yarn/mappings/net/minecraft/entity/LivingEntity.mapping

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CLASS aiu net/minecraft/entity/LivingEntity
FIELD aA deathTime I
FIELD aB lastHandSwingProgress F
FIELD aC handSwingProgress F
FIELD aD lastAttackedTicks I
FIELD aE lastLimbDistance F
FIELD aF limbDistance F
FIELD aG limbAngle F
FIELD aM headYaw F
FIELD aN prevHeadYaw F
FIELD aP attackingPlayer Lawb;
FIELD aQ playerHitTimer I
FIELD aR dead Z
FIELD aS despawnCounter I
FIELD ar LIVING_FLAGS Lqi;
FIELD as SLEEPING_DIMENSIONS Laim;
FIELD at isHandSwinging Z
FIELD au preferredHand Lahf;
FIELD av handSwingTicks I
FIELD aw stuckArrowTimer I
FIELD ax hurtTime I
FIELD bA lastAttackedTime I
FIELD bB attacking Laiu;
FIELD bC lastAttackTime I
FIELD bD movementSpeed F
FIELD bF absorptionAmount F
FIELD bG lastBlockPos Lev;
FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
FIELD ba jumping Z
FIELD bb sidewaysSpeed F
FIELD bc upwardSpeed F
FIELD bd forwardSpeed F
FIELD bn activeItemStack Lbce;
FIELD bo itemUseTimeLeft I
FIELD br brain Lajj;
FIELD bs SLEEPING_POSITION Lqi;
FIELD bt attributeContainer Lajo;
FIELD bu damageTracker Laht;
FIELD bv activeStatusEffects Ljava/util/Map;
FIELD bw equippedHand Lfj;
FIELD bx equippedArmor Lfj;
FIELD bz attacker Laiu;
FIELD c ATTR_SPRINTING_SPEED_BOOST Lajm;
FIELD d HEALTH Lqi;
FIELD e POTION_SWIRLS_COLOR Lqi;
FIELD f POTION_SWIRLS_AMBIENT Lqi;
FIELD g STUCK_ARROWS Lqi;
METHOD <init> (Laip;Lbhm;)V
ARG 1 type
METHOD A getAttackDistanceScalingFactor (Lail;)D
METHOD C updatePotionVisibility ()V
METHOD C tryAttack (Lail;)Z
ARG 1 target
METHOD D pushAway (Lail;)V
METHOD E canSee (Lail;)Z
ARG 1 entity
METHOD a teleport (DDDZ)Z
ARG 1 x
ARG 3 y
ARG 5 z
ARG 7 particleEffects
METHOD a swingHand (Lahf;)V
METHOD a setStackInHand (Lahf;Lbce;)V
ARG 1 hand
METHOD a onDeath (Lahu;)V
ARG 1 damageSource
METHOD a dropEquipment (Lahu;IZ)V
ARG 1 damageSource
ARG 2 addedDropChance
ARG 3 dropAllowed
METHOD a dropLoot (Lahu;Z)V
ARG 1 source
ARG 2 killedByPlayer
METHOD a hasStatusEffect (Laid;)Z
METHOD a takeKnockback (Lail;FDD)V
ARG 1 source
ARG 2 scale
ARG 3 x
ARG 5 z
METHOD a sendPickup (Lail;I)V
ARG 1 item
ARG 2 count
METHOD a canTarget (Laip;)Z
ARG 1 type
METHOD a isEquippedStackValid (Laiq;)Z
METHOD a setAttacker (Laiu;)V
ARG 1 attacker
METHOD a isTarget (Laiu;Laqd;)Z
ARG 1 target
ARG 2 targetPredicate
METHOD a getAttributeInstance (Lajk;)Lajl;
METHOD a spawnItemParticles (Lbce;I)V
ARG 1 item
ARG 2 count
METHOD a applyFoodEffects (Lbce;Lbhm;Laiu;)V
METHOD a eatFood (Lbhm;Lbce;)Lbce;
METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Lajj;
METHOD a setPositionInBed (Lev;)V
ARG 1 pos
METHOD a setNearbySongPlaying (Lev;Z)V
ARG 1 songSource
ARG 2 playing
METHOD a getLootContextBuilder (ZLahu;)Lcos$a;
ARG 1 killedByPlayer
METHOD a_ setJumping (Z)V
ARG 1 jumping
METHOD b heal (F)V
ARG 1 amount
METHOD b getStackInHand (Lahf;)Lbce;
METHOD b applyArmorToDamage (Lahu;F)F
ARG 1 source
ARG 2 damage
METHOD b getStatusEffect (Laid;)Laif;
METHOD b getEquippedStack (Laiq;)Lbce;
ARG 1 slot
METHOD b getActiveEyeHeight (Laje;Laim;)F
ARG 1 pose
ARG 2 dimensions
METHOD b onEquipStack (Lbce;)V
ARG 1 stack
METHOD b spawnConsumptionEffects (Lbce;I)V
ARG 1 item
ARG 2 particleCount
METHOD b applyFrostWalker (Lev;)V
ARG 1 pos
METHOD c setHealth (F)V
METHOD c setLivingFlag (IZ)V
ARG 1 mask
ARG 2 value
METHOD c setCurrentHand (Lahf;)V
METHOD c playHurtSound (Lahu;)V
ARG 1 damageSource
METHOD c applyEnchantmentsToDamage (Lahu;F)F
ARG 1 source
ARG 2 amount
METHOD c removePotionEffect (Laid;)Laif;
METHOD c addPotionEffect (Laif;)Z
