yarn/mappings/net/minecraft/reference/Sounds.mapping

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CLASS qd net/minecraft/reference/Sounds
FIELD A ENTITY_BAT_LOOP Lqc;
FIELD B ENTITY_BAT_TAKEOFF Lqc;
FIELD C ENTITY_BLAZE_AMBIENT Lqc;
FIELD D ENTITY_BLAZE_BURN Lqc;
FIELD E ENTITY_BLAZE_DEATH Lqc;
FIELD F ENTITY_BLAZE_HURT Lqc;
FIELD G ENTITY_BLAZE_SHOOT Lqc;
FIELD H ENTITY_BOAT_PADDLE_LAND Lqc;
FIELD I ENTITY_BOAT_PADDLE_WATER Lqc;
FIELD J ENTITY_BOBBER_RETRIEVE Lqc;
FIELD K ENTITY_BOBBER_SPLASH Lqc;
FIELD L ENTITY_BOBBER_THROW Lqc;
FIELD M ITEM_BOTTLE_EMPTY Lqc;
FIELD N ITEM_BOTTLE_FILL Lqc;
FIELD O ITEM_BOTTLE_FILL_DRAGONBREATH Lqc;
FIELD P BLOCK_BREWING_STAND_BREW Lqc;
FIELD Q ITEM_BUCKET_EMPTY Lqc;
FIELD R ITEM_BUCKET_EMPTY_LAVA Lqc;
FIELD S ITEM_BUCKET_FILL Lqc;
FIELD T ITEM_BUCKET_FILL_LAVA Lqc;
FIELD U ENTITY_CAT_AMBIENT Lqc;
FIELD V ENTITY_CAT_DEATH Lqc;
FIELD W ENTITY_CAT_HISS Lqc;
FIELD X ENTITY_CAT_HURT Lqc;
FIELD Y ENTITY_CAT_PURR Lqc;
FIELD Z ENTITY_CAT_PURREOW Lqc;
FIELD aA BLOCK_DISPENSER_FAIL Lqc;
FIELD aB BLOCK_DISPENSER_LAUNCH Lqc;
FIELD aC ENTITY_DONKEY_AMBIENT Lqc;
FIELD aD ENTITY_DONKEY_ANGRY Lqc;
FIELD aE ENTITY_DONKEY_CHEST Lqc;
FIELD aF ENTITY_DONKEY_DEATH Lqc;
FIELD aG ENTITY_DONKEY_HURT Lqc;
FIELD aH ENTITY_EGG_THROW Lqc;
FIELD aI ENTITY_ELDER_GUARDIAN_AMBIENT Lqc;
FIELD aJ ENTITY_ELDER_GUARDIAN_AMBIENT_LAND Lqc;
FIELD aK ENTITY_ELDER_GUARDIAN_CURSE Lqc;
FIELD aL ENTITY_ELDER_GUARDIAN_DEATH Lqc;
FIELD a AMBIENT_CAVE Lqc;
FIELD aM ENTITY_ELDER_GUARDIAN_DEATH_LAND Lqc;
FIELD aN ENTITY_ELDER_GUARDIAN_FLOP Lqc;
FIELD aO ENTITY_ELDER_GUARDIAN_HURT Lqc;
FIELD aP ENTITY_ELDER_GUARDIAN_HURT_LAND Lqc;
FIELD aQ ITEM_ELYTRA_FLYING Lqc;
FIELD aR BLOCK_ENCHANTMENT_TABLE_USE Lqc;
FIELD aS BLOCK_ENDERCHEST_CLOSE Lqc;
FIELD aT BLOCK_ENDERCHEST_OPEN Lqc;
FIELD aU ENTITY_ENDERDRAGON_AMBIENT Lqc;
FIELD aV ENTITY_ENDERDRAGON_DEATH Lqc;
FIELD aW ENTITY_ENDERDRAGON_FIREBALL_EXPLODE Lqc;
FIELD aX ENTITY_ENDERDRAGON_FLAP Lqc;
FIELD aY ENTITY_ENDERDRAGON_GROWL Lqc;
FIELD aZ ENTITY_ENDERDRAGON_HURT Lqc;
FIELD aa BLOCK_CHEST_CLOSE Lqc;
FIELD ab BLOCK_CHEST_LOCKED Lqc;
FIELD ac BLOCK_CHEST_OPEN Lqc;
FIELD ad ENTITY_CHICKEN_AMBIENT Lqc;
FIELD ae ENTITY_CHICKEN_DEATH Lqc;
FIELD af ENTITY_CHICKEN_EGG Lqc;
FIELD ag ENTITY_CHICKEN_HURT Lqc;
FIELD ah ENTITY_CHICKEN_STEP Lqc;
FIELD ai BLOCK_CHORUS_FLOWER_DEATH Lqc;
FIELD aj BLOCK_CHORUS_FLOWER_GROW Lqc;
FIELD ak ITEM_CHORUS_FRUIT_TELEPORT Lqc;
FIELD al BLOCK_CLOTH_BREAK Lqc;
FIELD am BLOCK_CLOTH_FALL Lqc;
FIELD an BLOCK_CLOTH_HIT Lqc;
