yarn/mappings/net/minecraft/entity/LivingEntity.mapping

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CLASS aim net/minecraft/entity/LivingEntity
FIELD aA lastHandSwingProgress F
FIELD aB handSwingProgress F
FIELD aD lastLimbDistance F
FIELD aE limbDistance F
FIELD aF limbAngle F
FIELD aL headYaw F
FIELD aM prevHeadYaw F
FIELD aO attackingPlayer Lavr;
FIELD aP playerHitTimer I
FIELD aQ dead Z
FIELD aR despawnCounter I
FIELD aZ jumping Z
FIELD aq LIVING_FLAGS Lqh;
FIELD ar SLEEPING_SIZE Laie;
FIELD as isHandSwinging Z
FIELD at preferredHand Lagx;
FIELD au handSwingTicks I
FIELD av stuckArrowTimer I
FIELD aw hurtTime I
FIELD az deathTime I
FIELD bA attacking Laim;
FIELD bB lastAttackTime I
FIELD bC movementSpeed F
FIELD bE absorptionAmount F
FIELD bF lastBlockPos Lev;
FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
FIELD ba sidewaysSpeed F
FIELD bb upwardSpeed F
FIELD bc forwardSpeed F
FIELD bm activeItemStack Lbbu;
FIELD bq brain Lajb;
FIELD br SLEEPING_POSITION Lqh;
FIELD bs attributeContainer Lajg;
FIELD bt damageTracker Lahl;
FIELD bu activeStatusEffects Ljava/util/Map;
FIELD bv equippedHand Lfj;
FIELD bw equippedArmor Lfj;
FIELD by attacker Laim;
FIELD bz lastAttackedTime I
FIELD c ATTR_SPRINTING_SPEED_BOOST Laje;
FIELD d HEALTH Lqh;
FIELD e POTION_SWIRLS_COLOR Lqh;
FIELD f POTION_SWIRLS_AMBIENT Lqh;
FIELD g STUCK_ARROWS Lqh;
METHOD <init> (Laih;Lbha;)V
ARG 1 type
METHOD A getAttackDistanceScalingFactor (Laid;)D
METHOD C updatePotionVisibility ()V
METHOD C attack (Laid;)Z
METHOD D pushAway (Laid;)V
METHOD E canSee (Laid;)Z
METHOD a teleport (DDDZ)Z
ARG 1 x
ARG 3 y
ARG 5 z
ARG 7 particleEffects
METHOD a swingHand (Lagx;)V
METHOD a setStackInHand (Lagx;Lbbu;)V
ARG 1 hand
METHOD a onDeath (Lahm;)V
METHOD a dropEquipment (Lahm;IZ)V
ARG 2 addedDropChance
ARG 3 dropAllowed
METHOD a dropLoot (Lahm;Z)V
ARG 1 source
ARG 2 killedByPlayer
METHOD a hasStatusEffect (Lahv;)Z
METHOD a takeKnockback (Laid;FDD)V
ARG 1 source
ARG 2 scale
ARG 3 x
ARG 5 z
METHOD a sendPickup (Laid;I)V
ARG 1 item
ARG 2 count
METHOD a canTarget (Laih;)Z
METHOD a isEquippedStackValid (Laii;)Z
METHOD a setAttacker (Laim;)V
METHOD a isTarget (Laim;Lapt;)Z
ARG 1 target
ARG 2 targetPredicate
METHOD a getAttributeInstance (Lajc;)Lajd;
METHOD a spawnItemParticles (Lbbu;I)V
ARG 1 item
ARG 2 count
METHOD a applyFoodEffects (Lbbu;Lbha;Laim;)V
METHOD a eatFood (Lbha;Lbbu;)Lbbu;
METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Lajb;
METHOD a setPositionInBed (Lev;)V
ARG 1 pos
METHOD a setNearbySongPlaying (Lev;Z)V
ARG 1 songSource
ARG 2 playing
METHOD a getLootContextBuilder (ZLahm;)Lcoe$a;
ARG 1 killedByPlayer
METHOD a_ setJumping (Z)V
ARG 1 jumping
METHOD b heal (F)V
ARG 1 amount
METHOD b getStackInHand (Lagx;)Lbbu;
METHOD b applyArmorToDamage (Lahm;F)F
ARG 1 source
ARG 2 damage
METHOD b getStatusEffect (Lahv;)Lahx;
METHOD b getEquippedStack (Laii;)Lbbu;
METHOD b getActiveEyeHeight (Laiw;Laie;)F
METHOD b onEquipStack (Lbbu;)V
ARG 1 stack
METHOD b spawnEatingParticlesAndPlayEatingSoundOrPlayDrinkingSound (Lbbu;I)V
ARG 1 item
ARG 2 particleCount
METHOD b applyFrostWalker (Lev;)V
ARG 1 pos
METHOD c setHealth (F)V
METHOD c setLivingFlag (IZ)V
ARG 1 mask
ARG 2 value
METHOD c setCurrentHand (Lagx;)V
METHOD c playHurtSound (Lahm;)V
METHOD c applyEnchantmentsToDamage (Lahm;F)F
ARG 1 source
ARG 2 amount
