TABLE_USE Lnk;
FIELD aN BLOCK_ENDERCHEST_CLOSE Lnk;
FIELD aO BLOCK_ENDERCHEST_OPEN Lnk;
FIELD aP ENTITY_ENDERDRAGON_AMBIENT Lnk;
FIELD aQ ENTITY_ENDERDRAGON_DEATH Lnk;
FIELD aR ENTITY_ENDERDRAGON_FIREBALL_EXPLODE Lnk;
FIELD aS ENTITY_ENDERDRAGON_FLAP Lnk;
FIELD aT ENTITY_ENDERDRAGON_GROWL Lnk;
FIELD aU ENTITY_ENDERDRAGON_HURT Lnk;
FIELD aV ENTITY_ENDERDRAGON_SHOOT Lnk;
FIELD aW ENTITY_ENDEREYE_LAUNCH Lnk;
FIELD aX ENTITY_ENDERMEN_AMBIENT Lnk;
FIELD aY ENTITY_ENDERMEN_DEATH Lnk;
FIELD aZ ENTITY_ENDERMEN_HURT Lnk;
FIELD aa ENTITY_CHICKEN_DEATH Lnk;
FIELD ab ENTITY_CHICKEN_EGG Lnk;
FIELD ac ENTITY_CHICKEN_HURT Lnk;
FIELD ad ENTITY_CHICKEN_STEP Lnk;
FIELD ae BLOCK_CHORUS_FLOWER_DEATH Lnk;
FIELD af BLOCK_CHORUS_FLOWER_GROW Lnk;
FIELD ag ITEM_CHORUS_FRUIT_TELEPORT Lnk;
FIELD ah BLOCK_CLOTH_BREAK Lnk;
FIELD ai BLOCK_CLOTH_FALL Lnk;
FIELD aj BLOCK_CLOTH_HIT Lnk;
FIELD ak BLOCK_CLOTH_PLACE Lnk;
FIELD al BLOCK_CLOTH_STEP Lnk;
FIELD am BLOCK_COMPARATOR_CLICK Lnk;
FIELD an ENTITY_COW_AMBIENT Lnk;
FIELD ao ENTITY_COW_DEATH Lnk;
FIELD ap ENTITY_COW_HURT Lnk;
FIELD aq ENTITY_COW_MILK Lnk;
FIELD ar ENTITY_COW_STEP Lnk;
FIELD as ENTITY_CREEPER_DEATH Lnk;
FIELD at ENTITY_CREEPER_HURT Lnk;
FIELD au ENTITY_CREEPER_PRIMED Lnk;
FIELD av BLOCK_DISPENSER_DISPENSE Lnk;
FIELD aw BLOCK_DISPENSER_FAIL Lnk;
FIELD ax BLOCK_DISPENSER_LAUNCH Lnk;
FIELD ay ENTITY_DONKEY_AMBIENT Lnk;
FIELD az ENTITY_DONKEY_ANGRY Lnk;
FIELD bA BLOCK_FURNACE_FIRE_CRACKLE Lnk;
FIELD bB ENTITY_GENERIC_BIG_FALL Lnk;
FIELD bC ENTITY_GENERIC_BURN Lnk;
FIELD bD ENTITY_GENERIC_DEATH Lnk;
FIELD bE ENTITY_GENERIC_DRINK Lnk;
FIELD bF ENTITY_GENERIC_EAT Lnk;
FIELD bG ENTITY_GENERIC_EXPLODE Lnk;
FIELD bH ENTITY_GENERIC_EXTINGUISH_FIRE Lnk;
FIELD bI ENTITY_GENERIC_HURT Lnk;
FIELD bJ ENTITY_GENERIC_SMALL_FALL Lnk;
FIELD bK ENTITY_GENERIC_SPLASH Lnk;
FIELD bL ENTITY_GENERIC_SWIM Lnk;
FIELD b BLOCK_ANVIL_BREAK Lnk;
