yarn/mappings/net/minecraft/server/world/ChunkHolder.mapping

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CLASS ue net/minecraft/server/world/ChunkHolder
CLASS ue$a Unloaded
FIELD b INSTANCE Lue$a;
CLASS ue$b LevelType
FIELD a BORDER Lue$b;
FIELD b TICKING Lue$b;
FIELD c ENTITY_TICKING Lue$b;
METHOD a isAfter (Lue$b;)Z
ARG 1 levelType
CLASS ue$c LevelUpdateListener
METHOD a updateLevel (Lbcd;Ljava/util/function/IntSupplier;ILjava/util/function/IntConsumer;)V
ARG 1 pos
ARG 2 lastLevelUpdatedToProvider
ARG 3 newLevel
ARG 4 lastLevelUpdatedToConsumer
CLASS ue$d PlayersWatchingChunkProvider
METHOD a getPlayersWatchingChunk (Lbcd;Z)Ljava/util/stream/Stream;
ARG 1 chunkPos
ARG 2 onlyOnWatchDistanceEdge
METHOD a getPlayersWatchingChunk (Lbcd;ZZ)Ljava/util/stream/Stream;
ARG 1 chunkPos
ARG 2 onlyOnWatchDistanceEdge
FIELD a UNLOADED_CHUNK Lcom/mojang/datafixers/util/Either;
FIELD b UNLOADED_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture;
FIELD c UNLOADED_WORLD_CHUNK Lcom/mojang/datafixers/util/Either;
FIELD d UNLOADED_WORLD_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture;
FIELD e CHUNK_STATUSES Ljava/util/List;
FIELD f LEVEL_TYPES [Lue$b;
FIELD g chunkByStatus Ljava/util/concurrent/atomic/AtomicReferenceArray;
FIELD h tickingFutureChunk Ljava/util/concurrent/CompletableFuture;
FIELD i entityTickingFutureChunk Ljava/util/concurrent/CompletableFuture;
FIELD j chunk Ljava/util/concurrent/CompletableFuture;
FIELD l level I
FIELD m lastLevelUpdatedTo I
FIELD n pos Lbcd;
FIELD o blockUpdatePositions [S
FIELD p blockUpdateCount I
FIELD q sectionsNeedingUpdateMask I
FIELD r lightSentWithBlocksBits I
FIELD s skyLightUpdateBits I
FIELD t blockLightUpdateBits I
FIELD u lightingProvider Lcfs;
FIELD v levelUpdateListener Lue$c;
FIELD w playersWatchingChunkProvider Lue$d;
METHOD <init> (Lbcd;ILcfs;Lue$c;Lue$d;)V
ARG 1 pos
ARG 2 level
ARG 5 playersWatchingChunkProvider
METHOD <init> (Ljava/lang/String;)V
ARG 1 name
METHOD a setLevel (I)V
ARG 1 level
METHOD a markForUpdate (III)V
ARG 1 x
ARG 2 y
ARG 3 z
METHOD a sendBlockEntityUpdatePacket (Lbcq;Let;)V
METHOD a getChunkForStatus (Lbsi;)Ljava/util/concurrent/CompletableFuture;
ARG 1 status
METHOD a getChunk (Lbsi;Luf;)Ljava/util/concurrent/CompletableFuture;
ARG 1 status
ARG 2 chunkStorage
METHOD a flushUpdates (Lbsp;)V
METHOD a updateChunk (Ljava/util/concurrent/CompletableFuture;)V
METHOD a sendPacketToPlayersWatching (Ljq;Z)V
ARG 2 onlyOnWatchDistanceEdge
METHOD a update (Luf;)V
ARG 1 chunkStorage
METHOD b getTargetGenerationStatus (I)Lbsi;
ARG 0 level
METHOD b getChunkMinimumStatus (Lbsi;)Ljava/util/concurrent/CompletableFuture;
ARG 1 status
METHOD c getWorldChunk ()Lbsp;
METHOD c getLevelType (I)Lue$b;
ARG 0 distance
METHOD d setLastLevelUpdatedTo (I)V
METHOD e getChunk ()Lbsd;
METHOD f getChunkFuture ()Ljava/util/concurrent/CompletableFuture;
METHOD g getLevelType ()Lue$b;
METHOD h getPos ()Lbcd;
METHOD i getLevel ()I
METHOD j getLastLevelUpdatedTo ()I