METHOD c removePotionEffect (Lahv;)Lahx;
METHOD c addPotionEffect (Lahx;)Z
METHOD c sendEquipmentBreakStatus (Laii;)V
ARG 1 slot
METHOD c canTarget (Laim;)Z
ARG 1 target
METHOD c getDrinkSound (Lbbu;)Lyi;
METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
ARG 0 effects
METHOD c swimUpward (Lza;)V
ARG 1 fluid
METHOD cA getHealth ()F
METHOD cB getRecentDamageSource ()Lahm;
METHOD cC dropInventory ()V
METHOD cD getLootTable ()Lqs;
METHOD cE getDeathSound ()Lyi;
METHOD cG getArmor ()I
METHOD cH getDamageTracker ()Lahl;
METHOD cJ getHealthMaximum ()F
METHOD cK getStuckArrows ()I
METHOD cL tickHandSwing ()V
METHOD cM getAttributeContainer ()Lajg;
METHOD cN getGroup ()Laiq;
METHOD cO getMainHandStack ()Lbbu;
METHOD cP getOffHandStack ()Lbbu;
METHOD cR getSoundVolume ()F
METHOD cS getSoundPitch ()F
METHOD cT cannotMove ()Z
METHOD cU getJumpVelocity ()F
METHOD cV jump ()V
METHOD cX getBaseMovementSpeedMultiplier ()F
METHOD cY getMovementSpeed ()F
METHOD cZ tickNewAi ()V
METHOD ch getBrain ()Lajb;
METHOD ci initAttributes ()V
METHOD cj canBreatheInWater ()Z
METHOD ck getScaleFactor ()F
METHOD cl updatePostDeath ()V
METHOD cm canDropLootAndXp ()Z
METHOD cn shouldAlwaysDropXp ()Z
METHOD co getRand ()Ljava/util/Random;
METHOD cp getAttacker ()Laim;
METHOD cq getLastAttackedTime ()I
METHOD cr getAttacking ()Laim;
METHOD cs getLastAttackTime ()I
METHOD ct getDespawnCounter ()I
METHOD cu spawnPotionParticles ()V
METHOD cv clearPotionSwirls ()V
METHOD cw clearPotionEffects ()Z
METHOD cx getStatusEffects ()Ljava/util/Collection;
METHOD cy getActiveStatusEffects ()Ljava/util/Map;
METHOD cz isUndead ()Z
METHOD d sendToolBreakStatus (Lagx;)V
METHOD d drop (Lahm;)V
METHOD d applyDamage (Lahm;F)V
ARG 1 source
ARG 2 damage
METHOD d removeStatusEffect (Lahv;)Z
METHOD d isPotionEffective (Lahx;)Z
METHOD d getEquipmentBreakStatus (Laii;)B
METHOD d takeShieldHit (Laim;)V
ARG 1 source
METHOD d getCurrentExperience (Lavr;)I
METHOD d getEatSound (Lbbu;)Lyi;
METHOD d setSleepingPosition (Lev;)V
METHOD da doPushLogic ()V
METHOD db isUsingRiptide ()Z
METHOD dc canMoveVoluntarily ()Z
METHOD dd getAbsorptionAmount ()F
METHOD df getMainHand ()Lail;
METHOD dg isUsingItem ()Z
METHOD dh getActiveHand ()Lagx;
METHOD dj getActiveItem ()Lbbu;
METHOD dp isFallFlying ()Z
METHOD dt getSleepingPosition ()Ljava/util/Optional;
METHOD du clearSleepingPosition ()V
METHOD dv isSleeping ()Z
METHOD dw wakeUp ()V
METHOD e (FF)F
ARG 1 yaw
METHOD e getHurtSound (Lahm;)Lyi;
ARG 1 source
METHOD e knockback (Laim;)V
ARG 1 target
METHOD e canPickUp (Lbbu;)Z
METHOD e travel (Lcro;)V
ARG 1 movementInput
METHOD e sleep (Lev;)V
METHOD f attackLivingEntity (Laim;)V
METHOD f getArrowType (Lbbu;)Lbbu;
METHOD g playEquipmentBreakEffects (Lbbu;)V
ARG 1 item
METHOD k updateMovement ()V
METHOD k getNextBreathInWater (I)I
ARG 1 breath
METHOD l getHandSwingDuration ()I
METHOD l getNextBreathInAir (I)I
ARG 1 breath
METHOD m damageArmor (F)V
ARG 1 amount
METHOD m setDespawnCounter (I)V
ARG 1 despawnCounter
METHOD n initAi ()V
METHOD n damageShield (F)V
ARG 1 amount
METHOD n getFallSound (I)Lyi;
METHOD o setMovementSpeed (F)V
ARG 1 movementSpeed
METHOD o setStuckArrows (I)V
METHOD p isSleepingInBed ()Z
METHOD p getHandSwingProgress (F)F
ARG 1 tickDelta
METHOD q setAbsorptionAmount (F)V
METHOD v_ isChild ()Z
METHOD w_ isClimbing ()Z
METHOD z onAttacking (Laid;)V