ARG 1 effect
METHOD c sendEquipmentBreakStatus (Laiq;)V
ARG 1 slot
METHOD c canTarget (Laiu;)Z
ARG 1 target
METHOD c getDrinkSound (Lbce;)Lym;
ARG 1 stack
METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
ARG 0 effects
METHOD c swimUpward (Lze;)V
ARG 1 fluid
METHOD cA getStatusEffects ()Ljava/util/Collection;
METHOD cB getActiveStatusEffects ()Ljava/util/Map;
METHOD cC isUndead ()Z
METHOD cD getHealth ()F
METHOD cE getRecentDamageSource ()Lahu;
METHOD cF dropInventory ()V
METHOD cG getLootTable ()Lqt;
METHOD cH getDeathSound ()Lym;
METHOD cJ getArmor ()I
METHOD cK getDamageTracker ()Laht;
METHOD cM getHealthMaximum ()F
METHOD cN getStuckArrows ()I
METHOD cO tickHandSwing ()V
METHOD cP getAttributeContainer ()Lajo;
METHOD cQ getGroup ()Laiy;
METHOD cR getMainHandStack ()Lbce;
METHOD cS getOffHandStack ()Lbce;
METHOD cU getSoundVolume ()F
METHOD cV getSoundPitch ()F
METHOD cW cannotMove ()Z
METHOD cX getJumpVelocity ()F
METHOD cY jump ()V
METHOD ck getBrain ()Lajj;
METHOD cl initAttributes ()V
METHOD cm canBreatheInWater ()Z
METHOD cn getScaleFactor ()F
METHOD co updatePostDeath ()V
METHOD cp canDropLootAndXp ()Z
METHOD cq shouldAlwaysDropXp ()Z
METHOD cr getRand ()Ljava/util/Random;
METHOD cs getAttacker ()Laiu;
METHOD ct getLastAttackedTime ()I
METHOD cu getAttacking ()Laiu;
METHOD cv getLastAttackTime ()I
METHOD cw getDespawnCounter ()I
METHOD cx spawnPotionParticles ()V
METHOD cy clearPotionSwirls ()V
METHOD cz clearPotionEffects ()Z
METHOD d sendToolBreakStatus (Lahf;)V
METHOD d drop (Lahu;)V
METHOD d applyDamage (Lahu;F)V
ARG 1 source
ARG 2 damage
METHOD d removeStatusEffect (Laid;)Z
METHOD d isPotionEffective (Laif;)Z
ARG 1 effect
METHOD d getEquipmentBreakStatus (Laiq;)B
METHOD d takeShieldHit (Laiu;)V
ARG 1 source
METHOD d getCurrentExperience (Lawb;)I
ARG 1 player
METHOD d getEatSound (Lbce;)Lym;
ARG 1 stack
METHOD d setSleepingPosition (Lev;)V
METHOD dA getSleepingDirection ()Lfa;
METHOD da getBaseMovementSpeedMultiplier ()F
METHOD db getMovementSpeed ()F
METHOD dc tickNewAi ()V
METHOD dd tickPushing ()V
METHOD de isUsingRiptide ()Z
METHOD df canMoveVoluntarily ()Z
METHOD dg getAbsorptionAmount ()F
METHOD di getMainHand ()Lait;
METHOD dj isUsingItem ()Z
METHOD dk getActiveHand ()Lahf;
METHOD dm getActiveItem ()Lbce;
METHOD dn getItemUseTimeLeft ()I
METHOD do getItemUseTime ()I
METHOD dp stopUsingItem ()V
METHOD dq clearActiveItem ()V
METHOD ds isFallFlying ()Z
METHOD dw getSleepingPosition ()Ljava/util/Optional;
METHOD dx clearSleepingPosition ()V
METHOD dy isSleeping ()Z
METHOD dz wakeUp ()V
METHOD e (FF)F
ARG 1 yaw
METHOD e getHurtSound (Lahu;)Lym;
ARG 1 source
METHOD e knockback (Laiu;)V
ARG 1 target
METHOD e canPickUp (Lbce;)Z
ARG 1 stack
METHOD e travel (Lcsb;)V
ARG 1 movementInput
METHOD e sleep (Lev;)V
ARG 1 pos
METHOD f attackLivingEntity (Laiu;)V
ARG 1 target
METHOD f getArrowType (Lbce;)Lbce;
METHOD g playEquipmentBreakEffects (Lbce;)V
ARG 1 item
METHOD k tickMovement ()V
METHOD l getHandSwingDuration ()I
METHOD l getNextBreathInWater (I)I
ARG 1 breath
METHOD m damageArmor (F)V
ARG 1 amount
METHOD m getNextBreathInAir (I)I
ARG 1 breath
METHOD n initAi ()V
METHOD n damageShield (F)V
ARG 1 amount
METHOD n setDespawnCounter (I)V
ARG 1 despawnCounter
METHOD o setMovementSpeed (F)V
ARG 1 movementSpeed
METHOD o getFallSound (I)Lym;
ARG 1 fallDistance
METHOD p isSleepingInBed ()Z
METHOD p getHandSwingProgress (F)F
ARG 1 tickDelta
METHOD p setStuckArrows (I)V
METHOD q setAbsorptionAmount (F)V
ARG 1 amount
METHOD v_ isBaby ()Z
METHOD w_ isClimbing ()Z
METHOD z onAttacking (Lail;)V