FIELD ao BLOCK_CLOTH_PLACE Lqc;
FIELD ap BLOCK_CLOTH_STEP Lqc;
FIELD aq BLOCK_COMPARATOR_CLICK Lqc;
FIELD ar ENTITY_COW_AMBIENT Lqc;
FIELD as ENTITY_COW_DEATH Lqc;
FIELD at ENTITY_COW_HURT Lqc;
FIELD au ENTITY_COW_MILK Lqc;
FIELD av ENTITY_COW_STEP Lqc;
FIELD aw ENTITY_CREEPER_DEATH Lqc;
FIELD ax ENTITY_CREEPER_HURT Lqc;
FIELD ay ENTITY_CREEPER_PRIMED Lqc;
FIELD az BLOCK_DISPENSER_DISPENSE Lqc;
FIELD bA ENTITY_EXPERIENCE_ORB_PICKUP Lqc;
FIELD bB BLOCK_FENCE_GATE_CLOSE Lqc;
FIELD bC BLOCK_FENCE_GATE_OPEN Lqc;
FIELD bD ITEM_FIRECHARGE_USE Lqc;
FIELD bE ENTITY_FIREWORK_BLAST Lqc;
FIELD bF ENTITY_FIREWORK_BLAST_FAR Lqc;
FIELD bG ENTITY_FIREWORK_LARGE_BLAST Lqc;
FIELD bH ENTITY_FIREWORK_LARGE_BLAST_FAR Lqc;
FIELD bI ENTITY_FIREWORK_LAUNCH Lqc;
FIELD bJ ENTITY_FIREWORK_SHOOT Lqc;
FIELD bK ENTITY_FIREWORK_TWINKLE Lqc;
FIELD bL ENTITY_FIREWORK_TWINKLE_FAR Lqc;
FIELD b BLOCK_ANVIL_BREAK Lqc;
FIELD bM BLOCK_FIRE_AMBIENT Lqc;
FIELD bN BLOCK_FIRE_EXTINGUISH Lqc;
FIELD bO ITEM_FLINTANDSTEEL_USE Lqc;
FIELD bP BLOCK_FURNACE_FIRE_CRACKLE Lqc;
FIELD bQ ENTITY_GENERIC_BIG_FALL Lqc;
FIELD bR ENTITY_GENERIC_BURN Lqc;
FIELD bS ENTITY_GENERIC_DEATH Lqc;
FIELD bT ENTITY_GENERIC_DRINK Lqc;
FIELD bU ENTITY_GENERIC_EAT Lqc;
FIELD bV ENTITY_GENERIC_EXPLODE Lqc;
FIELD bW ENTITY_GENERIC_EXTINGUISH_FIRE Lqc;
FIELD bX ENTITY_GENERIC_HURT Lqc;
FIELD bY ENTITY_GENERIC_SMALL_FALL Lqc;
FIELD bZ ENTITY_GENERIC_SPLASH Lqc;
FIELD ba ENTITY_ENDERDRAGON_SHOOT Lqc;
FIELD bb ENTITY_ENDEREYE_DEATH Lqc;
FIELD bc ENTITY_ENDEREYE_LAUNCH Lqc;
FIELD bd ENTITY_ENDERMEN_AMBIENT Lqc;
FIELD be ENTITY_ENDERMEN_DEATH Lqc;
FIELD bf ENTITY_ENDERMEN_HURT Lqc;
FIELD bg ENTITY_ENDERMEN_SCREAM Lqc;
FIELD bh ENTITY_ENDERMEN_STARE Lqc;
FIELD bi ENTITY_ENDERMEN_TELEPORT Lqc;
FIELD bj ENTITY_ENDERMITE_AMBIENT Lqc;
FIELD bk ENTITY_ENDERMITE_DEATH Lqc;
FIELD bl ENTITY_ENDERMITE_HURT Lqc;
FIELD bm ENTITY_ENDERMITE_STEP Lqc;
FIELD bn ENTITY_ENDERPEARL_THROW Lqc;
FIELD bo BLOCK_END_GATEWAY_SPAWN Lqc;
FIELD bp BLOCK_END_PORTAL_FRAME_FILL Lqc;
FIELD bq BLOCK_END_PORTAL_SPAWN Lqc;
FIELD br ENTITY_EVOCATION_FANGS_ATTACK Lqc;
FIELD bs ENTITY_EVOCATION_ILLAGER_AMBIENT Lqc;
FIELD bt ENTITY_EVOCATION_ILLAGER_CAST_SPELL Lqc;
FIELD bu ENTITY_EVOCATION_ILLAGER_DEATH Lqc;
FIELD bv ENTITY_EVOCATION_ILLAGER_HURT Lqc;
FIELD bw ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK Lqc;
FIELD bx ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON Lqc;
FIELD by ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO Lqc;
FIELD bz ENTITY_EXPERIENCE_BOTTLE_THROW Lqc;
