yarn/mappings/net/minecraft/client/render/FirstPersonRenderer.mapping

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CLASS dkq net/minecraft/client/render/FirstPersonRenderer
FIELD a MAP_BACKGROUND_TEX Lqt;
FIELD b UNDERWATER_TEX Lqt;
FIELD c client Lcvo;
FIELD d mainHand Lbce;
FIELD e offHand Lbce;
FIELD f equipProgressMainHand F
FIELD g prevEquipProgressMainHand F
FIELD h equipProgressOffHand F
FIELD i prevEquipProgressOffHand F
FIELD j renderManager Ldpm;
FIELD k itemRenderer Ldqh;
METHOD a updateHeldItems ()V
METHOD a renderFirstPersonItem (F)V
ARG 1 tickDelta
METHOD a rotate (FF)V
ARG 1 pitch
ARG 2 yaw
METHOD a renderMapInBothHands (FFF)V
ARG 1 pitch
ARG 2 equipProgress
METHOD a renderArmHoldingItem (FFLait;)V
ARG 3 arm
METHOD a renderMapInOneHand (FLait;FLbce;)V
ARG 1 equipProgress
ARG 2 hand
ARG 4 item
METHOD a applyEatOrDrinkTransformation (FLait;Lbce;)V
ARG 1 tickDelta
ARG 2 hand
ARG 3 item
METHOD a resetEquipProgress (Lahf;)V
METHOD a renderArm (Lait;)V
METHOD a renderItem (Laiu;Lbce;Ldly$b;)V
ARG 1 holder
ARG 2 stack
METHOD a renderItemFromSide (Laiu;Lbce;Ldly$b;Z)V
ARG 1 holder
ARG 2 stack
ARG 3 transformation
METHOD a renderFirstPersonMap (Lbce;)V
ARG 1 map
METHOD a renderFirstPersonItem (Ldjy;FFLahf;FLbce;F)V
ARG 1 player
ARG 2 tickDelta
ARG 3 pitch
ARG 4 hand
ARG 6 item
ARG 7 equipProgress
METHOD a renderBlock (Ldun;)V
METHOD b applyLightmap ()V
METHOD b renderOverlays (F)V
METHOD b applyHandOffset (Lait;F)V
ARG 1 hand
METHOD c renderArms ()V
METHOD c applyCameraAngles (F)V
ARG 1 tickDelta
METHOD d renderFireOverlay ()V
METHOD d getMapAngle (F)F
METHOD e renderWaterOverlay (F)V