FIELD bM ENTITY_GHAST_AMBIENT Lnk;
FIELD bN ENTITY_GHAST_DEATH Lnk;
FIELD bO ENTITY_GHAST_HURT Lnk;
FIELD bP ENTITY_GHAST_SCREAM Lnk;
FIELD bQ ENTITY_GHAST_SHOOT Lnk;
FIELD bR ENTITY_GHAST_WARN Lnk;
FIELD bS BLOCK_GLASS_BREAK Lnk;
FIELD bT BLOCK_GLASS_FALL Lnk;
FIELD bU BLOCK_GLASS_HIT Lnk;
FIELD bV BLOCK_GLASS_PLACE Lnk;
FIELD bW BLOCK_GLASS_STEP Lnk;
FIELD bX BLOCK_GRASS_BREAK Lnk;
FIELD bY BLOCK_GRASS_FALL Lnk;
FIELD bZ BLOCK_GRASS_HIT Lnk;
FIELD ba ENTITY_ENDERMEN_SCREAM Lnk;
FIELD bb ENTITY_ENDERMEN_STARE Lnk;
FIELD bc ENTITY_ENDERMEN_TELEPORT Lnk;
FIELD bd ENTITY_ENDERMITE_AMBIENT Lnk;
FIELD be ENTITY_ENDERMITE_DEATH Lnk;
FIELD bf ENTITY_ENDERMITE_HURT Lnk;
FIELD bg ENTITY_ENDERMITE_STEP Lnk;
FIELD bh ENTITY_ENDERPEARL_THROW Lnk;
FIELD bi BLOCK_END_GATEWAY_SPAWN Lnk;
FIELD bj ENTITY_EXPERIENCE_BOTTLE_THROW Lnk;
FIELD bk ENTITY_EXPERIENCE_ORB_PICKUP Lnk;
FIELD bl ENTITY_EXPERIENCE_ORB_TOUCH Lnk;
FIELD bm BLOCK_FENCE_GATE_CLOSE Lnk;
FIELD bn BLOCK_FENCE_GATE_OPEN Lnk;
FIELD bo ITEM_FIRECHARGE_USE Lnk;
FIELD bp ENTITY_FIREWORK_BLAST Lnk;
FIELD bq ENTITY_FIREWORK_BLAST_FAR Lnk;
FIELD br ENTITY_FIREWORK_LARGE_BLAST Lnk;
FIELD bs ENTITY_FIREWORK_LARGE_BLAST_FAR Lnk;
FIELD bt ENTITY_FIREWORK_LAUNCH Lnk;
FIELD bu ENTITY_FIREWORK_SHOOT Lnk;
FIELD bv ENTITY_FIREWORK_TWINKLE Lnk;
FIELD bw ENTITY_FIREWORK_TWINKLE_FAR Lnk;
FIELD bx BLOCK_FIRE_AMBIENT Lnk;
FIELD by BLOCK_FIRE_EXTINGUISH Lnk;
FIELD bz ITEM_FLINTANDSTEEL_USE Lnk;
FIELD cA ENTITY_HORSE_SADDLE Lnk;
FIELD cB ENTITY_HORSE_STEP Lnk;
FIELD cC ENTITY_HORSE_STEP_WOOD Lnk;
FIELD cD ENTITY_HOSTILE_BIG_FALL Lnk;
FIELD cE ENTITY_HOSTILE_DEATH Lnk;
FIELD cF ENTITY_HOSTILE_HURT Lnk;
FIELD cG ENTITY_HOSTILE_SMALL_FALL Lnk;
FIELD cH ENTITY_HOSTILE_SPLASH Lnk;
FIELD cI ENTITY_HOSTILE_SWIM Lnk;
FIELD cJ ENTITY_HUSK_AMBIENT Lnk;
FIELD cK ENTITY_HUSK_DEATH Lnk;
FIELD cL ENTITY_HUSK_HURT Lnk;