FIELD cA ENTITY_GUARDIAN_DEATH_LAND Lqc;
FIELD cB ENTITY_GUARDIAN_FLOP Lqc;
FIELD cC ENTITY_GUARDIAN_HURT Lqc;
FIELD cD ENTITY_GUARDIAN_HURT_LAND Lqc;
FIELD cE ITEM_HOE_TILL Lqc;
FIELD cF ENTITY_HORSE_AMBIENT Lqc;
FIELD cG ENTITY_HORSE_ANGRY Lqc;
FIELD cH ENTITY_HORSE_ARMOR Lqc;
FIELD cI ENTITY_HORSE_BREATHE Lqc;
FIELD cJ ENTITY_HORSE_DEATH Lqc;
FIELD cK ENTITY_HORSE_EAT Lqc;
FIELD cL ENTITY_HORSE_GALLOP Lqc;
FIELD c BLOCK_ANVIL_DESTROY Lqc;
FIELD cM ENTITY_HORSE_HURT Lqc;
FIELD cN ENTITY_HORSE_JUMP Lqc;
FIELD cO ENTITY_HORSE_LAND Lqc;
FIELD cP ENTITY_HORSE_SADDLE Lqc;
FIELD cQ ENTITY_HORSE_STEP Lqc;
FIELD cR ENTITY_HORSE_STEP_WOOD Lqc;
FIELD cS ENTITY_HOSTILE_BIG_FALL Lqc;
FIELD cT ENTITY_HOSTILE_DEATH Lqc;
FIELD cU ENTITY_HOSTILE_HURT Lqc;
FIELD cV ENTITY_HOSTILE_SMALL_FALL Lqc;
FIELD cW ENTITY_HOSTILE_SPLASH Lqc;
FIELD cX ENTITY_HOSTILE_SWIM Lqc;
FIELD cY ENTITY_HUSK_AMBIENT Lqc;
FIELD cZ ENTITY_HUSK_DEATH Lqc;
FIELD ca ENTITY_GENERIC_SWIM Lqc;
FIELD cb ENTITY_GHAST_AMBIENT Lqc;
FIELD cc ENTITY_GHAST_DEATH Lqc;
FIELD cd ENTITY_GHAST_HURT Lqc;
FIELD ce ENTITY_GHAST_SCREAM Lqc;
FIELD cf ENTITY_GHAST_SHOOT Lqc;
FIELD cg ENTITY_GHAST_WARN Lqc;
FIELD ch BLOCK_GLASS_BREAK Lqc;
FIELD ci BLOCK_GLASS_FALL Lqc;
FIELD cj BLOCK_GLASS_HIT Lqc;
FIELD ck BLOCK_GLASS_PLACE Lqc;
FIELD cl BLOCK_GLASS_STEP Lqc;
FIELD cm BLOCK_GRASS_BREAK Lqc;
FIELD cn BLOCK_GRASS_FALL Lqc;
FIELD co BLOCK_GRASS_HIT Lqc;
FIELD cp BLOCK_GRASS_PLACE Lqc;
FIELD cq BLOCK_GRASS_STEP Lqc;
FIELD cr BLOCK_GRAVEL_BREAK Lqc;
FIELD cs BLOCK_GRAVEL_FALL Lqc;
FIELD ct BLOCK_GRAVEL_HIT Lqc;
FIELD cu BLOCK_GRAVEL_PLACE Lqc;
FIELD cv BLOCK_GRAVEL_STEP Lqc;
FIELD cw ENTITY_GUARDIAN_AMBIENT Lqc;
FIELD cx ENTITY_GUARDIAN_AMBIENT_LAND Lqc;
FIELD cy ENTITY_GUARDIAN_ATTACK Lqc;
FIELD cz ENTITY_GUARDIAN_DEATH Lqc;
FIELD dA BLOCK_LADDER_HIT Lqc;
FIELD dB BLOCK_LADDER_PLACE Lqc;
FIELD dC BLOCK_LADDER_STEP Lqc;
FIELD dD BLOCK_LAVA_AMBIENT Lqc;
FIELD dE BLOCK_LAVA_EXTINGUISH Lqc;
FIELD dF BLOCK_LAVA_POP Lqc;
FIELD dG ENTITY_LEASHKNOT_BREAK Lqc;
FIELD dH ENTITY_LEASHKNOT_PLACE Lqc;
FIELD dI BLOCK_LEVER_CLICK Lqc;
FIELD dJ ENTITY_LIGHTNING_IMPACT Lqc;
FIELD dK ENTITY_LIGHTNING_THUNDER Lqc;
FIELD dL ENTITY_LINGERINGPOTION_THROW Lqc;
FIELD d BLOCK_ANVIL_FALL Lqc;
FIELD dM ENTITY_LLAMA_AMBIENT Lqc;
FIELD dN ENTITY_LLAMA_ANGRY Lqc;
FIELD dO ENTITY_LLAMA_CHEST Lqc;
FIELD dP ENTITY_LLAMA_DEATH Lqc;
FIELD dQ ENTITY_LLAMA_EAT Lqc;
FIELD dR ENTITY_LLAMA_HURT Lqc;
FIELD dS ENTITY_LLAMA_SPIT Lqc;
FIELD dT ENTITY_LLAMA_STEP Lqc;
