yarn/mappings/net/minecraft/util/math
mezz 36bdd37960 Misc mappings (#131)
* Misc mappings

* Misc random mappings (#120)

* Misc random mappings

* Minor changes & move WorldServerChild to sortme

* username -> userName

* Rename some Gui related methods & more

lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased

* Add some mappings for mob pathfinding (#127)

* Add some mappings for mob pathfinding

* Fixes for review

* Fixes for review

* Several mappings (#129)

* Mapped a bunch of loot stuff.

* Mapped some random stuff.

* Mapped some debug renderers.

* Mapped a few misc things.

* element -> json

* Map / rename PlayerFormatUpgrader

* Fix StatManager, map StatManagerServer and such

updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats

* Fix LootTable related mappings

serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)

* Random block stuff

* Random world stuff

* Add some mappings for block rendering (#133)

* Add some mappings for block rendering

* Fixes some things

* Make getAoBrightness to getAmbientOcclusionBrightness

* Fix merge conflicts

* Fix a few minor things

VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight

* BIomes, biome generation (#132)

* BIomes, biome generation

* Misc random mappings (#120)

* Misc random mappings

* Minor changes & move WorldServerChild to sortme

* username -> userName

* Rename some Gui related methods & more

lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased

* Add some mappings for mob pathfinding (#127)

* Add some mappings for mob pathfinding

* Fixes for review

* Fixes for review

* Several mappings (#129)

* Mapped a bunch of loot stuff.

* Mapped some random stuff.

* Mapped some debug renderers.

* Mapped a few misc things.

* element -> json

* Map / rename PlayerFormatUpgrader

* Fix StatManager, map StatManagerServer and such

updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats

* Fix LootTable related mappings

serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)

* Random block stuff

* Random world stuff

* Add some mappings for block rendering (#133)

* Add some mappings for block rendering

* Fixes some things

* Make getAoBrightness to getAmbientOcclusionBrightness

* Fix merge conflicts

* Fix a few minor things

VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight

* Fix a few things

* Remove Vector3f (fixes Enigma mapping conflict)

* Map WidgetLockButton

* Fix gameMode setters to use "value"
2016-10-17 19:39:56 +02:00
..
BlockPointer.mapping initial port 2016-09-20 17:18:54 +02:00
BlockPos.mapping initial port 2016-09-20 17:18:54 +02:00
BlockRegion.mapping initial port 2016-09-20 17:18:54 +02:00
BoundingBox.mapping Fix BoundingBox method names, finish Facing (#123) 2016-10-16 08:07:10 +02:00
Facing.mapping Fix BoundingBox method names, finish Facing (#123) 2016-10-16 08:07:10 +02:00
IBlockPointer.mapping initial port 2016-09-20 17:18:54 +02:00
IPosition.mapping attribute, scoreboard, etc. work 2016-09-13 12:41:42 +02:00
IWorldPosition.mapping initial port 2016-09-20 17:18:54 +02:00
MathUtils.mapping Misc mappings (#131) 2016-10-17 19:39:56 +02:00
PackedData.mapping Misc mappings (#131) 2016-10-17 19:39:56 +02:00
Polar2f.mapping initial port 2016-09-20 17:18:54 +02:00
Position.mapping attribute, scoreboard, etc. work 2016-09-13 12:41:42 +02:00
Rotation.mapping Add mapping for Rotation and improve armor stand (#73) 2016-09-13 18:08:31 -04:00
Vec3d.mapping initial port 2016-09-20 17:18:54 +02:00
Vec3i.mapping Vec3d fully mapped; Polar2f identified (#88) 2016-09-20 16:31:38 +02:00