FIELD c BLOCK_ANVIL_DESTROY Lnk;
FIELD cM ENTITY_HUSK_STEP Lnk;
FIELD cN ENTITY_IRONGOLEM_ATTACK Lnk;
FIELD cO ENTITY_IRONGOLEM_DEATH Lnk;
FIELD cP ENTITY_IRONGOLEM_HURT Lnk;
FIELD cQ ENTITY_IRONGOLEM_STEP Lnk;
FIELD cR BLOCK_IRON_DOOR_CLOSE Lnk;
FIELD cS BLOCK_IRON_DOOR_OPEN Lnk;
FIELD cT BLOCK_IRON_TRAPDOOR_CLOSE Lnk;
FIELD cU BLOCK_IRON_TRAPDOOR_OPEN Lnk;
FIELD cV ENTITY_ITEMFRAME_ADD_ITEM Lnk;
FIELD cW ENTITY_ITEMFRAME_BREAK Lnk;
FIELD cX ENTITY_ITEMFRAME_PLACE Lnk;
FIELD cY ENTITY_ITEMFRAME_REMOVE_ITEM Lnk;
FIELD cZ ENTITY_ITEMFRAME_ROTATE_ITEM Lnk;
FIELD ca BLOCK_GRASS_PLACE Lnk;
FIELD cb BLOCK_GRASS_STEP Lnk;
FIELD cc BLOCK_GRAVEL_BREAK Lnk;
FIELD cd BLOCK_GRAVEL_FALL Lnk;
FIELD ce BLOCK_GRAVEL_HIT Lnk;
FIELD cf BLOCK_GRAVEL_PLACE Lnk;
FIELD cg BLOCK_GRAVEL_STEP Lnk;
FIELD ch ENTITY_GUARDIAN_AMBIENT Lnk;
FIELD ci ENTITY_GUARDIAN_AMBIENT_LAND Lnk;
FIELD cj ENTITY_GUARDIAN_ATTACK Lnk;
FIELD ck ENTITY_GUARDIAN_DEATH Lnk;
FIELD cl ENTITY_GUARDIAN_DEATH_LAND Lnk;
FIELD cm ENTITY_GUARDIAN_FLOP Lnk;
FIELD cn ENTITY_GUARDIAN_HURT Lnk;
FIELD co ENTITY_GUARDIAN_HURT_LAND Lnk;
FIELD cp ITEM_HOE_TILL Lnk;
FIELD cq ENTITY_HORSE_AMBIENT Lnk;
FIELD cr ENTITY_HORSE_ANGRY Lnk;
FIELD cs ENTITY_HORSE_ARMOR Lnk;
FIELD ct ENTITY_HORSE_BREATHE Lnk;
FIELD cu ENTITY_HORSE_DEATH Lnk;
FIELD cv ENTITY_HORSE_EAT Lnk;
FIELD cw ENTITY_HORSE_GALLOP Lnk;
FIELD cx ENTITY_HORSE_HURT Lnk;
FIELD cy ENTITY_HORSE_JUMP Lnk;
FIELD cz ENTITY_HORSE_LAND Lnk;
FIELD dA BLOCK_METAL_STEP Lnk;
FIELD dB ENTITY_MINECART_INSIDE Lnk;
FIELD dC ENTITY_MINECART_RIDING Lnk;
FIELD dD ENTITY_MOOSHROOM_SHEAR Lnk;
FIELD dE ENTITY_MULE_AMBIENT Lnk;
FIELD dF ENTITY_MULE_DEATH Lnk;
FIELD dG ENTITY_MULE_HURT Lnk;
FIELD dH MUSIC_CREATIVE Lnk;
FIELD dI MUSIC_CREDITS Lnk;
FIELD dJ MUSIC_DRAGON Lnk;
FIELD dK MUSIC_END Lnk;
FIELD dL MUSIC_GAME Lnk;
FIELD d BLOCK_ANVIL_FALL Lnk;
FIELD dM MUSIC_MENU Lnk;