FIELD dU ENTITY_LLAMA_SWAG Lqc;
FIELD dV ENTITY_MAGMACUBE_DEATH Lqc;
FIELD dW ENTITY_MAGMACUBE_HURT Lqc;
FIELD dX ENTITY_MAGMACUBE_JUMP Lqc;
FIELD dY ENTITY_MAGMACUBE_SQUISH Lqc;
FIELD dZ BLOCK_METAL_BREAK Lqc;
FIELD da ENTITY_HUSK_HURT Lqc;
FIELD db ENTITY_HUSK_STEP Lqc;
FIELD dc ENTITY_ILLUSION_ILLAGER_AMBIENT Lqc;
FIELD dd ENTITY_ILLUSION_ILLAGER_CAST_SPELL Lqc;
FIELD de ENTITY_ILLUSION_ILLAGER_DEATH Lqc;
FIELD df ENTITY_ILLUSION_ILLAGER_HURT Lqc;
FIELD dg ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE Lqc;
FIELD dh ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS Lqc;
FIELD di ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR Lqc;
FIELD dj ENTITY_IRONGOLEM_ATTACK Lqc;
FIELD dk ENTITY_IRONGOLEM_DEATH Lqc;
FIELD dl ENTITY_IRONGOLEM_HURT Lqc;
FIELD dm ENTITY_IRONGOLEM_STEP Lqc;
FIELD dn BLOCK_IRON_DOOR_CLOSE Lqc;
FIELD do BLOCK_IRON_DOOR_OPEN Lqc;
FIELD dp BLOCK_IRON_TRAPDOOR_CLOSE Lqc;
FIELD dq BLOCK_IRON_TRAPDOOR_OPEN Lqc;
FIELD dr ENTITY_ITEMFRAME_ADD_ITEM Lqc;
FIELD ds ENTITY_ITEMFRAME_BREAK Lqc;
FIELD dt ENTITY_ITEMFRAME_PLACE Lqc;
FIELD du ENTITY_ITEMFRAME_REMOVE_ITEM Lqc;
FIELD dv ENTITY_ITEMFRAME_ROTATE_ITEM Lqc;
FIELD dw ENTITY_ITEM_BREAK Lqc;
FIELD dx ENTITY_ITEM_PICKUP Lqc;
FIELD dy BLOCK_LADDER_BREAK Lqc;
FIELD dz BLOCK_LADDER_FALL Lqc;
FIELD eA BLOCK_NOTE_HARP Lqc;
FIELD eB BLOCK_NOTE_HAT Lqc;
FIELD eC BLOCK_NOTE_PLING Lqc;
FIELD eD BLOCK_NOTE_SNARE Lqc;
FIELD eE BLOCK_NOTE_XYLOPHONE Lqc;
FIELD eF ENTITY_PAINTING_BREAK Lqc;
FIELD eG ENTITY_PAINTING_PLACE Lqc;
FIELD eH ENTITY_PARROT_AMBIENT Lqc;
FIELD eI ENTITY_PARROT_DEATH Lqc;
FIELD eJ ENTITY_PARROT_EAT Lqc;
FIELD eK ENTITY_PARROT_FLY Lqc;
FIELD eL ENTITY_PARROT_HURT Lqc;
FIELD e BLOCK_ANVIL_HIT Lqc;
FIELD eM ENTITY_PARROT_IMITATE_BLAZE Lqc;
FIELD eN ENTITY_PARROT_IMITATE_CREEPER Lqc;
FIELD eO ENTITY_PARROT_IMITATE_ELDER_GUARDIAN Lqc;
FIELD eP ENTITY_PARROT_IMITATE_ENDERDRAGON Lqc;
FIELD eQ ENTITY_PARROT_IMITATE_ENDERMAN Lqc;
FIELD eR ENTITY_PARROT_IMITATE_ENDERMITE Lqc;
FIELD eS ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER Lqc;
FIELD eT ENTITY_PARROT_IMITATE_GHAST Lqc;
FIELD eU ENTITY_PARROT_IMITATE_HUSK Lqc;
FIELD eV ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER Lqc;
FIELD eW ENTITY_PARROT_IMITATE_MAGMACUBE Lqc;
FIELD eX ENTITY_PARROT_IMITATE_POLAR_BEAR Lqc;
FIELD eY ENTITY_PARROT_IMITATE_SHULKER Lqc;
FIELD eZ ENTITY_PARROT_IMITATE_SILVERFISH Lqc;
FIELD ea BLOCK_METAL_FALL Lqc;
FIELD eb BLOCK_METAL_HIT Lqc;
FIELD ec BLOCK_METAL_PLACE Lqc;
FIELD ed BLOCK_METAL_PRESSUREPLATE_CLICK_OFF Lqc;
