yarn/mappings/net/minecraft/block/BlockDoor.mapping

65 lines
1.4 KiB
Plaintext

CLASS bgc net/minecraft/block/BlockDoor
METHOD <init> (Lbet$c;)V
ARG 0 builder
METHOD a getPlacementState (Lata;)Lbnh;
METHOD a afterBreak (Lazt;Lapr;Leq;Lbnh;Lbll;Lauv;)V
ARG 0 world
ARG 1 player
ARG 2 pos
ARG 3 state
ARG 4 blockEntity
ARG 5 stack
METHOD a onPlaced (Lazt;Leq;Lbnh;Lage;Lauv;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 placer
ARG 4 stack
METHOD a onBreak (Lazt;Leq;Lbnh;Lapr;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 player
METHOD a isFullBoundsCubeForConnection (Lbnh;)Z
ARG 0 state
METHOD a getBoundingShape (Lbnh;Lazg;Leq;)Lcje;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD a canPlaceAtSide (Lbnh;Lazg;Leq;Lcdv;)Z
ARG 0 world
ARG 2 pos
METHOD a activate (Lbnh;Lazt;Leq;Lapr;Laeo;Lev;FFF)Z
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 player
ARG 4 hand
ARG 5 facing
ARG 6 hitX
ARG 7 hitY
ARG 8 hitZ
METHOD a update (Lbnh;Lazt;Leq;Lbet;Leq;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 block
ARG 4 updatePos
METHOD a canPlaceAt (Lbnh;Lazx;Leq;)Z
ARG 0 world
ARG 2 pos
METHOD a applyMirror (Lbnh;Lbia;)Lbnh;
ARG 0 state
ARG 1 mirror
METHOD a applyRotation (Lbnh;Lbja;)Lbnh;
ARG 0 state
ARG 1 rotation
METHOD a getRenderingState (Lbnh;Lev;Lbnh;Lazu;Leq;Leq;)Lbnh;
ARG 0 state
ARG 5 pos
METHOD a appendProperties (Lbni$a;)V
ARG 0 builder
METHOD c getRenderLayer ()Lazh;
METHOD j getPistonBehavior (Lbnh;)Lcbr;
ARG 0 state