FIELD dN MUSIC_NETHER Lnk;
FIELD dO BLOCK_NOTE_BASEDRUM Lnk;
FIELD dP BLOCK_NOTE_BASS Lnk;
FIELD dQ BLOCK_NOTE_HARP Lnk;
FIELD dR BLOCK_NOTE_HAT Lnk;
FIELD dS BLOCK_NOTE_PLING Lnk;
FIELD dT BLOCK_NOTE_SNARE Lnk;
FIELD dU ENTITY_PAINTING_BREAK Lnk;
FIELD dV ENTITY_PAINTING_PLACE Lnk;
FIELD dW ENTITY_PIG_AMBIENT Lnk;
FIELD dX ENTITY_PIG_DEATH Lnk;
FIELD dY ENTITY_PIG_HURT Lnk;
FIELD dZ ENTITY_PIG_SADDLE Lnk;
FIELD da ENTITY_ITEM_BREAK Lnk;
FIELD db ENTITY_ITEM_PICKUP Lnk;
FIELD dc BLOCK_LADDER_BREAK Lnk;
FIELD dd BLOCK_LADDER_FALL Lnk;
FIELD de BLOCK_LADDER_HIT Lnk;
FIELD df BLOCK_LADDER_PLACE Lnk;
FIELD dg BLOCK_LADDER_STEP Lnk;
FIELD dh BLOCK_LAVA_AMBIENT Lnk;
FIELD di BLOCK_LAVA_EXTINGUISH Lnk;
FIELD dj BLOCK_LAVA_POP Lnk;
FIELD dk ENTITY_LEASHKNOT_BREAK Lnk;
FIELD dl ENTITY_LEASHKNOT_PLACE Lnk;
FIELD dm BLOCK_LEVER_CLICK Lnk;
FIELD dn ENTITY_LIGHTNING_IMPACT Lnk;
FIELD dp ENTITY_LINGERINGPOTION_THROW Lnk;
FIELD dq ENTITY_MAGMACUBE_DEATH Lnk;
FIELD dr ENTITY_MAGMACUBE_HURT Lnk;
FIELD ds ENTITY_MAGMACUBE_JUMP Lnk;
FIELD dt ENTITY_MAGMACUBE_SQUISH Lnk;
FIELD du BLOCK_METAL_BREAK Lnk;
FIELD dv BLOCK_METAL_FALL Lnk;
FIELD dw BLOCK_METAL_HIT Lnk;
FIELD dx BLOCK_METAL_PLACE Lnk;
FIELD dy BLOCK_METAL_PRESSUREPLATE_CLICK_OFF Lnk;
FIELD dz BLOCK_METAL_PRESSUREPLATE_CLICK_ON Lnk;
FIELD eA BLOCK_PORTAL_TRIGGER Lnk;
FIELD eB ENTITY_RABBIT_AMBIENT Lnk;
FIELD eC ENTITY_RABBIT_ATTACK Lnk;
FIELD eD ENTITY_RABBIT_DEATH Lnk;
FIELD eE ENTITY_RABBIT_HURT Lnk;
FIELD eF ENTITY_RABBIT_JUMP Lnk;
FIELD eG RECORD_11 Lnk;
FIELD eH RECORD_13 Lnk;
FIELD eI RECORD_BLOCKS Lnk;
FIELD eJ RECORD_CAT Lnk;
FIELD eK RECORD_CHIRP Lnk;
FIELD eL RECORD_FAR Lnk;
FIELD e BLOCK_ANVIL_HIT Lnk;
FIELD eM RECORD_MALL Lnk;
FIELD eN RECORD_MELLOHI Lnk;
FIELD eO RECORD_STAL Lnk;
FIELD eP RECORD_STRAD Lnk;
FIELD eQ RECORD_WAIT Lnk;
FIELD eR RECORD_WARD Lnk;
FIELD eS BLOCK_REDSTONE_TORCH_BURNOUT Lnk;