FIELD ee BLOCK_METAL_PRESSUREPLATE_CLICK_ON Lqc;
FIELD ef BLOCK_METAL_STEP Lqc;
FIELD eg ENTITY_MINECART_INSIDE Lqc;
FIELD eh ENTITY_MINECART_RIDING Lqc;
FIELD ei ENTITY_MOOSHROOM_SHEAR Lqc;
FIELD ej ENTITY_MULE_AMBIENT Lqc;
FIELD ek ENTITY_MULE_CHEST Lqc;
FIELD el ENTITY_MULE_DEATH Lqc;
FIELD em ENTITY_MULE_HURT Lqc;
FIELD en MUSIC_CREATIVE Lqc;
FIELD eo MUSIC_CREDITS Lqc;
FIELD ep MUSIC_DRAGON Lqc;
FIELD eq MUSIC_END Lqc;
FIELD er MUSIC_GAME Lqc;
FIELD es MUSIC_MENU Lqc;
FIELD et MUSIC_NETHER Lqc;
FIELD eu BLOCK_NOTE_BASEDRUM Lqc;
FIELD ev BLOCK_NOTE_BASS Lqc;
FIELD ew BLOCK_NOTE_BELL Lqc;
FIELD ex BLOCK_NOTE_CHIME Lqc;
FIELD ey BLOCK_NOTE_FLUTE Lqc;
FIELD ez BLOCK_NOTE_GUITAR Lqc;
FIELD fA ENTITY_PLAYER_ATTACK_WEAK Lqc;
FIELD fB ENTITY_PLAYER_BIG_FALL Lqc;
FIELD fC ENTITY_PLAYER_BREATH Lqc;
FIELD fD ENTITY_PLAYER_BURP Lqc;
FIELD fE ENTITY_PLAYER_DEATH Lqc;
FIELD fF ENTITY_PLAYER_HURT Lqc;
FIELD fG ENTITY_PLAYER_HURT_DROWN Lqc;
FIELD fH ENTITY_PLAYER_HURT_ON_FIRE Lqc;
FIELD fI ENTITY_PLAYER_LEVELUP Lqc;
FIELD fJ ENTITY_PLAYER_SMALL_FALL Lqc;
FIELD fK ENTITY_PLAYER_SPLASH Lqc;
FIELD fL ENTITY_PLAYER_SWIM Lqc;
FIELD f BLOCK_ANVIL_LAND Lqc;
FIELD fM ENTITY_POLAR_BEAR_AMBIENT Lqc;
FIELD fN ENTITY_POLAR_BEAR_BABY_AMBIENT Lqc;
FIELD fO ENTITY_POLAR_BEAR_DEATH Lqc;
FIELD fP ENTITY_POLAR_BEAR_HURT Lqc;
FIELD fQ ENTITY_POLAR_BEAR_STEP Lqc;
FIELD fR ENTITY_POLAR_BEAR_WARNING Lqc;
FIELD fS BLOCK_PORTAL_AMBIENT Lqc;
FIELD fT BLOCK_PORTAL_TRAVEL Lqc;
FIELD fU BLOCK_PORTAL_TRIGGER Lqc;
FIELD fV ENTITY_RABBIT_AMBIENT Lqc;
FIELD fW ENTITY_RABBIT_ATTACK Lqc;
FIELD fX ENTITY_RABBIT_DEATH Lqc;
FIELD fY ENTITY_RABBIT_HURT Lqc;
FIELD fZ ENTITY_RABBIT_JUMP Lqc;
FIELD fa ENTITY_PARROT_IMITATE_SKELETON Lqc;
FIELD fb ENTITY_PARROT_IMITATE_SLIME Lqc;
FIELD fc ENTITY_PARROT_IMITATE_SPIDER Lqc;
FIELD fd ENTITY_PARROT_IMITATE_STRAY Lqc;
FIELD fe ENTITY_PARROT_IMITATE_VEX Lqc;
FIELD ff ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER Lqc;
FIELD fg ENTITY_PARROT_IMITATE_WITCH Lqc;
FIELD fh ENTITY_PARROT_IMITATE_WITHER Lqc;
FIELD fi ENTITY_PARROT_IMITATE_WITHER_SKELETON Lqc;
FIELD fj ENTITY_PARROT_IMITATE_WOLF Lqc;
FIELD fk ENTITY_PARROT_IMITATE_ZOMBIE Lqc;
FIELD fl ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN Lqc;
FIELD fm ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER Lqc;
FIELD fn ENTITY_PARROT_STEP Lqc;
FIELD fo ENTITY_PIG_AMBIENT Lqc;
FIELD fp ENTITY_PIG_DEATH Lqc;
FIELD fq ENTITY_PIG_HURT Lqc;
FIELD fr ENTITY_PIG_SADDLE Lqc;
FIELD fs ENTITY_PIG_STEP Lqc;
FIELD ft BLOCK_PISTON_CONTRACT Lqc;
