yarn/mappings/bgd.mapping

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CLASS bgd
METHOD <init> (Lbet$c;)V
ARG 0 builder
METHOD Y_ getOffsetType ()Lbet$b;
METHOD a getPlacementState (Lata;)Lbnh;
METHOD a afterBreak (Lazt;Lapr;Leq;Lbnh;Lbll;Lauv;)V
ARG 0 world
ARG 1 player
ARG 2 pos
ARG 3 state
ARG 4 blockEntity
ARG 5 stack
METHOD a onPlaced (Lazt;Leq;Lbnh;Lage;Lauv;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 placer
ARG 4 stack
METHOD a onBreak (Lazt;Leq;Lbnh;Lapr;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 player
METHOD a canPlaceAt (Lbnh;Lazx;Leq;)Z
ARG 0 world
ARG 2 pos
METHOD a getRenderingState (Lbnh;Lev;Lbnh;Lazu;Leq;Leq;)Lbnh;
ARG 0 state
ARG 5 pos
METHOD a appendProperties (Lbni$a;)V
ARG 0 builder