FIELD eT BLOCK_SAND_BREAK Lnk;
FIELD eU BLOCK_SAND_FALL Lnk;
FIELD eV BLOCK_SAND_HIT Lnk;
FIELD eW BLOCK_SAND_PLACE Lnk;
FIELD eX BLOCK_SAND_STEP Lnk;
FIELD eY ENTITY_SHEEP_AMBIENT Lnk;
FIELD eZ ENTITY_SHEEP_DEATH Lnk;
FIELD ea ENTITY_PIG_STEP Lnk;
FIELD eb BLOCK_PISTON_CONTRACT Lnk;
FIELD ec BLOCK_PISTON_EXTEND Lnk;
FIELD ed ENTITY_PLAYER_ATTACK_CRIT Lnk;
FIELD ee ENTITY_PLAYER_ATTACK_KNOCKBACK Lnk;
FIELD ef ENTITY_PLAYER_ATTACK_NODAMAGE Lnk;
FIELD eg ENTITY_PLAYER_ATTACK_STRONG Lnk;
FIELD eh ENTITY_PLAYER_ATTACK_SWEEP Lnk;
FIELD ei ENTITY_PLAYER_ATTACK_WEAK Lnk;
FIELD ej ENTITY_PLAYER_BIG_FALL Lnk;
FIELD ek ENTITY_PLAYER_BREATH Lnk;
FIELD el ENTITY_PLAYER_BURP Lnk;
FIELD em ENTITY_PLAYER_DEATH Lnk;
FIELD en ENTITY_PLAYER_HURT Lnk;
FIELD eo ENTITY_PLAYER_LEVELUP Lnk;
FIELD ep ENTITY_PLAYER_SMALL_FALL Lnk;
FIELD eq ENTITY_PLAYER_SPLASH Lnk;
FIELD er ENTITY_PLAYER_SWIM Lnk;
FIELD es ENTITY_POLAR_BEAR_AMBIENT Lnk;
FIELD et ENTITY_POLAR_BEAR_BABY_AMBIENT Lnk;
FIELD eu ENTITY_POLAR_BEAR_DEATH Lnk;
FIELD ev ENTITY_POLAR_BEAR_HURT Lnk;
FIELD ew ENTITY_POLAR_BEAR_STEP Lnk;
FIELD ex ENTITY_POLAR_BEAR_WARNING Lnk;
FIELD ey BLOCK_PORTAL_AMBIENT Lnk;
FIELD ez BLOCK_PORTAL_TRAVEL Lnk;
FIELD fA ENTITY_SKELETON_SHOOT Lnk;
FIELD fB ENTITY_SKELETON_STEP Lnk;
FIELD fC ENTITY_SLIME_ATTACK Lnk;
FIELD fD BLOCK_SLIME_BREAK Lnk;
FIELD fE ENTITY_SLIME_DEATH Lnk;
FIELD fF BLOCK_SLIME_FALL Lnk;
FIELD fG BLOCK_SLIME_HIT Lnk;
FIELD fH ENTITY_SLIME_HURT Lnk;
FIELD fI ENTITY_SLIME_JUMP Lnk;
FIELD fJ BLOCK_SLIME_PLACE Lnk;
FIELD fK ENTITY_SLIME_SQUISH Lnk;
FIELD fL BLOCK_SLIME_STEP Lnk;
FIELD f BLOCK_ANVIL_LAND Lnk;
FIELD fM ENTITY_SMALL_MAGMACUBE_DEATH Lnk;
FIELD fN ENTITY_SMALL_MAGMACUBE_HURT Lnk;
FIELD fO ENTITY_SMALL_MAGMACUBE_SQUISH Lnk;
FIELD fP ENTITY_SMALL_SLIME_DEATH Lnk;
FIELD fQ ENTITY_SMALL_SLIME_HURT Lnk;
FIELD fR ENTITY_SMALL_SLIME_JUMP Lnk;