FIELD fu BLOCK_PISTON_EXTEND Lqc;
FIELD fv ENTITY_PLAYER_ATTACK_CRIT Lqc;
FIELD fw ENTITY_PLAYER_ATTACK_KNOCKBACK Lqc;
FIELD fx ENTITY_PLAYER_ATTACK_NODAMAGE Lqc;
FIELD fy ENTITY_PLAYER_ATTACK_STRONG Lqc;
FIELD fz ENTITY_PLAYER_ATTACK_SWEEP Lqc;
FIELD gA ENTITY_SHULKER_DEATH Lqc;
FIELD gB BLOCK_SHULKER_BOX_CLOSE Lqc;
FIELD gC BLOCK_SHULKER_BOX_OPEN Lqc;
FIELD gD ENTITY_SHULKER_BULLET_HIT Lqc;
FIELD gE ENTITY_SHULKER_BULLET_HURT Lqc;
FIELD gF ENTITY_SHULKER_CLOSE Lqc;
FIELD gG ENTITY_SHULKER_AMBIENT Lqc;
FIELD gH ENTITY_SHULKER_HURT Lqc;
FIELD gI ENTITY_SHULKER_HURT_CLOSED Lqc;
FIELD gJ ENTITY_SHULKER_OPEN Lqc;
FIELD gK ENTITY_SHULKER_SHOOT Lqc;
FIELD gL ENTITY_SHULKER_TELEPORT Lqc;
FIELD g BLOCK_ANVIL_PLACE Lqc;
FIELD gM ENTITY_SILVERFISH_AMBIENT Lqc;
FIELD gN ENTITY_SILVERFISH_DEATH Lqc;
FIELD gO ENTITY_SILVERFISH_HURT Lqc;
FIELD gP ENTITY_SILVERFISH_STEP Lqc;
FIELD gQ ENTITY_SKELETON_AMBIENT Lqc;
FIELD gR ENTITY_SKELETON_DEATH Lqc;
FIELD gS ENTITY_SKELETON_HORSE_AMBIENT Lqc;
FIELD gT ENTITY_SKELETON_HORSE_DEATH Lqc;
FIELD gU ENTITY_SKELETON_HORSE_HURT Lqc;
FIELD gV ENTITY_SKELETON_HURT Lqc;
FIELD gW ENTITY_SKELETON_SHOOT Lqc;
FIELD gX ENTITY_SKELETON_STEP Lqc;
FIELD gY ENTITY_SLIME_ATTACK Lqc;
FIELD gZ BLOCK_SLIME_BREAK Lqc;
FIELD ga RECORD_11 Lqc;
FIELD gb RECORD_13 Lqc;
FIELD gc RECORD_BLOCKS Lqc;
FIELD gd RECORD_CAT Lqc;
FIELD ge RECORD_CHIRP Lqc;
FIELD gf RECORD_FAR Lqc;
FIELD gg RECORD_MALL Lqc;
FIELD gh RECORD_MELLOHI Lqc;
FIELD gi RECORD_STAL Lqc;
FIELD gj RECORD_STRAD Lqc;
FIELD gk RECORD_WAIT Lqc;
FIELD gl RECORD_WARD Lqc;
FIELD gm BLOCK_REDSTONE_TORCH_BURNOUT Lqc;
FIELD gn BLOCK_SAND_BREAK Lqc;
FIELD go BLOCK_SAND_FALL Lqc;
FIELD gp BLOCK_SAND_HIT Lqc;
FIELD gq BLOCK_SAND_PLACE Lqc;
FIELD gr BLOCK_SAND_STEP Lqc;
FIELD gs ENTITY_SHEEP_AMBIENT Lqc;
FIELD gt ENTITY_SHEEP_DEATH Lqc;
FIELD gu ENTITY_SHEEP_HURT Lqc;
FIELD gv ENTITY_SHEEP_SHEAR Lqc;
FIELD gw ENTITY_SHEEP_STEP Lqc;
FIELD gx ITEM_SHIELD_BLOCK Lqc;
FIELD gy ITEM_SHIELD_BREAK Lqc;
FIELD gz ITEM_SHOVEL_FLATTEN Lqc;
FIELD hA ENTITY_SPIDER_DEATH Lqc;
FIELD hB ENTITY_SPIDER_HURT Lqc;
FIELD hC ENTITY_SPIDER_STEP Lqc;
FIELD hD ENTITY_SPLASH_POTION_BREAK Lqc;
FIELD hE ENTITY_SPLASH_POTION_THROW Lqc;
FIELD hF ENTITY_SQUID_AMBIENT Lqc;
FIELD hG ENTITY_SQUID_DEATH Lqc;
FIELD hH ENTITY_SQUID_HURT Lqc;
FIELD hI BLOCK_STONE_BREAK Lqc;
FIELD hJ BLOCK_STONE_BUTTON_CLICK_OFF Lqc;
FIELD hK BLOCK_STONE_BUTTON_CLICK_ON Lqc;
FIELD hL BLOCK_STONE_FALL Lqc;
FIELD h BLOCK_ANVIL_STEP Lqc;
FIELD hM BLOCK_STONE_HIT Lqc;
