yarn/mappings/net/minecraft/item/CrossbowItem.mapping

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CLASS baw net/minecraft/item/CrossbowItem
FIELD c charged Z
FIELD d loaded Z
METHOD a getQuickChargeSound (I)Lym;
ARG 1 stage
METHOD a getPullProgress (ILbce;)F
ARG 0 useTicks
ARG 1 stack
METHOD a (Lahf;Laiu;)V
ARG 1 e
METHOD a loadProjectiles (Laiu;Lbce;)Z
ARG 0 shooter
ARG 1 projectile
METHOD a loadProjectile (Laiu;Lbce;Lbce;ZZ)Z
ARG 0 shooter
ARG 1 crossbow
ARG 2 projectile
ARG 3 simulated
ARG 4 creative
METHOD a (Lbbz;Lbce;)Z
ARG 1 s
METHOD a hasProjectile (Lbce;Lbbz;)Z
ARG 0 crossbow
ARG 1 projectile
METHOD a setCharged (Lbce;Z)V
ARG 0 stack
ARG 1 charged
METHOD a shootAll (Lbhm;Laiu;Lahf;Lbce;FF)V
ARG 0 world
ARG 1 entity
ARG 2 hand
ARG 3 stack
ARG 4 speed
ARG 5 divergence
METHOD a shoot (Lbhm;Laiu;Lahf;Lbce;Lbce;FZFFF)V
ARG 0 world
ARG 1 shooter
ARG 2 hand
ARG 3 crossbow
ARG 4 projectile
ARG 5 soundPitch
ARG 6 creative
ARG 7 speed
ARG 8 divergence
ARG 9 simulated
METHOD a postShoot (Lbhm;Laiu;Lbce;)V
ARG 0 world
ARG 1 entity
ARG 2 stack
METHOD a createArrow (Lbhm;Laiu;Lbce;Lbce;)Lawf;
ARG 0 world
ARG 1 entity
ARG 2 crossbow
ARG 3 arrow
METHOD a getSoundPitches (Ljava/util/Random;)[F
ARG 0 random
METHOD a getSoundPitch (Z)F
ARG 0 flag
METHOD b putProjectile (Lbce;Lbce;)V
ARG 0 crossbow
ARG 1 projectile
METHOD b (Lbce;Lbhm;Laiu;)F
ARG 0 stack
ARG 1 world
ARG 2 entity
METHOD c (Lbce;Lbhm;Laiu;)F
ARG 0 stack
ARG 1 world
ARG 2 entity
METHOD d isCharged (Lbce;)Z
ARG 0 stack
METHOD d (Lbce;Lbhm;Laiu;)F
ARG 0 stack
ARG 1 world
ARG 2 entity
METHOD e getPullTime (Lbce;)I
ARG 0 stack
METHOD j getProjectiles (Lbce;)Ljava/util/List;
ARG 0 crossbow
METHOD k clearProjectiles (Lbce;)V
ARG 0 crossbow
METHOD l getSpeed (Lbce;)F
ARG 0 stack