FIELD fS ENTITY_SMALL_SLIME_SQUISH Lnk;
FIELD fT ENTITY_SNOWBALL_THROW Lnk;
FIELD fU ENTITY_SNOWMAN_AMBIENT Lnk;
FIELD fV ENTITY_SNOWMAN_DEATH Lnk;
FIELD fW ENTITY_SNOWMAN_HURT Lnk;
FIELD fX ENTITY_SNOWMAN_SHOOT Lnk;
FIELD fY BLOCK_SNOW_BREAK Lnk;
FIELD fZ BLOCK_SNOW_FALL Lnk;
FIELD fa ENTITY_SHEEP_HURT Lnk;
FIELD fb ENTITY_SHEEP_SHEAR Lnk;
FIELD fc ENTITY_SHEEP_STEP Lnk;
FIELD fd ITEM_SHIELD_BLOCK Lnk;
FIELD fe ITEM_SHIELD_BREAK Lnk;
FIELD ff ITEM_SHOVEL_FLATTEN Lnk;
FIELD fg ENTITY_SHULKER_AMBIENT Lnk;
FIELD fh ENTITY_SHULKER_BULLET_HIT Lnk;
FIELD fi ENTITY_SHULKER_BULLET_HURT Lnk;
FIELD fj ENTITY_SHULKER_CLOSE Lnk;
FIELD fk ENTITY_SHULKER_DEATH Lnk;
FIELD fl ENTITY_SHULKER_HURT Lnk;
FIELD fm ENTITY_SHULKER_HURT_CLOSED Lnk;
FIELD fn ENTITY_SHULKER_OPEN Lnk;
FIELD fo ENTITY_SHULKER_SHOOT Lnk;
FIELD fp ENTITY_SHULKER_TELEPORT Lnk;
FIELD fq ENTITY_SILVERFISH_AMBIENT Lnk;
FIELD fr ENTITY_SILVERFISH_DEATH Lnk;
FIELD fs ENTITY_SILVERFISH_HURT Lnk;
FIELD ft ENTITY_SILVERFISH_STEP Lnk;
FIELD fu ENTITY_SKELETON_AMBIENT Lnk;
FIELD fv ENTITY_SKELETON_DEATH Lnk;
FIELD fw ENTITY_SKELETON_HORSE_AMBIENT Lnk;
FIELD fx ENTITY_SKELETON_HORSE_DEATH Lnk;
FIELD fy ENTITY_SKELETON_HORSE_HURT Lnk;
FIELD fz ENTITY_SKELETON_HURT Lnk;
FIELD gA ENTITY_TNT_PRIMED Lnk;
FIELD gB BLOCK_TRIPWIRE_ATTACH Lnk;
FIELD gC BLOCK_TRIPWIRE_CLICK_OFF Lnk;
FIELD gD BLOCK_TRIPWIRE_CLICK_ON Lnk;
FIELD gE BLOCK_TRIPWIRE_DETACH Lnk;
FIELD gF UI_BUTTON_CLICK Lnk;
FIELD gG ENTITY_VILLAGER_AMBIENT Lnk;
FIELD gH ENTITY_VILLAGER_DEATH Lnk;
FIELD gI ENTITY_VILLAGER_HURT Lnk;
FIELD gJ ENTITY_VILLAGER_NO Lnk;
FIELD gK ENTITY_VILLAGER_TRADING Lnk;
FIELD gL ENTITY_VILLAGER_YES Lnk;
FIELD g BLOCK_ANVIL_PLACE Lnk;
FIELD gM BLOCK_WATERLILY_PLACE Lnk;
FIELD gN BLOCK_WATER_AMBIENT Lnk;
FIELD gO WEATHER_RAIN Lnk;
FIELD gP WEATHER_RAIN_ABOVE Lnk;
FIELD gQ ENTITY_WITCH_AMBIENT Lnk;
FIELD gR ENTITY_WITCH_DEATH Lnk;