FIELD hN BLOCK_STONE_PLACE Lqc;
FIELD hO BLOCK_STONE_PRESSUREPLATE_CLICK_OFF Lqc;
FIELD hP BLOCK_STONE_PRESSUREPLATE_CLICK_ON Lqc;
FIELD hQ BLOCK_STONE_STEP Lqc;
FIELD hR ENTITY_STRAY_AMBIENT Lqc;
FIELD hS ENTITY_STRAY_DEATH Lqc;
FIELD hT ENTITY_STRAY_HURT Lqc;
FIELD hU ENTITY_STRAY_STEP Lqc;
FIELD hV ENCHANT_THORNS_HIT Lqc;
FIELD hW ENTITY_TNT_PRIMED Lqc;
FIELD hX ITEM_TOTEM_USE Lqc;
FIELD hY BLOCK_TRIPWIRE_ATTACH Lqc;
FIELD hZ BLOCK_TRIPWIRE_CLICK_OFF Lqc;
FIELD ha ENTITY_SLIME_DEATH Lqc;
FIELD hb BLOCK_SLIME_FALL Lqc;
FIELD hc BLOCK_SLIME_HIT Lqc;
FIELD hd ENTITY_SLIME_HURT Lqc;
FIELD he ENTITY_SLIME_JUMP Lqc;
FIELD hf BLOCK_SLIME_PLACE Lqc;
FIELD hg ENTITY_SLIME_SQUISH Lqc;
FIELD hh BLOCK_SLIME_STEP Lqc;
FIELD hi ENTITY_SMALL_MAGMACUBE_DEATH Lqc;
FIELD hj ENTITY_SMALL_MAGMACUBE_HURT Lqc;
FIELD hk ENTITY_SMALL_MAGMACUBE_SQUISH Lqc;
FIELD hl ENTITY_SMALL_SLIME_DEATH Lqc;
FIELD hm ENTITY_SMALL_SLIME_HURT Lqc;
FIELD hn ENTITY_SMALL_SLIME_JUMP Lqc;
FIELD ho ENTITY_SMALL_SLIME_SQUISH Lqc;
FIELD hp ENTITY_SNOWBALL_THROW Lqc;
FIELD hq ENTITY_SNOWMAN_AMBIENT Lqc;
FIELD hr ENTITY_SNOWMAN_DEATH Lqc;
FIELD hs ENTITY_SNOWMAN_HURT Lqc;
FIELD ht ENTITY_SNOWMAN_SHOOT Lqc;
FIELD hu BLOCK_SNOW_BREAK Lqc;
FIELD hv BLOCK_SNOW_FALL Lqc;
FIELD hw BLOCK_SNOW_HIT Lqc;
FIELD hx BLOCK_SNOW_PLACE Lqc;
FIELD hy BLOCK_SNOW_STEP Lqc;
FIELD hz ENTITY_SPIDER_AMBIENT Lqc;
FIELD iA ENTITY_WITCH_HURT Lqc;
FIELD iB ENTITY_WITCH_THROW Lqc;
FIELD iC ENTITY_WITHER_AMBIENT Lqc;
FIELD iD ENTITY_WITHER_BREAK_BLOCK Lqc;
FIELD iE ENTITY_WITHER_DEATH Lqc;
FIELD iF ENTITY_WITHER_HURT Lqc;
FIELD iG ENTITY_WITHER_SHOOT Lqc;
FIELD iH ENTITY_WITHER_SKELETON_AMBIENT Lqc;
FIELD iI ENTITY_WITHER_SKELETON_DEATH Lqc;
FIELD iJ ENTITY_WITHER_SKELETON_HURT Lqc;
FIELD iK ENTITY_WITHER_SKELETON_STEP Lqc;
FIELD iL ENTITY_WITHER_SPAWN Lqc;
FIELD i BLOCK_ANVIL_USE Lqc;
FIELD iM ENTITY_WOLF_AMBIENT Lqc;
FIELD iN ENTITY_WOLF_DEATH Lqc;
FIELD iO ENTITY_WOLF_GROWL Lqc;
FIELD iP ENTITY_WOLF_HOWL Lqc;
FIELD iQ ENTITY_WOLF_HURT Lqc;
FIELD iR ENTITY_WOLF_PANT Lqc;
FIELD iS ENTITY_WOLF_SHAKE Lqc;
FIELD iT ENTITY_WOLF_STEP Lqc;
FIELD iU ENTITY_WOLF_WHINE Lqc;
FIELD iV BLOCK_WOODEN_DOOR_CLOSE Lqc;
FIELD iW BLOCK_WOODEN_DOOR_OPEN Lqc;
FIELD iX BLOCK_WOODEN_TRAPDOOR_CLOSE Lqc;
FIELD iY BLOCK_WOODEN_TRAPDOOR_OPEN Lqc;
FIELD iZ BLOCK_WOOD_BREAK Lqc;
FIELD ia BLOCK_TRIPWIRE_CLICK_ON Lqc;
FIELD ib BLOCK_TRIPWIRE_DETACH Lqc;
FIELD ic UI_BUTTON_CLICK Lqc;
FIELD id UI_TOAST_IN Lqc;
FIELD ie UI_TOAST_OUT Lqc;
FIELD if UI_TOAST_CHALLENGE_COMPLETE Lqc;