FIELD gS ENTITY_WITCH_DRINK Lnk;
FIELD gT ENTITY_WITCH_HURT Lnk;
FIELD gU ENTITY_WITCH_THROW Lnk;
FIELD gV ENTITY_WITHER_AMBIENT Lnk;
FIELD gW ENTITY_WITHER_BREAK_BLOCK Lnk;
FIELD gX ENTITY_WITHER_DEATH Lnk;
FIELD gY ENTITY_WITHER_HURT Lnk;
FIELD gZ ENTITY_WITHER_SHOOT Lnk;
FIELD ga BLOCK_SNOW_HIT Lnk;
FIELD gb BLOCK_SNOW_PLACE Lnk;
FIELD gc BLOCK_SNOW_STEP Lnk;
FIELD gd ENTITY_SPIDER_AMBIENT Lnk;
FIELD ge ENTITY_SPIDER_DEATH Lnk;
FIELD gf ENTITY_SPIDER_HURT Lnk;
FIELD gg ENTITY_SPIDER_STEP Lnk;
FIELD gh ENTITY_SPLASH_POTION_BREAK Lnk;
FIELD gi ENTITY_SPLASH_POTION_THROW Lnk;
FIELD gj ENTITY_SQUID_AMBIENT Lnk;
FIELD gk ENTITY_SQUID_DEATH Lnk;
FIELD gl ENTITY_SQUID_HURT Lnk;
FIELD gm BLOCK_STONE_BREAK Lnk;
FIELD gn BLOCK_STONE_BUTTON_CLICK_OFF Lnk;
FIELD go BLOCK_STONE_BUTTON_CLICK_ON Lnk;
FIELD gp BLOCK_STONE_FALL Lnk;
FIELD gq BLOCK_STONE_HIT Lnk;
FIELD gr BLOCK_STONE_PLACE Lnk;
FIELD gs BLOCK_STONE_PRESSUREPLATE_CLICK_OFF Lnk;
FIELD gt BLOCK_STONE_PRESSUREPLATE_CLICK_ON Lnk;
FIELD gu BLOCK_STONE_STEP Lnk;
FIELD gv ENTITY_STRAY_AMBIENT Lnk;
FIELD gw ENTITY_STRAY_DEATH Lnk;
FIELD gx ENTITY_STRAY_HURT Lnk;
FIELD gy ENTITY_STRAY_STEP Lnk;
FIELD gz ENCHANT_THORNS_HIT Lnk;
FIELD hA BLOCK_WOOD_STEP Lnk;
FIELD hB ENTITY_ZOMBIE_AMBIENT Lnk;
FIELD hC ENTITY_ZOMBIE_ATTACK_DOOR_WOOD Lnk;
FIELD hD ENTITY_ZOMBIE_ATTACK_IRON_DOOR Lnk;
FIELD hE ENTITY_ZOMBIE_BREAK_DOOR_WOOD Lnk;
FIELD hF ENTITY_ZOMBIE_DEATH Lnk;
FIELD hG ENTITY_ZOMBIE_HORSE_AMBIENT Lnk;
FIELD hH ENTITY_ZOMBIE_HORSE_DEATH Lnk;
FIELD hI ENTITY_ZOMBIE_HORSE_HURT Lnk;
FIELD hJ ENTITY_ZOMBIE_HURT Lnk;
FIELD hK ENTITY_ZOMBIE_INFECT Lnk;
FIELD hL ENTITY_ZOMBIE_PIG_AMBIENT Lnk;
FIELD h BLOCK_ANVIL_STEP Lnk;
FIELD hM ENTITY_ZOMBIE_PIG_ANGRY Lnk;
FIELD hN ENTITY_ZOMBIE_PIG_DEATH Lnk;
FIELD hO ENTITY_ZOMBIE_PIG_HURT Lnk;
FIELD hP ENTITY_ZOMBIE_STEP Lnk;
FIELD hQ ENTITY_ZOMBIE_VILLAGER_AMBIENT Lnk;
FIELD hR ENTITY_ZOMBIE_VILLAGER_CONVERTED Lnk;
FIELD hS ENTITY_ZOMBIE_VILLAGER_CURE Lnk;
FIELD hT ENTITY_ZOMBIE_VILLAGER_DEATH Lnk;
FIELD hU ENTITY_ZOMBIE_VILLAGER_HURT Lnk;
FIELD hV ENTITY_ZOMBIE_VILLAGER_STEP Lnk;
FIELD ha ENTITY_WITHER_SPAWN Lnk;
FIELD hb ENTITY_WITHER_SKELETON_AMBIENT Lnk;
FIELD hc ENTITY_WITHER_SKELETON_DEATH Lnk;
FIELD hd ENTITY_WITHER_SKELETON_HURT Lnk;
FIELD he ENTITY_WITHER_SKELETON_STEP Lnk;
FIELD hf ENTITY_WOLF_AMBIENT Lnk;
FIELD hg ENTITY_WOLF_DEATH Lnk;
FIELD hh ENTITY_WOLF_GROWL Lnk;
FIELD hi ENTITY_WOLF_HOWL Lnk;
FIELD hj ENTITY_WOLF_HURT Lnk;
FIELD hk ENTITY_WOLF_PANT Lnk;
FIELD hl ENTITY_WOLF_SHAKE Lnk;
FIELD hm ENTITY_WOLF_STEP Lnk;
FIELD hn ENTITY_WOLF_WHINE Lnk;
FIELD ho BLOCK_WOODEN_DOOR_CLOSE Lnk;
FIELD hp BLOCK_WOODEN_DOOR_OPEN Lnk;
FIELD hq BLOCK_WOODEN_TRAPDOOR_CLOSE Lnk;
FIELD hr BLOCK_WOODEN_TRAPDOOR_OPEN Lnk;
FIELD hs BLOCK_WOOD_BREAK Lnk;
FIELD ht BLOCK_WOOD_BUTTON_CLICK_OFF Lnk;
FIELD hu BLOCK_WOOD_BUTTON_CLICK_ON Lnk;
FIELD hv BLOCK_WOOD_FALL Lnk;
FIELD hw BLOCK_WOOD_HIT Lnk;
FIELD hx BLOCK_WOOD_PLACE Lnk;
FIELD hy BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF Lnk;
FIELD hz BLOCK_WOOD_PRESSUREPLATE_CLICK_ON Lnk;
FIELD i BLOCK_ANVIL_USE Lnk;
FIELD j ENTITY_ARMORSTAND_BREAK Lnk;
FIELD k ENTITY_ARMORSTAND_FALL Lnk;
FIELD l ENTITY_ARMORSTAND_HIT Lnk;
FIELD m ENTITY_ARMORSTAND_PLACE Lnk;
FIELD n ITEM_ARMOR_EQUIP_CHAIN Lnk;
FIELD o ITEM_ARMOR_EQUIP_DIAMOND Lnk;
FIELD p ITEM_ARMOR_EQUIP_GENERIC Lnk;
FIELD q ITEM_ARMOR_EQUIP_GOLD Lnk;
FIELD r ITEM_ARMOR_EQUIP_IRON Lnk;
FIELD s ITEM_ARMOR_EQUIP_LEATHER Lnk;
FIELD t ENTITY_ARROW_HIT Lnk;
FIELD u ENTITY_ARROW_HIT_PLAYER Lnk;
FIELD v ENTITY_ARROW_SHOOT Lnk;
FIELD w ENTITY_BAT_AMBIENT Lnk;
FIELD x ENTITY_BAT_DEATH Lnk;
FIELD y ENTITY_BAT_HURT Lnk;
FIELD z ENTITY_BAT_LOOP Lnk;
METHOD a getSoundFromRegistry (Ljava/lang/String;)Lnk;
ARG 0 id