FIELD ig ENTITY_VEX_AMBIENT Lqc;
FIELD ih ENTITY_VEX_CHARGE Lqc;
FIELD ii ENTITY_VEX_DEATH Lqc;
FIELD ij ENTITY_VEX_HURT Lqc;
FIELD ik ENTITY_VILLAGER_AMBIENT Lqc;
FIELD il ENTITY_VILLAGER_DEATH Lqc;
FIELD im ENTITY_VILLAGER_HURT Lqc;
FIELD in ENTITY_VILLAGER_NO Lqc;
FIELD io ENTITY_VILLAGER_TRADING Lqc;
FIELD ip ENTITY_VILLAGER_YES Lqc;
FIELD iq ENTITY_VINDICATION_ILLAGER_AMBIENT Lqc;
FIELD ir ENTITY_VINDICATION_ILLAGER_DEATH Lqc;
FIELD is ENTITY_VINDICATION_ILLAGER_HURT Lqc;
FIELD it BLOCK_WATERLILY_PLACE Lqc;
FIELD iu BLOCK_WATER_AMBIENT Lqc;
FIELD iv WEATHER_RAIN Lqc;
FIELD iw WEATHER_RAIN_ABOVE Lqc;
FIELD ix ENTITY_WITCH_AMBIENT Lqc;
FIELD iy ENTITY_WITCH_DEATH Lqc;
FIELD iz ENTITY_WITCH_DRINK Lqc;
FIELD jA ENTITY_ZOMBIE_VILLAGER_DEATH Lqc;
FIELD jB ENTITY_ZOMBIE_VILLAGER_HURT Lqc;
FIELD jC ENTITY_ZOMBIE_VILLAGER_STEP Lqc;
FIELD j ENTITY_ARMORSTAND_BREAK Lqc;
FIELD ja BLOCK_WOOD_BUTTON_CLICK_OFF Lqc;
FIELD jb BLOCK_WOOD_BUTTON_CLICK_ON Lqc;
FIELD jc BLOCK_WOOD_FALL Lqc;
FIELD jd BLOCK_WOOD_HIT Lqc;
FIELD je BLOCK_WOOD_PLACE Lqc;
FIELD jf BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF Lqc;
FIELD jg BLOCK_WOOD_PRESSUREPLATE_CLICK_ON Lqc;
FIELD jh BLOCK_WOOD_STEP Lqc;
FIELD ji ENTITY_ZOMBIE_AMBIENT Lqc;
FIELD jj ENTITY_ZOMBIE_ATTACK_DOOR_WOOD Lqc;
FIELD jk ENTITY_ZOMBIE_ATTACK_IRON_DOOR Lqc;
FIELD jl ENTITY_ZOMBIE_BREAK_DOOR_WOOD Lqc;
FIELD jm ENTITY_ZOMBIE_DEATH Lqc;
FIELD jn ENTITY_ZOMBIE_HORSE_AMBIENT Lqc;
FIELD jo ENTITY_ZOMBIE_HORSE_DEATH Lqc;
FIELD jp ENTITY_ZOMBIE_HORSE_HURT Lqc;
FIELD jq ENTITY_ZOMBIE_HURT Lqc;
FIELD jr ENTITY_ZOMBIE_INFECT Lqc;
FIELD js ENTITY_ZOMBIE_PIG_AMBIENT Lqc;
FIELD jt ENTITY_ZOMBIE_PIG_ANGRY Lqc;
FIELD ju ENTITY_ZOMBIE_PIG_DEATH Lqc;
FIELD jv ENTITY_ZOMBIE_PIG_HURT Lqc;
FIELD jw ENTITY_ZOMBIE_STEP Lqc;
FIELD jx ENTITY_ZOMBIE_VILLAGER_AMBIENT Lqc;
FIELD jy ENTITY_ZOMBIE_VILLAGER_CONVERTED Lqc;
FIELD jz ENTITY_ZOMBIE_VILLAGER_CURE Lqc;
FIELD k ENTITY_ARMORSTAND_FALL Lqc;
FIELD l ENTITY_ARMORSTAND_HIT Lqc;
FIELD m ENTITY_ARMORSTAND_PLACE Lqc;
FIELD n ITEM_ARMOR_EQUIP_CHAIN Lqc;
FIELD o ITEM_ARMOR_EQUIP_DIAMOND Lqc;
FIELD p ITEM_ARMOR_EQUIP_ELYTRA Lqc;
FIELD q ITEM_ARMOR_EQUIP_GENERIC Lqc;
FIELD r ITEM_ARMOR_EQUIP_GOLD Lqc;
FIELD s ITEM_ARMOR_EQUIP_IRON Lqc;
FIELD t ITEM_ARMOR_EQUIP_LEATHER Lqc;
FIELD u ENTITY_ARROW_HIT Lqc;
FIELD v ENTITY_ARROW_HIT_PLAYER Lqc;
FIELD w ENTITY_ARROW_SHOOT Lqc;
FIELD x ENTITY_BAT_AMBIENT Lqc;
FIELD y ENTITY_BAT_DEATH Lqc;
FIELD z ENTITY_BAT_HURT Lqc;
METHOD a getSoundFromRegistry (Ljava/lang/String;)Lqc;
ARG 0 id